Agreed; I wouldn’t waste the meter in a match I “cared” about. Its flashy tho. Flashy is always fun
It’s me or now Adon is very close after a close mk, making a crouch lp easier to connect and the close hp useless as a frame trap.
I can only compare with the super version and the difference is obvious.
hmm sounds like some nice changes so far. NegroDinamita do you feel the cr.hp has a better hitbox? its +4, so thats +7 on counter hit right? thats a tidy frame advantage but the range is terrible. ill have a play
word, I smiled when I played around with this it makes me a happy man
I think cl.MP might be the new frame trap option. On counter hit, the hit stun pretty much just puts the opponent in slow motion.
really? I swear it whiffs. though havent used it in ages heh.
I cant see the hitbox buff mentioned a few posts above. I thought in training mode that far st.mp and cr.hp seemed better but in matches they feel just the same (im thinking placebo effect) also I aint seeing no buff to cr.mk I did a test on chun and my foot still passes through her leg…?
you guys hear about navisworld he probly has the best adon i have ever seen
navisworld learned everything from me
[media=youtube]Gd9zbxH8zXQ[/media]
If you noticein te second round he does CR.LP Cl.mk CR.LP rj
All three versions of RJ are cancellable into super, I believe only mk was listed.
Edit: my bad, was always possible
Gamerbee :[
after watching Gamerbee I found out that instead of j.hk st.hp hk.rj you can get a little more damage doing j.hk st.mp st.mk hk.rj. works out something like 25 more damage i think. ill see about exact numbers.
Dude to damage scaling doing mk.rj FADC u2 nets 10 less damage which sucks but oh well. (I got so excited at a higher max punish haha).
edit.
372 = j.hk st.mp st.mk hk.rj
347 = j.hk st.hp hk.rj
414 = j.hk st.mp st.mk mk.rj FADC mk.rj
397 = j.hk st.hp mk.rj FADC mk.rj
I will add stun later. I dont have a pen handy and my brain is mixing things up.
Let me know thoughts and what not. Sorry if I am making mistakes.
edit 2
I havent tested many characters. Only Ibuki and Ryu.
You need to be quite deep with the j.hk
Probably will turn out not to be worth the damage due to being a 1f link and stuff. also more range dependant etc.
okay its definitely character specific. it doesnt work on gief for example.
Ah well.
I bieleve my focus attack whiffed on dizzy Cammy
I need to have a look at the replay to be 100% sure, that I did not mess aynthing up!! But I swear it happens with no reason!!!
Overhead is +2 on crouching opponents nd +4 on standing
ive had focus whiff on Akumas cr.mk loads today. Played some offline with an Akuma friend. Seems the buff wasnt as good as id like
Mine whiffed on crouching Sakura yesterday…wtf did they do to his focus?
[LEFT]• Rising Jaguar - Made super-canceling possible on 2nd active frame of first hit for strong version. Slightly increased forward knockdown distance on first hit for the light, medium, and hard versions to fix Adon facing the wrong way on EX Focus -> Dash. honestly whats the point of this???[/LEFT]
Pretty much like this
Mk.RJ you can cancel into super easily I guess but who did that shit :bluu:
Once you do RJ > FADC you wont get crossed up as much in 2012 like you did in ae. Like in some situations if you didnt wait long enough to do another rj or ultra once you did the fadc a jk would come. I mean the shit still happens to me but not as much so its w/e
that only ever happened to me in the corner tbh.
I feel its pretty pointless as juggling into super is not worth the damage!
As for the focus did the Sakura do anything to lower her hitbox?
“Super cancellable” and “focus cancellable” are synonymous.
Sometimes when you wanted to focus cancel HK RJ (the only one with inv) you coulnd’t because they were a pixel too far and they block and you eat an ultra.
Supposedly that won’t happen anymore. I haven’t yet touched 2012 because skyrim so I don’t know if it actually does what’s intended. Anyway don’t read the change as super cancel but focus cancel. Super cancelling a rising jag is retarded unless you want to kill them with chip damage.