I can’t remember this challenege really ( been on hard 5 4eveer :’( ) but from the look of it u probably have to cancel the rekka animation into super.
no need to fadc, input the super during the rekka to cancel it.
Thankyou i guess i just need to work on my timing
I don’t mean to brag, but i just had to say this, after not playing Abel’s last Challenge Mode Trial 5 for about a month almost, i just got on it tonight and completed it in less than thirty-minutes time, WHOOO!!! I feel good as a Mutha luv!!!
God, I’m so stuck on the Hard 5 one, it’s the last hard trial I have to do D: Will turbo make the link easier (altough I play slightly better with the 360 controller then the fightpad), or should I go for frame by frame pausing? I really don’t lite framepasuing when links are involved, but… anyhow, couls someone provide me with the best input order if you do it frame by frame? It gets a little confusing with the rekka…
You could always try watching the life bar. When the link is supposed to connect. The bar will go all the way to the right.
- The Opponents life bar *
I’ve heard about that, but I’m not very intrigued about it. When it comes to timing, one shouldn’t trust ones eyes.
The last one is ridiculously hard. The beginning part is hard enough (f+mk xx f,f, FP) Sometimes I can get lucky by mashing it but the trick is to do FP when your dash animation is finished. You have to literally hit FP after the last dash frame or else you’re too late. If you press it too early, Abel will still be in dash animation and nothing comes out. You either hit it or you don’t.
The FADC is even more difficult, either you double-dash, do it too late causing a block, or it actually connects. Then you gotta worry about the strict timing on FP after the dash once again. This combo is retarded.
I find the FADC way harder than the actual links. I will waste an entire weekend to beat this one somtime
i am having a really hard time trying to do rekka>>super is there some kind of trick to this? or do you just have to input it insanely fast? How do you get two qcf in the time it takes for the rekka to connect?
:qcf::p::qcf::p:
thankyou i didn’t realize you only had to do one qcf after the rekka. you have shown me the light
His Hard 5 has got to be one of the hardest challenges I’ve tried. God damn that thing!
I wish I could even get to Hard 5, Hard 4 has me stuck. My problem seems to stem from not having the dexterity to roll right after the cr.hp and when I finally do I either fumble around and do another cr.hp, heartless super, or miss the falling sky entirely.
Im on Hard 5. I gotta ask. does anyone know the frame window for the HP after the Dash?
it seems like the times it gets blocked and the times it doesnt are completely identical.
Are we talking like a 2 frame window?
Im only pushing HP once (not mashing) to get a more accurate feel of the timing, and its no use.
Im at a loss here, is it variable based on the distance you dash from? I read someone say you have to do it after the dash is done. Is it 0 frame? why is this so difficult? pretty much every time I get the HP off Im good, m.CoD and FADC f+mk no problem. but the HP connects after the dash so rarely. its nuts.
Pretty sure you’ve got a single frame to do it in.
You have to practice this. You know what?
http://forums.shoryuken.com/showpost.php?p=6363450&postcount=877
the frwd.mk dash cancel combo just takes practice. If this helps anyone, just hit fp ONCE after the dash, no mashing, find that ideal timing RIGHT after the dash ends and it starts to make sense.
I will say: it seems like abels fadc into ultra is ALOT harder than many other characters. I have no problem with sagat, ryu, or rufus’ fadc–ultra cancels, yet I main abel and still fuck his up pretty regularly. Just practice makes perfect I suppose.
Actually, I have trouble FADCing shoryus. Abel’s FADC into ultra is easy compared to them in my opinion.
I think putting in the cr.fp after the dash is my problem, sometimes it just seems to come out too late! Is there a trick you personally use, since like I said I have no problem buffering ultra motion after a FADC shoryuken.