Adamantium vs Vibranium: MvC3 Combos, Resets & Maximizing Damage Output

^^ I second this, as much as I like using other player combos, it feels good knowing your doing your own stuff.

add j.:s:,s.:m:x2,s.:h: behind the combo i posted and you have 680K. Very simple yet effective. Adding too many extra hits only scales down the damage, so the simpler you keep it the better. Which is why I only posted the ender of a combo, because i figured people could add any variation they please behind it.

By holding up-forward you’re performing the Air-Raid Kick, correct?

the big issue is that this character doesnt get as many chances as other characters to do damage so when u land something it has to count its good to be able to get max damage at all times

Every character should be able to do Max damage at all tines.

I doubt any of us do the “Max damage” combo yet because there is provably more to be discovered - looks like sheild slash loops will be good on a few characters for that. I’m experimenting as I go - we’ll figure out something big if we allstay creative and open!

Keep the creativity rolling

Precisely. Try to hit them on the upper half of their body with it for the second and third time. If you hit them on the lower half you’ll launch them higher.

[media=youtube]QKiDYQD5H2w[/media] Infinites for Justice!

another air throw reset

Been messing around with something simple that I found. So far I only thought to do just a standard air throw reset with a follow up.

But here it is: c.:l:,c.:m:,c.:h:, :s: :u: sj.:m:, sj.:m:, sj.:d::h: (pause) sj.:l:, sj.:m: (land) (air back throw) (follow up)

There may be a combo off of that setup instead of just an air throw reset but I’m still experimenting.

Lol just keeps getting better and better. People better not sleep on Cap. :nono:

level 3 x-factor infinite isn’t impressive especially when a basic abc launch combo can kill everyone when u put a super on the end of it. This really doesnt help the character just for the simple fact that A.) he can kill a character in level 3 x-factor in one combo without the infinite B.) so can everyone else.

Doesn’t have to be flashy or impressive looking. As long as it gets the job done. Using this infinite you can finish someone without using any meter that’s a great advantage. In case you mess up and don’t kill them with the infinite you’ll still have a good bit of meter stocked up.

That still does not overshadow the fact cap is one of the worst characters in the game without an assist. You can have all the meter in the world and practiced the infinite for weeks, the chances of you landing that in a match are really slim to none. Its not even practical to put him in that situation where he is the last character in the first place. His whole game is setting up mix-up and mid range offense off of well placed shield slashes and cartwheels. These are hardly effective raw without an assist. A good player will aware of his anti zoning and projectile tactics and just run away. If cap is in the life lead and is the last character i think his chances of winning are a little bit better but he doesn’t match up well 1 on 1 with alot of characters without an assist. The bottom line is that you should avoid having cap last if at all possible, there are more characters that do well without an assist. Its nice to know what characters can do in x-factor but i think people ride it waaay too much to the point its getting annoying.

i COMPLETELY agree with the sentiment that cap alone at the end is TERRIBLE compared to other characters, he has no way of safely forcing an opening without assist cover.

lol dude this thread is for discovery and for learning more about cap…calm down…we’re just having fun with the character. We all know cap is bad, but we still pick him because he is a fun character to use. Also the infinite has been confirmed to work with lvl 2 x-factor also, which in turn totally debunks your argument of it being useless because now an assist can be used.

(Besides all of that) Its the weekend and i went into the lab for a bit and came up with a new bread and butter for cap. Its pretty damaging and i want to see what you guys can do with it. So here it is [media=youtube]9Y_Q46obY6I[/media] It expands on the uses of L Charging star and the juggle properties that come with it. Im pretty sure its like a free juggle state at the end of L Charging star so other normals can be used. Enjoy!

Hmm that juggle after the Charging star I never knew about. (Well I never thought about doing a normal after it.) Good stuff, I have more lab work to do now. :3

Oh, wow. Totally didn’t think or know that was possible. Thanks for that info, brother, just a little something more to add to my arsenal.

Say, would this still work after a few rotations of Shield Slash H on the ground? I managed to do like four reps of Shield Slash H and then jump up immediately and do Air Shield Slash M, but unfortunately, I’m not deft enough to get anything wonderful off of it. I’ll try some stuff though.

Can’t hurt to try that theory you have there!

F what all the haters say. Captain is boss. Ive been in many situations where captain was my last character left and the other guy had the life and character lead but i ended up winning. If you’re having too much trouble using him then maybe you just aren’t cut out for him. Move on.

On a more serious note, id like to point out that i think captains air and ground S have an amazing hitbox. Especially the ground version. Tends to win against a lot of things. Air S is kinda like Vipers burning kick. Nice wide hitbox great for crossing up. Pair him with weskers/deadpools low assist and Jump in all day FTW.

Hey the priest im having trouble with the final part of your combo (dunno why people dont use it since it´s the most damaging), mostly the h slash after the down H, is that character specific?

cap alone doesn’t have a way of forcing an opening, I’ve also won vs sloppy projectiles and things like that with cap alone but vs a good player who blocks and plays a non sloppy projectile keepaway there really isn’t much to do - throws lead to nothing alone and his crossups are either not safe or really obvious and easy enough to block.

sure once you get the hit at level 3 it’s over for every character - but there isn’t much in FORCING an opponent to guess or prying them open without some sort of a mistake from them.

So your definition of fun must be going 0-2 at tournaments. You act like an assist makes him godlike, it doesn’t, the right assist makes cap alot better but it doesn’t guarantee anything. X factor is to supplement your game not base everything you do around it especially with this character. Say for instance you kill an opponents character with the lvl 2 infinite, a smart player will just run away until it runs out then what are you going to do, cap cant catch anybody. now you have cap+assist no x factor against 1 or 2 characters with xfactor. Against most of the cast i dont like those ods. You and everybody else have seen time and time again that the person that has x-factor last has a great chance of winning. You have to take these situations in account before you say something is legit.