Adamantium vs Vibranium: MvC3 Combos, Resets & Maximizing Damage Output

I especially like the s:h: xx :qcf::m: stuff, never knew that worked.

I posted a video a few pages back about a cartwheel ‘mixup’ using s.H xx M.shield slash. It works pretty good in combos, but you might wanna check it out for mixups/resets too. :slight_smile:

@ ken

I almost soiled myself watching the shield slash corner relaunch combo…thumbs up soldier! :smiley:

Kei

having cap experience feels pretty good because you can look at a video like this and realize that you can really do whatever the heck you want with cap if you’ve got his free form fundamentals down

but screw corner relaunches, there’s a reason why you’re doing the combos on doom right

ugh tiny characters

lol, you can do the corner relaunch on anyone it just takes a little different timing sometimes. They’re really not super hard (the basic one) it just takes practice. You can also do the basic one anywhere else on the screen if you want more practice at it. I don’t do them in every match when I get someone in the corner, but I DO use them.

I also strongly agree that Cap is one of those characters that once you have his fundementals down, you really do feel like you can do almost anything you want off a single hit. I feel like his combo (and to some extent reset opportunities) potential is extremely broad due to his shield slash and charging star. As long as you’re in proper range (roughly mid screen or so, sometimes 3/4ths) you can get roughly 400k or better off any random hit without using any meter. His meter bulding is very good in my opinion (at least with my team). My normal B&B combos yield roughly 1.7 meters which means that from the start of a match if I get the first hit anyone with 900k or less is dead guaranteed…and I’ll STILL have enough meter after that combo to do the exact same thing to the next character that comes in (with Spencer then on point due to DHC). Always having 900k+ damage available from a B&B is pretty sweet in my book. Doing a combo that ends in Final Justice…man that’s just brutal.

Though it’s been ‘lazy’ I still haven’t bothered to come up with any real xf1/2/3 combos to kill a character. (I mean combos that use xf for the majority of them) The only xf combo I have for Cap uses xf1 just for the very last hit which is Final Justice (ends with a bit over 1mil damage of a very low combo count). I don’t really use that combo tooo much unless I want the 2nd/3rd character dead immediately because they’re problematic (aka Wesker), or I have the last person to dispose of, and want to make 100% sure they’re going to die.

Kei

(I will eventually get around to making some solo xf combos with Cap though…maybe lol)

X factor shield slash loop works on every character with any x factor and does enough to kill. Keep it simple and do that.

I need to watch and learn that…

The only xfactor combo I do is off of HCS, xFactor, l.CS xx HCS

:confused:

I can do that one, but you know I hate me some loops lol. I just don’t like the way they look…but that’s just me being ‘special’.
I can’t say that if Cap is by himself, and the game is on the line at EVO against a full health Thor (no idea how that would happen lol)…he will eat shield slash alllllllll day without hesitation. :smiley:

Kei

Aw yeah bnb into charging star xfc final justice is a staple

i should come up with something to save meter besides shield slash loops

people you’re already playing a bad character in the grand scheme of things don’t make it harder by ignoring his loops. You don’t see many people whining about bolo loops from deadpool do you? And deadpool is a much better character!

@ 1:47

do that if you ever x factor please. unless it’s simple x factor final justice to finish a match.

How do you suppose? I play deadpool and I feel like he is hindered by his small amount of life. Also he is nowhere near Cap in the damage department. He does have the mixups and speed that Cap lacks, but overall I do believe that Cap is a more solid character when he has assist to back him up.

i think people are bad with deadpool and that his keepaway is actually quite amazing, though keepaway is not a dominant tactic, it’s waht captain is best at too and deadpool is clearly better in that regard. plus the dhc glitch which, while retarded, is still in the game for a few more months.

Thanks Gimpy!

I didn’t come here and learn because I thought that learning things here was like… Taking away. Stealing. I felt I had to do everything myself. Also felt like I would be depending on others instead.

Now that I’ve been here, I’ve grown a considerable amount. I love being around here and being able to share knowledge between fellow players. I had the wrong misconception. In short, I’m glad I’m here :slight_smile:

Now to get my friends to come here as well because they have the same misconception…

No matter how many times you might say it, I just don’t think Cap is a ‘bad’ character. Yes he’s harder to win with than say Magneto, Phoenix, or Wolverine, but that doesn’t make him ‘bad’ just not as easy to use as them.

