Abel FAQs + Hitbox Videos

I’ve decided to look at honda and look at how abel can beat him. I started off just practicing f.mk > s.hp and i won’t connect. I then put turbo on and wouldn’t connect.
Does it work on Honda because im really confused right now

The first hit of s.hp misses on some crouching characters, one of which being Honda.

I play with a friend alot who (i think mains) Ryu, and I have alot of trouble with the wakeup game as Abel.
What are good options if this situation arise: blocked meaty j.mk -> ryus blockstring. Is it best to just wait out the blockstring and reset, or is there some way to play footsies with ryu that I don’t know? I assume their isn’t since I can’t find any in mu threads, and the frame data suggests ryu has the frame advantage while playing footsies, but I want some confirmation from good Abel players.

I figure this is as good a place as any to ask.

What can you use Abel’s hk for? cr.hk feels too slow, hk roll seems overly predictable at times (I try to stick with mk). Do st.hk or close hk have uses?

Close s.hk is an overhead. If it hits a crouching character it can combo into s.lk or s.mp. This will give you a good opportunity to use f+mk and go on with the mix up again.

As for far s.hk, I don’t really use this move because I think s.lk is way better.

Neutral jump HK is good for anti air/zoning/punishing point blank baits (command throws etc.) - jump forward HK does the most stun/damage out of Abels jumping normals, so it’s good to punish overly predictable fireballs and jump back HK is good for AA

Basically, Abel has really good buttons… in certain situations. He has very few buttons that cover a multitude of options - hence the high risk high reward thing he has going on

I thought close hk was an overhead, but I wasn’t sure. That his only non-wheel kick overhead?

Second hit of CoD as well.

Hmm I’m in a bit of a dilema when it comes to Abel’s F.MK dash, I seem to do the dash to quickly because I often end up dashing twice which results in me eating the enemies attacks.

I tried slowing it down but when I do Abel doesn’t seem to dash at all. I find dashing naturally harder to do with a joystick than I did on a gamepad and it’s creating problems.

First off, thank you soooo much for not making a new thread for your question!

ok here’s what i believe most abels do

You Press Forward and MK to do the Step Kick, and then Press Forward 1 more Time to get the Dash Cancel. This makes it so u dont need to press forward 3 times.

heres what it looks like on input display.

:hp: (For standing fierce link)

:r:

:r: :mk:

Thanks, do I need to time the dash at all or can I input it as quickly as I want to?

Ah sorry for all these questions but I have another too, it’s just that i’m eager to improve as Abel.

One of the main reasons I mess up combos is because i’m not sure if the initial attack will connect and this causes me to mess up, when I use combos to punish attacks like shoryuken I am much calmer and pull them off relatively easily.

So when exactly should I use forward+MK to have the best chance of hitting? I can’t just throw it out randomly because it usually gets eaten up by a higher priority attack, the same aplies to my strong punch xx CoD.
It’s like when I finally do connect with them, I am so shocked that I can’t seem to respond with the rest of the combo correctly. This probably explains why I can do the combos more consistently in training mode.

I’ll make a quick video of what my hands do on my stick if that’ll help.

Edit: List some combos you want to see hands for. I’ll also show an example of what to do on a blocked f+mk and a successful f+mk.

It’s not the blocking that makes me worry about whether or not it will connect, it’s the range of the attack. I’m having trouble getting in range to use the attack because I just get knocked back by attacks with greater priority and further reach.

But a visual input demonstration would still help, thanks. One of the combos i’m fairly incosistant with is Jumping fierce punch–>Cr.SPxxCoD

cr.SP? I assume you mean HP.

I know you’re just learning but if you’re having problems with the range, you should practise doing a dash then step kick > dash, covers good ground, although I’m not saying use it recklessly

I actually meant medium punch, I feel much more comfortable referring to them simply as low, med, and high but most people i’ve come across refer to them as weak, strong and fierce.

Hmm i’ll try it out, I used to do a similar thing frequently in the original MVC so I can imagine it would be fairly effective in this game too.

“One of the combos i’m fairly incosistant with is Jumping fierce punch–>Cr.SPxxCoD”

i dont think youre gonna use that combo much anyway.

maybe watch a few abel match videos and pay attention on when the moves are used and what kind of combos that are frequently being used etc…

as for your problems, i dont see how any visual guide is going to help you… you really just need to keep on practicing and know all of your moves range/properties etc…

Negative edge might be a way to go if you’re having trouble with cr.mp into mp.CoD. But there’s no substitute for practice.