So, I was wondering if Abel might have any useful heavy meaty normals on wake-up. I knew that you could cancel the roll from cr.HK, so I kinda started there. I realized that wasn’t going to be too helpful, since cr.HK will knockdown, the roll doesn’t really gain you much (other than your usual mix-up shenanigans). But what about on block?
I took a look at the frame data, and this is what I found:
Crouch Hard Kick 11 3 25 -10 - 17 - 100 200 60 L SpSuC*
11 frames startup, 3 active, 25 recover (but Special Cancelable), -10 frame advantage on block (assuming the full 25 frames of recover).
So, we do have some room, if we cancel a special on the first frame of recovery, we’re actually at +14. It could be as much as +16 if you are perfect hit the meaty on the last active frame, cancel on the first recovery frame.
Looking at Abel’s specials, is there anything helpful? Naturally, if we were able to link a block low attack to a block high attack, it would be beneficial. I looked first at the LK.WK
Wheel Kick Light Kick 20 7 2+19 -8 -3 17 22 120 200 30/40 H -
20 frames of startup makes this not a good candidate. You can be beat by most characters jab pokes.
What about the rekka?
Change of Direction Light Punch 14 3 29 -7 -2 24 29 30 50 20/30 HL Su
LP.COD has only 14 frames startup, which with near perfect timing, will work off of the cr.HK meaty.
Change of Direction Medium Punch 16 3 25 -3 +2 24 29 35 50 20/30 HL Su
MP.COD has 16 frames startup, which with perfect timing (including using the last active frame) will work off of the cr.HK meaty. Interestingly, the EX.COD shares the same frame properties, so also 16 startup.
We know that COD is not safe on block at all, and we know that for this link to work, the opponent has already blocked… so is there any use to doing this? Abel seems to be all about the wake-up mixup game. Most people will try to punish blocked sweep, but since it is cancelable, you could catch them off guard. Especially with the EX.COD, even if a non-armor breaking move squeaks in, you beat it. If you have 3 meter and ultra stocked, you could potentially facd to cr.FP, ultra after this setup.
I’m no means a frame data guy, and nothing I just wrote would be able to be put to use by me. I have chronic button mash syndrome, as well as I turtle up with no reaction when I am getting beat. However, I thought it would be interesting to some other people out there with better understanding of the game. Does this work as I have described? I am also very new to frame data, so I could be way off.
Thanks!