dont spend so much time speculating your frame data and all that b.s… It’s good to have some knowledege of it but to much will make you think more more than react more in a fight… Playing with someone like Abel especially you need to have fast reactions when you get in his golden zone, which would be sweep or closer distance to the opponent. Yea frame data is good and all but just memorizing what beats what in certain match ups is even better, cuz you react not think… Yea, peace!!
My mistake about the CoD comment. I still recommend using the hardest CoD possible for the damage tho. It’s really not hard to combo them off a normal.
As for the fadc c.fp, practice p-linking. I can hit the f.mk -> dash -> s.fp 1 frame link 9/10 times now after working it into my game. A 4-5 frame fadc c.fp link should be no problem.
Frame data tells us what offense is solid, and what has holes. For example, cr.lp -> TT is very solid. You have to either jump or reversal out of it. You can’t just mash jab. Frame data also tells us what’s punishable by what. Would you know you can ultra Ryu’s sweep on block without frame data? Probably, but it would have to be passed by word of mouth. And combos without frame data would be stupid hard. I mean, frame data is just a list of all of a character’s moves and their properties. Paying attention to that sort of stuff is obviously going to improve your game far more than just doing random shit and seeing if it works.
Just to add to what Kikuichimonji said, something that works on 1 player may only be working because that player has slow reactions. So you could actually develop bad habits by always doing something unsafe that works on said player, then run into 1/3rd lifebar damage counters from better players.
It’s good to know what moves are safe because they leave you at enough frame advantage that most counter attacks will not work. For example, by looking at the frame data, I learned that after a blocked or hit c.lp is a good time to throw out a f.mk because c.lp leaves you at +3 on block and +6 on hit. So f.mk’s 7 frame startup only gives the other player 1-4 frames to counter attack. If they try to, this often leads to f.mk hitting them with a counter hit.
Think of that as opposed to trying f.mk after a blocked or hit c.lk. It only leaves you at +1 on block and +4 on hit. This gives them 3 to 6 frames to counter attack. This leads to your f.mk being counter hit a lot more often. Without frame data, it might be a little hard to see why f.mk will often hit in 1 instance and not in the other.
When you f.mk and dash out. If the f.mk is blocked, do you end up with frame advantage? What’s the frame information on that? Eventhubs says a blocked f.mk is at 0 blocked advantage but I’m not sure that’s if you dash out of it or not. I’m not an Abel player so I don’t know. I would just like to know what options I have after I’ve blocked a f.mk by an Abel and if I have any frame advantage to try to throw out a reversal.
+1 frame advantage. Abel’s dash is 16 frames. Step kick’s blockstun is 17 frames.
After taking a longass break, EVO kind of inspired me to play some again and here’s some shit I figured out in training mode.
No idea if this shit is undiscovered or not.
-close roundhouse over head links into: stand short, stand strong, low short. On most characters, overhead roundhouse, low short x super connects.
-low fierce x fierce skyfall on ryu, immediately dash back then crossup forward is unreversable. the srk will go the wrong way and you’ll hit them. If it’s not reversal it can sometimes still turn around automatically and hit you.
There must be something I’m missing here. I can currently hit this link about 60% of the time just double tapping fp. P-linking sounded like the answer, but I cant seem to get it to work :S
Any tips on how you apply it? I found I was piano-ing the Fp ~ Mp input - should give you and extra chance to make the link, but doesn’t seem to work for me :tdown:
yes i’m having trouble plinking it myself.
mind showing a vid of u doing the string in training mode or something?
even listening to the rythm of ur taps would help.
Plinking, in my experience, is just like a kara throw. See if you can do Ken’s F+MK kara throw constiently then try that timing with some strings, notably for Abel:
Close cr.jab > Close MP
F+MK Dash-in > Close FP
It’s a bit weird once you first try it out, but it’ll came out eventually. The tapping of the buttons should sound like you’re pressing two at once, but you’re really not: just one before the other.
Also good shit to Cowbayday for the discovery of what you can get off of Close FK. I think you can also get Cr. MP if the kick hits late, but this also gives options for it normally, as I often use it as a mix-up after F+MK.
I was playing a Honda and would try to focus his butt drop on the way down. However, sometimes it would break my focus and I’m pretty sure it wasn’t ex. It definitely couldn’t have been a reversal so I have no idea how the butt drop can break my focus.
It was reversal timing then. Butt drop takes so long to hit, you can punch him - he can reversal butt drop - you focus on reaction - it breaks your focus. If he used EX it would make more sense since it would break your focus on the way up.
Sure. I’ll try to make a vid of me doing it tomorrow. Basically, all I do is press the buttons when I see the opponent char stopping. And instead of pressing just fp, I piano fp~mp. It’s really not too hard if you can already do the 1 frame link about 1/4 to 1/2 the time with just pressing fp on its own. The only hard thing it’ll introduce is accidentally doing ex cod afterwards instead of a regular one, but it just takes a bit of practice to break that bad new habit.
excellent thanks, that would help alot.
it’s one of those things you have to see to understand.
i never understood what double tapping actually was either until i youtubed it.
Yeah nice one Kevko, it sounds like I’m doing this right - but I would be really interested to see how you apply it
Here’s that vid:
[media=youtube]cHwygqKo09o[/media]
I hope it’s helpful in some way.
Props for the vid. Nice execution. Mine is wayy worse than that
ooh and i can hear some background japanese voices too
I don’t see many Abels use Standing Mp as a footsie/counter poke tool. I’ve been having really good results with it. There a reason why it’s not used more? C.mk just better for hit confirm Cod?
thanks for the vid again man, you have no idea how much i actually needed to see this rofl. time to try this for myself.
Ya. That’s my wife talking to our daughter. She’s born and raised in japan. None of her family speaks english, and I can barely speak japanese, so we get along really well by just smiling at each other and have everything we say filtered in a good way through my wife’s translating.