A way not to F over your consumer base with shady dlc practice's

Hi,

I just wanted to let everybody know of a good way to do dlc and not fuck over your consumer base and not Nicole and dime them.

When a new game is released, it’s sold for full price (which should be $50,- Max). After let’s say half a year when small additions like the small bs dlc you usually get is done and released, the half year old game gets a price discount. For the people who payed full price they get all the goodness for free because they actually supported the company by buying the game new. For people not owning the game they get a chance to buy the game for cheaper now that it’s older and they get an extra incentive to buy the game because of new dlc being added to the game.

What are your thought’s on dlc done tastefully?

And can you show that this model would actually allow the company to recoup the costs of developing and releasing the DLC in the first place?

Also, this doesn’t belong in the newbie dojo. Tentatively moving it to FGD.

They would sell more copies because of the price drop and the addition of dlc. The kind of dlc that should have been in the game from the start, the simple stuff that they now actually ask money for that used to be free.

I get paid dlc, it’s actually OK if they actually add something worthwhile that adds value to the game and actually cost them time and effort to make.

Sf4 outfits, free added dlc. Far cry blood dragon, paid dlc.

DLC is never done tastefully. Create all your content, and then give it all to me upfront.

So what you’re saying is

Game Releases
Dlc releases
Base game gets a price cut
Late adopters get everything at a discount

And then I could just buy the game used to save MAXIMUM MONEY! Sign me up!

Pro tip: This concept is horrible from a business standpoint. Once you let on that this is what’s being done, nobody will buy that shit at launch.

DLC and tasteful aren’t two words you can really throw together so easily. Before the days of digital marketing game developers seemed to have strived to make the fullest game possible at launch, because it was the final iteration of that game.

You can imagine some companies now release games purely just trying to fit to it’s schedule and just have that mentality of “We’ll just patch it/add DLC down the road…”

I’m just trying to say DLC has somewhat spoiled games from releasing as their full version. Cut content becoming a DLC later down the road is becoming a regular thing with games now, and as nice as it is to have that content…it was cut from the original because they either didn’t have time to make it or couldn’t be bothered. Which is bullshit. Take it back a couple generations of console and they would have had to finish that content if they wanted it in.

Just my thoughts, take them as you’d like.

Resident Evil 5 Lost In Nightmares/Desperate Escape

Aesthetics is the best kind of DLC. SF4 does it right. You can buy the full functional game without having to buy DLC

Take it back a couple of generations, you’d be buying the same game just for the balance tweaks and the extra character.

Alpha 2 to Alpha 2 Gold anyone?

Balance tweaking being one of the reasons I am glad we got a digital platform for patches in fighters, even though the new iterations of the same game are still a thing.

That’s because they released the game too quick to cash in on later revisions that should have been in the original game from the start. Thus only shows capcoms incompetence and greed.

In an ideal world the first sf2 game would have been hyper fighting, not ww and not CE, the second and last one should have been super turbo. Capcom knew exactly what they were doing, being the greedy fucks that they are. They wanted as many versions of sf2 on as many consoles as possible without releasing the definitive version so that they just could keep milking the franchise. They stopped because their consumer base had enough of it and snk was releasing games that were gaining on them and even improving on the sf2 series. Even today hyper fighting and St are the only sf2 games worth playing. Capcom were masters of fucking the consumers up the ass, still are.

Also to the person saying people will buy the game second hand, your wrong. Pay 20 plus for a used game or 30 for discounted new game. Most prefer a new game fresh from a store for cheap than pay 10 bucks less for a used copy. How will people not buy this at launch, they will have half a year of gameplay before any dlc is released or the game is discounted. With a fair price of 50 bucks Max I don’t see any reason for people that like your product to wait half a year and miss out on all the fun.

If people were any smarter they wouldn’t be buying games with cut content, like cod AW and not having Zombies unless you buy season/map packs. Which are WAY too overpriced to begin with. Gamers are just retarded like that. It only shows publishers people are willing to buy half games and pay an extra 60 bucks for 12 extra maps.

Somebody clearly has no idea about the cost of making games these days. Most AAA titles have budgets that span into the hundreds of millions. Even if these sell within expectations, it’s usually just barely enough to recoup the initial cost of making the game. And by barely, I mean barely any money to pay the team for the next few months since after development. DLC actually helps keep these development teams alive until their next project.

A jihad about DLC has got precious little to do with fighting games directly. By the same token, I don’t see a need for jihads about fighting game characters wearing too much or too little clothing or anything else not specifically about some aspect of the game itself.

Thread closed: this thread is about DLC, not fighting games, and doesn’t belong here.