Posting this here too
Back from the lab with more OS than Steve Jobs
The Rose and Rufus OS’s are a simple 3way OS: meaty attack~block~attack. You can apply some variation of this to any character without a 3frame reversal
Rose: YouTube - [media=youtube]TCUmGPyF1c4[/media]
–back throw, dash up, meaty jump roundhouse, block, stepkick
~This is a really simple OS that is focused on not letting Rose just get away with backdash for free. It really pushes into the corner and it puts you in a decent position no matter what. Reversal ultra2 gives her some options, not exactly sure what she can do to guarantee damage, but I think she has to either block, EX Soul Spiral, EX Soul Throw, or slide on the very first frame to not lose both orbs. Applying pressure to Rose with ultra2 is retarded. If she backdashes, you chase her even though she blocks it. Focus backdash lets her get away. Reversal EX Soul Throw
gets away but you can punish with ultra. Reversal EX Soul Spiral gets a Tornado Throw or close fierce punish. The slide evades the jump roundhouse, but it has to be done on the very first frame and even then point blank slide is throwable on hit. I didn’t show it but reversal super you can block or just land and ultra through it.
You can do this setup off of back throw, Tornado Throw, or Skyfall also. Off of Tornado Throw you just do walk up jump forward fierce instead of dash up neutral jump roundhouse.
Rose: YouTube - [media=youtube]lHxi5-_FGl4[/media]
–skyfall, dash up, meaty jump roundhouse~roundhouse~stepkick
~This is a more difficult version of the above OS, but it beats everything except for reversal Ultra2. The problem is you have to have exact timing or else your close roundhouse will lose/trade with EX Soul Spiral. This is riskier and more difficult, but it pins her the down like entomology. Other than that, works the exact same as the previous OS.
You can do this setup off of back throw, Tornado Throw, or Skyfall also. Off of Tornado Throw you just do walk up jump forward fierce instead of dash up neutral jump roundhouse.
Rufus: YouTube - [media=youtube]JGsxOEiVu_U[/media]
–skyfall, dash up, meaty jump roundhouse~block~low roundhouse~stepkick
~Same thing as the Rose OS. Blocks EX Messiah, sweeps backdash, pursues focus backdash, EX Snake Strike escapes, and fierce Snake Strike is considered off the ground on the first frame like Urien’s jab Headbutt, so he bounces out. You land with more than enough time to block super/ultra too. I’ll try to figure out some option select against Messiah Kick enders to make this better.
You can do this setup off of back throw, Tornado Throw, or Skyfall also. Off of Tornado Throw you just do walk up jump forward fierce instead of dash up neutral jump roundhouse.
Fei Long: [media=youtube]oettAdVBvzY[/media]
–tornado throw, walkup jump forward fierce~block~roundhouse~stepkick
~Basically the same thing as every other safe jump OS, the only thing is if you do roundhouse too late it will trade (still in your favor) with Chicken Wing and get far roundhouse if they backdash. It’s also somewhat tricky to actually make jump fierce hit perfectly meaty so Fei can’t just duck under it. This isn’t an issue if you do the setup off of back throw or skyfall since you use neutral jump roundhouse. If it’s hard to time close roundhouse, you can also do low roundhouse to catch backdash and evade chicken wing. But I’d rather die than let Fei get away for free with mash chicken wing.
You can do this setup off of backthrow, Tornado throw or Skyfall also. Off of backthrow and Skyfall you just do dash up neutral jump roundhouse instead of walk up jump forward fierce.
Honda: YouTube - [media=youtube]eHSqTnB1mKY[/media]
–tornado throw, dash up, foward roll, low jab~breathless
~This sets up a meaty low jab at point blank with a side switch in order to not allow Honda time to charge and make Sumo Splash whiff. For some reason you can still do auto-correct ultra/super but it’s actually very difficult if you’re not familiar with the charge timing. I didn’t show it but all of the Sumo Splashes miss Abel on the way down while he’s charging Breathless, EX just BARELY though. Needless to say, don’t do this if the roll puts you in the corner. You’ll get squashed.
The only thing I don’t like about this is that there’s so little payoff if he gets hit by the low jab. I can’t do low jab~breathless~stand strong because that seems to make me focus everytime I try it. Might be execution error on my part though.
You can do this off of a back throw or Skyfall as well, just walk forward a tiny step and jump over similar to how my Bison OS looks. (YouTube - Bison option select)
Honda is easy to safe jump, but hard to approach and I want to make EX Headbutt a non-factor. Since step kick fierce doesn’t work half the time, I don’t want to even block a headbutt to begin with. I need to try and develop more ways to punish him.
–General Purpose–
Anti-Backdash OS: YouTube - [media=youtube]Yi4YZsK0TAQ[/media]
–low jab~low roundhouse~close fierce
~For some reason this recording made me do 2 stepkicks but it’s irrelevent. I’ve often stated my disgust of any option select where your payoff for them not blocking is just short, short. And this is a really easy way to actually be threatening and punish backdash at the same time. You don’t have to do this off of stepkick and for characters that close fierce whiffs on, just use close strong. On a lot of characters strong will hit them out of focus backdash too, so it also has that going for it.
Anti-Safe jump OS: YouTube - [media=youtube]FJfBRM_e-f0[/media]
–half circle back~punch
~Anyone familiar with Zangief probably already knows about something like this. Use this against people who are forcing you to block and then doing empty jump throw. It will lose to stuff like empty jump low short if the short is 4 frames or faster. This is just a really good and pretty safe way to abuse the fact that Tornado Throw is unthrowable.
The only problem is any non-meaty attack will absolutely smash you, so this is pretty match-up dependent. A poorly timed crossup hurricane will get auto-corrected and you can skyfall them lol, but otherwise you eat crossup hurricane too…
Basically my whole goal here is to force people to stop fucking mashing. I know a lot of people share my sentiment and feel like reversals are very strong in this game, but there is definitely a way around nearly all of them with enough time spent in the lab. Hopefully once they realize they actually have to block shit, you can mix them up.
HFZ: I read something you wrote once about an OS that Shiro used. Something like “disable taunt and do half circle back+short+roundhouse+strong+fierce”. And it’s supposed to EX Tornado Throw if they don’t crossup and EX Roll if they do? I tried it for a while and couldn’t get it to work at all. Can you show me how it works?