I think that the damage scaling for Charge characters and the lack of Target Combos outside of Chun Li and Decapre (again specific) is a point of interest that was recently brought up. As a side note Honda is insane and I hate him so very much and I hate him and hate him and hate him therefore charge characters are fine the way they are in fact they’re OP.
Ahem… Sorry I had to rant. I REALLY HATE HONDA.
I would like some nice tips on how to deal with him with Decapre. I’ve watched some battles but I swear it seems like the best you can hope for is to get lucky during your times when you’re close to him!
Back to topic!
I think over all charge characters are not only different (As was pointed out by one of our more recent posters) which is pretty obvious (no offense) but are in fact disadvantaged simply by the nature of the game’s core mechanics. Dashing, ambiguity, focus etc. However that doesn’t mean that they’re worth while, or worthless. After all Honda makes me mad!
One thing I wanted to pose to the community was a break down of the damage on hits with command versus charge then the mechanics behind it, as a closer look at the general flow of the game. I brought it up once before I think but I’ll run through it again.
I learned Bison’s six hit combo that ends with a light scissor kick. I felt like a boss! Cross up to land it and unleash the goodness! Crouching light kick, standing light kick, crouching light kick into scissor kick.
Ryu’s forward hard punch into SRK does 260
Bison’s cr lp, st lp, cr mk into scissor kick does 175.
Now Bison’s jump in hard punch, standing hard punch into psycho crusher does a whopping 322 (Hot damn)
Buuut if we’ve learned anything in this game it’s that relying on a combo that requires a jump in is a bad time.
That’s one example and since we’re carrying on with the conversation I’m wondering what we’ll find across the board. Now Ryu’s combo is stupidly easy for a good amount of damage and you have some decent hit confirm as you can FADC out of any number of the hits, then even link into the ultra if you’re good. For Bison that combo for it’s amount of damage is not particularly easy without practice. I think it took me about a week or so? An hour or more each day to really get it going and honestly I’m still not a master at it so I keep at it as best I can.
I saw a player post a video doing the same comparison with a few of Dictator’s combos versus Ibuki’s and the difference was pretty impressive. For X number of hits Ibuki dealt X damage which ended up being substantially more than the amount of hits Bison used (more or equal in some cases) for less damage. This of course once more factoring in the learning curve.
It seems that if you only had a limited amount of time to learn a character you’re better off going command.
Again this example doesn’t prove the rule but I am looking for others to toss their ideas out. I noticed this issue when I was hit by a Ryu with a few moves then hard knocked down by Tatsu for a good chunk of my life. For Decapre you can really do some heavy damage (x2 cr lp, cr mp into sting yields 204 dmg btw) This can of course be linked into a throw to top it off at 282 at the loss of meter for FADC.
I will admit sometimes I day dream about magically transferring the time I’ve invested in Dictator and Decapre over to Ryu, Ken or any other command player just to see what the difference would be.
HONDAAAAAA!