Hello everyone,
I’m new to SRK but not to fighting games. I wouldn’t call myself an expert by any stretch, though I’ve started with the very first few and watched the genre evolve into what it is today, casually picking up and having some fun with one episode of a series or another. I’ve always wondered about something though, and not until recently have I actually decided to ask people more qualified than I am, about this.
I do not mean to step on any toes, do mind! I’m not intending to go into debates about which character is good or bad, (and please, for the love of God, nobody do!) and not looking to justify winning or losing in any particular game. There is simply a phenomenon - a design choice - which has been bothering me since the very first moment when I realized that certain characters are worse and some are better.
Yes, this phenomenon is the tier list debacle. I figured I’d register here and ask, because this is where all the best players go to chat, I believe.
Back when games were sold as a finished product it was a simple matter of characters having been made that way. They turned out weaker for one reason or another and that’s the way it had to be. We picked the stronger, or learned to adapt.
However, in the age of high speed internet and evolving game meta in all genres, it does get me wondering why some game creators (can’t speak for all of them) feel it necessary to have “bad” or “weak” characters in their games, instead of working towards making them all viable? Some games have a giant roster and I can only wonder why all but the top 5 even exist…
Look at games like MOBAs, or CO-OP games, (don’t want to put titles, not sure if that would be okay) they get overhauled, some of them more often than others, getting rid of balance issues and broken mechanics by the minute. And then we have fighting games where the community will complain about this or that and the game’s developers seem to just not really care.
What’s the deal?