I was curious, is there any documented changes to the A3 on PSX, besides the obvious new characters? Were all the A3 Upper Changes already applied to PSX, even though Upper hadn’t yet been released?
I know Dhalsim was nerfed for sure along with the invincible start-up on VCs.
I can say for sure certain Cammy and Juli VCs work differently in the juggling aspect of them on PSX as opposed to arcade. haven’t tested much else out.
In addition to all the changes outlined here, the PSX versions has its exclusive changes.
General:
-Super flash now rendered with proper 3D polygons
- different hit and block sparks
- gradient colour effect on vitality gauges; damage inflicted is always displayed as red
- lots of animation cuts
- different VC2 and VC3 shadow timing to both the arcade and DC versions
Ryu:
- can cancel far standing Fierce and the second hit of his close standing Roundhouse in X-ISM
Birdie:
- standing Forward can no longer be blocked in the air
- air throw now throws them in the direction held - as opposed to the arcade game where he would always throw them forwards
Ken:
- larger throw range (?)
Dhalsim:
- is able to cancel his far standing Short, Strong, Forward and Roundhouse into special moves in the Japanese version.
- new animation for X-ISM close crouching Short
Cody:
- his taunt has mid-level invincibility, and can be used to avoid projectiles. V-Cody only (?)
- standing Short has less reach, so crouching Jab x 2-> standing Short-> Forward Ruffian kick is not possible as a 4-hit combo
Cammy:
- during a VC, a whiffed Cannon Spike can be cancelled into a Cannon Strike at its peak. Edit: Dreamcast only.
- close standing Fierce-> crouching Forward no longer links as a 2-hit combo (?)
- far standing Strong-> standing Jab no longer links (?)
Guy:
-Bushin Izuna Drop can grab cornered opponents
Zangief:
- Kattobi VC removed (?)
- hit box when jumping drastically reduced in size