The DOUBLE option select seems like it would be a tremendous tool to use against players and characters whom are apt to focus away pressure, Really excited to try this out in training mode myself.
A lot of this stuff is really good, wow. Those trade mechanic combos, the crouching medium punch into hard punch, the jump cancel into Tornado Throw – didn’t know Abel had a jump cancel, I knew Gief could jump cancel into Lariat so Abel’s Tornado Throw would whiff and get punished, but Abel having one is too gdlk, I will hit training mode just to check out.
Haters on Ferdi? Nooooo, Never… I do follow your vids whenever I search for Abel play, so you can rest assured I’m not a hater. I don’t even think anyone remembers anyways, you know that thing where you almost prevented Evo from happening one year, but that’s another topic /hehehehee (just kidding, in case there is a lost in translation moment)
-yeah i know shoryuken.com but i never registered my self before
-yes but i have some videos whit a lot good set ups and mixups where you easy can get it whit Frametrap U1
-cr.mp-cl.hp is character specific, look at the end of the video you can see the list
-cr.ml-FS you must Plink the bottuns
The cr.mp cl.st.hp thing has been around a long time ago although most of the other stuff is new to me (like air cancel roll/ex tt - i’ll practice that)
As for the trade U1, I’m not sure how viable it is in a real match plus wont it lose to any moves with proper invisibility frames? So its really situational
My OS game is still bad although I use some of them in my matches, always good to see more new OSes
As for the 3f safejumps, before this there was another one off of normal throw (whiff st.mk neutral jump HK if im not mistaken) but if the opponent recognizes the setup, he could backdash for free or maybe you can OS something to punish the backdash. I havent tested the setup in the post above, but since its neutral jump lk, on block(or even on hit), does it gives enough frame adv for abel to do something?
edit: I managed to discuss with some JP abel players and so far they dont think the air cancel roll/ex tt is that practical although not saying its definitely useless… Basically abel is cancelling during the 4f prejump state right? Where he is not airborne yet but is considered a “jump”. SO far this seems to have higher risk than reward… or maybe its just me? Might find some other setups for this…
Hfx. Thanx for the post. I understand everthing what you are telling. Cr.mp-st.hp is character speficiek. I look a lot tournaments and internet i dont saw this combo before. Framrtrat ultra 1 its usefull i think becouse if you look some setups people trying to do throwtech then you hit the frametrap. Its not easy on match i know.i got some 3 frames option select delay throw. I will show this on video later.
Jump cancel is difficult yes but i think after forward mk dash is more usefull moment.
Akiramike- nr1 is perfect you got it.
Nr2. Ultra2 becouse you can always get after teleport.jump.fireball and after akuma sweep demon. More usefull for me.
cr.hp is 8 frames startup and cl.hp is 4 frames start up i think you should use cl.hp. if you get hit by sweap dont release the KKK bottuns, wait for the ultra 1 from akuma, then you release.