Anyway, I hate loops in general including the bolo loops lol. I’m not saying people should use it, but I still care about style/form to a certain extent, and loops to me no matter how effective…just look like crap to me. (very very very very boring)

As for my xfactor combo, I use it when I want to take out a character on the first hit whether they be the last one, or the 2nd one that could end up being a problem. I use xfactor more for guard cancel punish than anything when I want to save a particular character…OR when someone calls a particularly super effective assist. I don’t mind using my xfactor to severly cripple a team’s ability to move forward aggressively (e.g Wolvie/Gouki, anybody/Sent).

At the end of my xfactor combo I still have a lot of xfactor left, so I can then go in on the next character if there is still one coming in. I really don’t like doing a combo that eats up the whole xfactor time (personal strategy thing for me). We all have our different strategies, and I think it just comes down to what we feel is effective for us specifically. :slight_smile:

Kei

Harder to win with = worse.

Anyway i don’t think captain really gets an extra boost in mixups from x factor and i won’t use it unless i hit their last character or i get an h charging star on their best character - then only sometimes.

Please note i think captain has a TON going for him and that he can do very well - he’s just worse and has less options than other characters. No other character has the h charging star punish full screen instantly or a pullback projectile that leads to like 750k solo.

Hey all. Long time lurker, newbie poster. I’ve been using the following as my mid screen Any critiques greatly appreciated.

M,M,H,S,sj.,j,MMH,d,H,l.shield slash, (land), j.M,d,H,l.shield slash,(land), (take 1 step forward),d.H,S,sj.,j.M,j.d.H,l.shield slash,l.charging star,l.charging star,hyper stars and stripes

I end it with hyper stars and stripes cuz I use tasky as my 2nd and I can DHC into M+H Legion Arrows. I’ll check damage and meter gain and post those later.

Also, can someone point me to the formatting post? I’ll clean this up and make it a little more legible.

Hm, nice find, but I’d really prefer if “BnBs” started with a c.L, for both comparison and gameplay purposes. Your combo is some kind of variation of Kei’s, although it seems to be harder to perform due to increased HSD and possibly character restrictions. Have you tested this with a c.L starter on all characters (Zero and She-Hulk coming to my mind)?

I’d imagine it wouldn’t change a thing replacing the first M with a c.L
I’ll test characters this evening and post what i find. I’ll be able to post damage and meter gain as well.

badonkadonk: yeah I took elements of Kei’s BnB and Ken’s. So there’s definitely similarities to both of those two. In fact, I “liberated” some of Ken’s corner tech and adapted it for my team.

As far as hit stun deterioration, the timing can be tight, especially on small characters, but I’ve landed it consistently on Cap, Zero, and She-Hulk. Also, you can remove the first j.M after the first launch and that makes the rest of the combo a lot looser timing wise. I also use a much shorter variation in online play, though I have hit the full combo on occassion.

Just got done running a few hours of damage tests for the combo I posted in #315 copy pasta here

M,M,H,S,sj.,j,MMH,d,H,l.shield slash, (land), j.M,d,H,l.shield slash,(land), (take 1 step forward),d.H,S,sj.,j.M,j.d.H,l.shield slash,l.charging star,l.charging star,hyper stars and stripes

Meter gain: 1.5 meters. I usually DHC this into up Legion Arrows at the start of the match.

Full combo: 727,100
Replace first M with cr.L: 695,500
Remove first j.M: 724,000
cr.L - j.M: 692,400
Full combo + L+H Legion Arrows: 894,700 to 900,700
Final Justice instead of HSS: 991,100
Charging Star instead of HSS: 727,200
Charging Star into L+M Legion Arrows: 889,300

What’s the most damage you guys can get off of a shield slash?

Not quite sure what you mean. Do you mean if you hit a person with a Shield Slash, how much damage can you get off it?

If that’s so…you can get quite a bit. Depending on the distance you hit them with the Shield Slash, you can full combo off it.