Abel Moveset and Attributes

no, those arent his only options. Blocking is never bad anyway. “Blocking = Bad” = you a scrub lol. Learning to block properly is one of the most important skill you need to have in this game.

Close st.lp has ALWAYS been two hits. Before i go and answer your question id recommend you to learn his fundamentals before attempting all the flashy stuff/resets.

The roll s.lp roll reset, the 2nd roll is cancelled off the s.lp first hit.

IIRC there was never a roll s.lp dash under reset combo, c.lp yes, not s.lp. Again, i think youd better focus on learning all of his moves before doin all those fancy stuff. For your own good.

Thanks for the response. That being said, (lol curb ur enthusiasm ref.) I’m a pretty good player myself and do realize that blocking is a vital part of being sucessful in sf. I’ve only been playing abel for a few days but I’ve been getting succes with him and the same time feeling him out and trying to get comfortable with what he can and cannot do. U said there are other options…what are they? Also, as far as getting his fundamentals down what would u reccomend working on? I almost got the fmk-hp down but I’m not sure when to use it. I appreciate any advice u’d be willing 2 dish out

You from New Yawk

Sheeeiittt you’re blessed with the best learning tool of them all a good local tournament scene now get out there and become a pot monster for a few months learning as you go!

As for when to use f.mk I can’t say really play footsies and when you’re in range go for it. Get your anti airs down st.hp (anti cross up), cr.mk, ex falling sky (rarely), cr.hp.

All your fadc combos down.

Theres much much more to say but its late out here.

Getting hit obviously.

The f.mk hp lp cod FADC cr. hp to whatever link is essential imo. Besides that, like hfz said, don’t worry about the flashy resets for now. I tried to do that back when I first picked him up, and found myself either messing it up or panicking and just automatically doing things because I could keep up with the mix-up process. After practicing more basics and getting comfortable with his moves and options, I no longer have that problem. For example, no standing lp resets.

Other options are stuff like regular TT if you suspect a throw or command grab, ex TT if you’re about to get meaty’d… umm dash back… focus dash back… blocking is usually your best bet though since a lot of people like to neutral jump on your wakeup or cross you up.

Yep I definately need 2 work on my anti air. As far as the fadc after rekkas that’s childs play. Fmk -shp -rekkas is beasty but its not really hit confirmable so I gotta really practice that shit. I’ve had some success foward dashing crossups, is that reccomended? I suppose footsies iand aa s the most important thing to work on right now. Also ex rekka into fadc ultra is the shit when u catch a fireball or poke!

eh what? whadya mean by f.mk dash s.hp rekka not hit confirmable? it pretty much is.

How so? What kind of time window do u have between the first and second hits of the hp to confrim that u didn’t miss they link? I guess technically it is but its tough

Agreed…reacting off a blocked f+mk to something other than what I originally am looking for is tough. I pretty find I have to commit to my s.fp > cod 1st hit > then fadc it if the string is being blocked. Other options like f+mk > TT or f+mk > jabs yadda yadda… I pretty much stick with whatever I decide to throw out in that particular mixup. Doesn’t feel like a lot of time to react to the f+mk and seeing whether it’s hit or block and then pick, but I guess I’m just slow.

well what you should start doing is, hit confirming off of the f+mk dash. if it gets blocked then either dont go for the fierce or if you do dont commit to the CoD. the hit confirm is off of the f+mk dash at least thats how i hit confirm it. if it hits you should go for st.fp (of course if they crouch and you know ti doesnt work go for something else). also if it is counter hit you should practice reacting to counter hits and mix in some st/cr.mp or cr.fp to practice your ch combo’s off of f+mk dash. its really not that hard to hit confirm the counter hit if you practice. i see the counter hit on the screen and i know to hit st.mp to make sure i get the combo whether they are standing or not.

yeah, reacting to counter hits skillz is important imo… plus sometimes you can bait for counter hits (example: i hk roll away on their wakeup while preparin to throw a f.mk if i see them whiff something = counter hit)…

anyway agreed that the hit confirming starts with the f.mk, not the st.hp. you KNOW/SEE that your f.mk hits and do s.hp, and the rest should be autopilot mode already…

Ahhhhh I see what u mean. Basically practice the fk-shp combo till the execution is nearly automatic and then hit confirming is simple for the mk. Why would u use smp on a counter hit as opposed to shp? Btw how many times out of 10 would u say u hit that link? Just curious

Whoops just reread ur post…smp so u don’t got worry bout crouching.-got it.

well the main reason i do it is because i train myself to react to counter hit.

If he didn’t have a command grab or his overpowered breathless ultra, would say an ok character.

If you’re learning to react to counter hits why not f.mk > cr.hp instead of f.mk > s.mp?

im not saying that i dont do that. off of counter hits i practice (after f+mk dash) f+mk,st.mp,cr.mp,cr.fp. i mean of course cr.fp is the best choice but im practicing to react to counter hits with different moves (i find by doing that it helps you react to the counter hit better than just doing the same one over and over)

i think reacting with s.mp is slightly better in a way that if it got blocked, at least youre safe.

Anyone notice new frame data for abel is on eventhubs, and wheel kick data makes it look horrible lol. I use it anyway.

I hear that just wondering since I’m trying to learn how to react to counter hits myself