I hate to have to take apart a statement that should be so right, but it’s wrong in this case.
Blocking a jump-in is not ok. It’s better than getting hit in the face but, considering how bad Abel can get rushed down, only barely. People talk about footsies and AA’s like they’re separate things, but they aren’t. If you’re trying to space some dude out to get your offense going, and then that dude just jumps in for free, he just took a big shit on all your hard work, and made you look like a complete idiot. You don’t even have to input a real motion, you just press down and forward kick and cleanly beat 90% of the jump-ins in this game.
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The first fight is me barely beating Vance(double 720…), and the second is me losing to my local Ryu player in the same tournament (embarassing, I know). Besides the obvious whiffed ultra on the Ryu and careless button presses against Vangief, you can attribute the source of each lost round in those videos to one key point in the match: when I missed an anti-air.
Once again, low forward will beat almost every jump attack in this game. It will trade with early shoto fierces and a couple other things, and can sometimes lose to dive kicks, Honda’s jump strong, and Bison’s jump fierce. For those moves, cr. fierce is better to force the trade into a potential pop-up, and falling sky is also a possibility. If you have the meter, I would always recommend the EX version just to make sure, but i’m surprised that people recommend using jab FS. I’ve only ever gotten any real use out of strong FS; I always stick out the jab version too early and die when i’ve tried.
Abel’s anti-air game is far too strong to just block jump-ins like it’s not a huge fuck up on your part. Because that’s what it is: a fuck up.