Bison is -1 on Sk that is absolutely true. It can be punished if the Bison plays sloppily so I’ll gladly grant you ‘absolutely safe’ for this topic since we are talking about the higher tier of play.
I try to keep my points concise and as factual as I can, so that might be why I come off as so ‘determined’ or even snippy.
Again if anyone is on the PC looking for a bout I play as Decapre and Dictator as ‘Blacque’.
This is exactly what I wanted to see from the community. A slew of people with differing views coming together to discuss what has at times devolved into a sensitive sore-butt fest of obnoxious “U N00B” isms. I’m very glad that the participants have been keeping it clean and level headed.
For the majority of what I’ve seen there is a lot that supports my view. Boiling it down to simply “Command is better,” is not fair or accurate and I can admit that. I would say that for a starting player ‘command’ is better because how many new players start off as Ryu simply because he’s more well known, but also because somewhere in the vast media landscape the motions for a DP or a hado have been learned.
Some suspect that the knowledge is gained during fetal development along with Up, Up Down Down left Right Left Right, for those who would be born into the sophisticated class of ‘True Gamer’.
I digress. I’ll stick to my former statement and believe that command is the way to go for the highest tier of play. It does not mean that no charge character will ever hit that level. It just means that if you were given a year to practice a character in preparation for a big event. I think that you’re better off spending that year practicing someone with command functions, over someone with charge functions. The reasons I posted above are examples as to why.
I will state for clarity that charge characters obviously have their place, but as was mentioned by: Naeras where core game mechanics may in fact work against them, or in cases like Decapre function in addition at the end of a combo chain for added damage. (Fadc into air throw after Sting).
I played Bison for a year and never learned to Focus or FADC because outside of perhaps getting a crumble for an Ultra attempt it never seemed worth the effort. That was a core mechanic that I never mastered during my developing time along the game that would have been mastered and under my belt had I adopted any number of command characters (I imagine, just speculation)
I fault no one but myself as I’m aware that even Bison can benefit from some decent focus knowledge and FADC (That Slide FADC actually won me a victory once! huzzah). My point is that the immediate need was never present (Again from my perspective).
to RadicalFuzz
I don’t recall you asking me to not mention ‘near perfect’ situations regarding those characters but a Bison performing light sk and not being nailed by a grappler is a Bison who knows his spacing. A grappler can get hold of Bison after a poorly executed light sk now.
You did however affirm the main point of my argument as follows in your statement here:
-I still hold that charge character’s special moves are on average better than command characters, if only slightly, particularly for spacing. They also usually have a few good normals, but not enough to conclude that the reason is because they’re charge characters. I believe that the reason you don’t see them in tournament top 8s as often is because they’re more difficult to play and control, and because their advantages in spacing are minor.-
While I do not agree that charge characters moves are ‘on average better’. The main part that I think has a great deal of impact is that they ARE more difficult to play and control. Their advantages may not be seen until the intermediate or higher levels at which point the same time invested would yield more from a command character.
This is not to say the argument is won or loss but that we see eye to eye on a single point among many! Let the words continue!
Also has anyone ever just screwed the F word really loud when you try to head stomp with Bison and he lands on the other side of the opponent because they decided to step forward or backwards? As for your questions regarding Decapre’s abilities I’ll only say that “If I guess right I will murder you,” however “If I guess wrong I’m dead.” However the ability for me to murder you is reliant upon perfect timing and execution and if I drop a combo in my attempt to murder you, I will take far more damage than I would have dished out, so take that with a grain of salt. I don’t often know ‘frame data’ off the top of my head and I’m looking more for the general gaming dialogue and experience. By all means provide frame data as I do understand it (at least) but asking me for the specifics is like asking a door for a handy jay. Sure you might get it but it won’t be what you really wanted.