Abel Combos and Glitches

Thanks! I use mp rekka to combo all the time so this is good to know.

Well duh , of course you would want to play it safe. Ill try it in offline but it probably wont work offline i think it was because it was online. I mean Ill still try and see though.

just wondering.

why use the roll to finish most of his combos? is it for the super meter? because you can do the air grab just fine without doing the roll

it’s free meter basically. Though you can’t use the fp version for the air grab after the roll. And there’s the added possibility of mix ups after the roll. instead of air grab to finish the combo, you can do another cr.fp (1 hit), cancel to another roll (lk or mk) to do soem cross up tricky mix ups.

Not true for uppercuts. If you do the grab early it whiffs.

I tried this out last night against Cammy’s DP, Ken’s FP and EX DP, Ryu’s DP (all strengths), Gouki’s DP, and Gouken’s DP. I got the same results. Bam! SRK’d

So Shoryu> Tornado Throw.

You use the roll to finish combos, but you can also use it for mixup opportunities. Sometimes I’ll roll after a combo just to mixup my opponent and get them guessing.

Also, you get meter for it. So while you’re styling on someone, you can add in some free meter for your troubles.

it if worked online it should work offline, it really shouldnt make a difference unless the online actually changes the game (lag doesnt count).

yes you can but not on every character. its good to know which characters you can or cant. that way you can just cancel cr.fp into fierce falling sky instead.

Is there a list with this info?

Also, are the characteristics of Falling Sky the same as Tornado Throw? By that I mean that the lp has the longest reach, fastest, and does the least damage, mp is in the middle, and fp is the shortest range, slowest, and does the most damage?

well fierce has a way longer start up, and it moves forward more so i guess not. lp is like instant and mp is in between. i dont think there is a list but here illt ry to make one right now on the top of my head and you guys can correct me since i rarely play sf4 now.

note timing is a bit strict and is easy to miss

characters you can do it on: (i am doing only the people in the arcade since i havent got to play the console version.)
works on:
ken
ryu
akuma
zangief
sagat
bison
balrog
abel

doesnt:
chun
guile
blanka
el fuerte
c.viper
e.honda
vega

test it out and correct me if im wrong since im really not sure on this list haha. then make a list with the new characters too! that would be awesome

To add to this, MP Skyfall is (in my opinion) the best option to use for anti-air if you’re actually going to try and use it as anti-air

LP Skyfall is 5f start-up, active for 2.
MP Skyfall is 6f start-up, active for 4.
HP Skyfall is 9f start-up, active for 6.

Only 1f slower than LP but active for twice as long? I’ll take it :stuck_out_tongue:

No idea on range differences though. I have randomly caught people with HP Skyfall after c.hp without canceling it. Not very consistently though.

Sweet list. I’ll try to test it out today if possible. This information has gotten me to think of something else though.

For the characters that you can’t roll into HP Falling sky, are you able to :d::hp: > :hp:Falling sky? If so, is the added damage worth it over building the meter?

yes you can do cr.fp cancel after 2nd hit into fierce falling sky. its worth it todo fierce falling sky afterwards if you can roll fierce falling sky.

it’ll never work as an AA since there are no inv. frames to grab someone out of an attack clean. At best you get a trade, which is BAD because you’re trading for their attack for a 0 damage move (the falling sky grab doesn’t do damage until he pounds the guy to the ground).

Bolded/underlined part for emphasis

[quote=“BustaBust, post:126, topic:55233”]

it if worked online it should work offline, it really shouldnt make a difference unless the online actually changes the game (lag doesnt count).

Yeah it will make a difference , you can do things online that you cant actualy do offline. This goes with playing fighters online. Like I know for a fact when Playing online I have to mistime my links and combos sometimes for them to work.

so your saying playing online changes the game? i mean the example you stated was you have to mistime your links meaning because it lags? lag or not it should still work online or offline. im not sure what you are saying here so explain a bit more.

Hey Bustabust, I’m still having trouble with the ex rekka cancel into ultra. Just can’t seem to get the timing right, and if I try to rapid fire the qcfs, like you said, I get ex falling sky. The thing is I can do Boxer’s ex dash punch into ultra an ex dash punch into ex headbutt with almost no problem. Is Abel’s ex rekka into ultra harder or on the same page as these two? Also, I was playing my friend today and did ex dash punch into ultra and it cost no meter. I had full super and it stayed that way.

EX skyfall has 5f of hit-invul, it still sucks though as anti air. only useful in combos or stopping the enemy from jumping out of your pressure.

Timing gets thrown off due to latency. Even with muscle memory, there’s a chance online of the link not connecting due to lag.

By stuff working online that doesn’t work off, he’s referring to lag tactics. By that he means people do things that online are difficult to deal with because of how unreliable the connection can be. For example, a C. Viper player can do f+mp, LK Blazing Kick and get away with it constantly at times due to the Abel player having to alter their timing to try and AA or poke them out of the air. Offline, that won’t fly. You’ll be able to scoop her out of mid air fairly reliably.

Then there’s other issues like punishment.

Long story short: You get away with stuff online that you wouldn’t off, and while online, you’re timing gets thrown off to what it would be offline.

I’m sure this is known. It would be silly if it wasn’t, but I’ll say it anyway.

cr.HP–>light roll–>Super.

I just practiced it and it works perfectly, at least against Ryu. I haven’t seen a video online where anyone used it so I thought I would let people know.

yea, it’s useless cause abel only hits on the 6th frame, after the inv is gone.