Does regular Tornado Throw really have throw invulnerability and EX Tornado Throw have hit invulnerability? I thought it was the other way around, seeing as how you can regular Tornado Throw through normals (at least I did several times against c. lp and c. mk of shotos)
Speaking of EX properties, I wasn’t able to find the EX property of Marseilles Roll in the stickies here and Prima guide. Does it give EX armor for one hit like usual?
One more general question about Rekka. I have yet to use Second Low & Second High. They don’t combo from Rekka, so I didn’t bother. But now I’m thinking they maybe used for high/low mix up. Since Second Low goes low, and I think Second High is also low. How viable are these two specials in matches?
How do you get out of meaty SPD? Unfortunately I can’t test in training cause I’m not sure how I would record a meaty SPD and in a match you only have about 3 chances before you lose the round The only thing I can think of is to jump, but even that is not instant and probably won’t work or people would have been doing it since sf2… Does wheel kick have start up invincibility?
Are non-EX rolls sweep-able and throwable at all times? What about against low jabs? I was hoping there was some invincibility in the middle.
EX rolls are throwable at all times and punishable from around the middle of the animation?
Now I’m trying to clear fireballs with the wheel kick with little luck. Should I be able to clear everything except a high tiger shot? Seems impossible to clear slow fireballs.
Falling sky beats backdashes I found today playing casuals vs a gief. I pressured him on oki with command grab and he reacted by jumping and backdashing and falling sky grabbed him on both the jump and the backdash. Works on all backdashes.
Not really THAT usefull but its a cool little nuance.
are u sure it works on ALL back dashes? try el fuerte or something i dont think it works on all, i think it only works on the ones that kinda hop back and are considered “in the air” like gief and sim.
Did we mention Standing Roundhouse as a viable poke? It has a bit of a startup, but I like to do it from MAX range. It’s a good spacer and I like to do it when I’m not gunning for a toward forward (that’s one hell on a tongue twister)
Note: DO NOT use S.RH when close, anything beats it practically. Either use it at max range or meaty it from medium to Max range.
So I just tried to do Trial mode for the first time. I made it all the way to the final one on hard, and I have to say that it’s the most retarded and useless combo ever… Why didn’t they just end it with a ->MK dash > MP COD > FADC > c.HP > Ultra/roll into falling sky? Seriously, that would be useful, as opposed to something that has two very hard links…
Anyways, what is the deal with the ->MK dash > HP? Are people using this string? I’m going to rewatch vids to see if they are, but I don’t recall the Sparta kick dash ins being a guaranteed hit in most of the things I have watched. Man… it would be freaking nutty if someone has/will master this, cause that would mean a solid poke could lead into some of Abel’s awesome BnB combos.
I don’t believe the trials are there to tech you useful combos. They are there to teach you execution and open your mind to the possibilities that are there.
Yeah, for the most part it’s needlessly difficult for the sake of being difficult. I think the idea behind it is that if you can pull that off, everything else becomes much easier by comparison. It’s funny how tech skill builds on itself. In any case, the real purpose of my post was to talk about the :r::mk: > :hp:. If you could pull that off consistently then a landed :r::mk: would guarantee a good combo. That would be ridiculously good since it’s one of Abel’s best pokes. That said, it would be really, really hard to pull that link off consistently, but there is no reason not to practice it.
lol f+mk dash hp isn’t really hard to do imo and literally you NEED to learn how to combo off of f+mk cuz if you cant/dont your abel wont be as good as it can be. seriously thats one of the first things i learned with abel (about 6 months ago) and it literally took me 1 game against cpu to learn them. mookie if you dont see players using it in vids it doesnt mean they dont do it. i do this shit all the time but its not in every vid.
well I disagree with that. while the way the combo’s are strung together sometimes make up for some pretty useless combos. It’s built from usefull links and cancels. f+mk, st.fp is something youll need to master.
you can try to learn hit confirm for f.MK, it’s doable. set AI to random block, use standard pressure strings like c.lpx2, or c.lp, c.lk, or far LK, then add a f,MK, repeat if they block, HP if they get hit.
only problem: your enemy has to be standing for it to combo, some exceptions are listed in the combo thread.
i personally think the combo in HP, rekkas is only worth it if you have meter for FADC and ultra. otherwise i’d rather have the knockdown and okizeme off of TT.
Nah mangz, I think you interpretted me wrong. I didn’t really know about links till I read the Sirlin article that someone posted in the general SF4 area, then last night I popped into trial mode. I was completely unaware that the :r::mk: > :hp: and other moves were a legit combo until then. This whole time I was thinking that the dash ins were mostly just a mixup, and honestly I was wondering why you guys were so successful with them.
Cause I know about the link now, I want to rewatch the vids to see things from a different perspective. I was fully expecting to see these being tossed out like crazy, but at the same time I wasn’t sure. This is something that is hard to pick up on if you don’t know about it, so I’ve basically been ignorant about it from the get go. Because I didn’t know about it, I didn’t know to look for it either. I’m new to SF, and I guarantee I’ll say stupid shit and get excited from time to time, but I’m not quite that naive to think that just cause I find it hard others can’t do it :-P.
In any case, it’s really exciting, cause it was frustrating dashing in and getting pummeled. I also like working hard learning tech skill, as it reminds me of my early Melee days.
Going back to getting out of meaty command throws, I’ve played a chun that was able to get out of my meaty tornado throws by simply ducking, can the same thing be done with gief’s SPD?