A2-3 Music, Stages and Characters

Some people don’t like straight up electronic instruments, 303 drums, words everywhere, the announcer, and so on.

Also, Street Fighter EX (arcade) had half the memory of sfa3 and still did way better music. Before you even start talking about that it is a different board let tell you the sound cpu. Both CPZN and CPS2 boards use a 4 MHz Z80 CPU with a Q-Sound sound chip so the only difference is how well your team can program and compose.
[media=youtube]stGZh9UKmoQ[/media]
[media=youtube]oO_xNcKSSwA[/media]
[media=youtube]8C5sjUKkzXs[/media]
[media=youtube]U8R5Kcl8cNE[/media]

Again, these games used half the size that sfa3 took up.

Technical details aside, it’s still a bunch of forgettable muzak.

I think it’s weird how most Street Fighter games take a turn for the worse when they hit the third sequel, at least when we think about stages and music.

IMO, Street Fighter 3 2nd Impact has better stages, Alpha 2 too… The only exception that comes to my mind is the Original Street Fighter 2 , that has better sprites and stages than the other versions.