Abel Wish List

EX FS should just do more damage and/or put him at a better position on wakeup. But, don’t change any of its other properties.

Not every character is meant to have a DP. Abel’s roll, cr MK, crouch HP, and focus attack are good enough ways to deal with jumpers.

Anyways, would it be too broken to give Abel throw invulnerability for EX Roll only during the first couple of frames? Just trying to figure out ways to make the Zangief match more doable without making him ridiculous for the rest of the cast.

I’m not suggesting a DP.

Also, it’s bad design for a move in the game to not have a use.

First few few frames is better than full throw invincibility (which I believe WOULD be OP/broken)–not that I have a standpoint on that at the moment. However, it’s not like a Teleport where it’s invincible to EVERYTHING on start-up until the end. The question is within the recovery being debatably “good” to receive a change in a buff or nerf esque way.

Not used often does not mean it is not useful. I admit EX FS is essentially useless, but the cases where a move truly has no use is very rare.

I technically agree but I think your examples don’t work. Just because those moves mentioned aren’t used, doesn’t mean they have no use. EX falling sky literally has no use. There is no reason to use EX falling sky, whereas those not used above are just preference. If somebody used strong shoryu, it would work just as well as fierce shoryu, they just choose not to. However, EX falling sky can’t be used in the same way, because you’re burning meter for that not more affective preference.

I like juicebox’s idea of making far s.mp cancel into COD. All I really want is a way to get lp into COD. Making the low hits on his COD faster/more practical would be great too but I’m whatever about it. It would also be really really nice if they could fix the c.hp whiffs mentioned earlier. It should either hit twice or not at all.

there is a use for EX falling sky, in two matchups. Those moves all could have uses but they are inferior choices to the character’s other options… EX falling sky is an inferior option compared to Abel’s other AAs.

People are going to hate me for saying this, but falling sky does beat a lot of jump-ins. But, it’s just a matter of timing. Generally, I use it as a wtf factor move. When a match gets relatively close, I somehow manage to land ex version more often than not. Which surprises even me. I practiced the timing and now I get it out when I want/need it to.

We would be pushing for any buffs…gonna agree with juicebox on the first page and say if you buff any of his stuff…he’s probably gonna be OP, he has multiple excellent traits about him. His dashes are above average…his TT has awesome priority, his damage is definitely top notch…

Only problem is his how hard it is to approach some characters…but hey…I’m not complaining.

Don’t want this to turn into a massive pedantic argument like everything else on here.

Well, after a SPD, to be more specific. Doing a green hand after a knockdown that leaves your opponent next you is usually a bad idea unless you dizzied them and you want to gain some meter really quick.

Lol, dunno why I mixed up CoD and TT. This is what I mean!

I would like his Kick options in the COD moves to be more useful.

I heard before from someone that his kick options should do low damage, but put him in an advantageous position.

Here’s how a think CoD should work:

1st hit [LIST]
[]Not punishable on block.
[/list]
2nd hit[LIST]
[
]Kick: Hits low, not combo’d from 1st hit, a bit faster, punishable on block.
[]Punch: Overhead, combo’d from 1st hit, punishable on block.
[/LIST]
3rd hit[LIST]
[
]Kick: No damage, puts them in cross-up range after. Combo’d from 2nd hit.
[*]Punch: As it is now.
[/LIST]

These options alone might change up his game a lot, but this is a suggestion. This makes CoD connecting more of a guessing game when it comes to the 2nd hit. My reasoning is that Abel has a disadvantage in the poke game, but if he does get his cr.mp or cr.mk in, he should have a chance to get in.

Fw. mk is still the best poke and a better way to get in.

Good thing? Bad thing? Ionno. CoD now is shitty.

A 360 command throw Ultra.

Call it “Ruthless”

About the only thing I can think of is that I’d love to have a backwards roll.

Tap backwards two times in quick succession. You’ll activate a secret move that has startup invincibility to both hits and throws.

Don’t tell anyone.

You want a character that has one of the sickest/most damaging mix up games to have a run away game as well ?

Good luck with that

Correct, there can only be one Akuma in SF4.

Oops…I guess only one Akuma and one Seth.

:bluu:

Sooooo, you want Abel to lose 250 or more life so he can have a runaway game?

Absolutely not.

I never asked for a “back roll” and he does have a backdash as was already pointed out (in rather amazing captain obvious fashion I might add :rofl:).

I was just pointing out that its not unheard of for characters in SF4 to have mega offense AND defense.

Nothing to see here man, carry on.

When the easy inputs really disappear you Abel guys won’t get out falling sky randomly anymore - am I right?

that would be a delight. I mean… it even happens to Shiro sometimes.