A question about a RC move (not rc electric)

Hi,
I just start play this game for few months, and i have learned most of the RC moves (roll cancel).

Every rc moves i have ~80% success rate to perform it, but this rc move is 0%. :sad:
So i need help from senior player here.

Chang, Iori, Yamazaki, Vice… -** hcb, f + P**

Does this rc move exist?? when is the timing to input lp+lk ??

Thanks if someone can help.

It can be RC’d but it’s freaking hard… let’s just say a 3% success rate is impressive… main problem is all of them have a move that overlaps with the HCB part of the motion.

But I suppose you could hit Roll at the down part of the motion and do the rest really freaking fast, which is probably humanly impossible…
Other option is do the Roll at the down-back position but then you’d probably screw up and get RC QCB/HCB+P/K.

Oh shoot i’m not a senior player…Guess I can’t help you out!

Well, the roll should be input in the middle of the directional inputs, unless its a button tapping RC(Blanka electricity). So for example, hcb = input roll @ down.

So for hcb, f + fierce…
You input roll at down+back , so…
forward, down, roll, back ->forward+fierce

For all RC’s you count the number of inputs and divide by 2 and thats where you input the roll.
So for Kaiser Wave…
forward, back, down+back, down, down+forward, forward = 6
6/2 = 3
Hit roll @ input 3
forward, back, (roll), down, etc.

Hi,
CrimsonDisaster,
Yes, i always have the problem in accidently get RC QCB/HCB+P. This is the headache especially in Iori.

Mickey D’,
Never mind, thanks for your reply too.

Nick T.,
input roll at down+back , so… forward, down, roll, back ->forward+fierce

This is the correct timing?? Ok, i will try this. Thanks.

Btw, i dont understand these:
forward, back, down+back, down, down+forward, forward = 6
6/2 = 3
Hit roll @ input 3
forward, back, (roll), down, etc.

What is the number stand for??..

The number just stands for the number of inputs.
count them out and there are six directional inputs.

That type of command grab is the hardest to RC. I’ve tried it many many times but with no luck.

Can’t help you on your execution, but I can tell you that Todo RC’s his command grab damn well.

Roll has to be canceled in three frames. You expect someone to hit d, df, f+button in three frames, when most people have to hit roll at df for a normal fireball motion? Hell, I can’t go left to right at twenty per second.

^
It’s hard but I never said it wasn’t possible.

I find RC 360 (hcf/hcb then up) easier to RC for some reason.

RC Scum Gale and the like is possible, people have done it, but again, at like a 3% success rate… or less.

Very hard, very impractical as a result. Not that RC Scum Gale would be particularly good 'cuz you can get thrown out of it fairly easily (slow grab with normal throw range + extra RC frames + opponent’s unthrowable frames as they get up? Yeah…)
Maybe the other grabs would be better… Vice has another grab that’s more easily RC’d anyhow.

Thanks everyone.

This rc is really hard, really no luck to learn it… :sad:

360 degree rc is quite easy, i learned it b4 rc dp.
Todo & Vice rc grab is useful, just try it yesterday. Seem i will try to use these 2 characters for fun.

Thanks.

well I wouldnt know how much % I get it right, but I use IORI’S rc scum gale pretty much and the way I do is HCB hold for split second, roll then F and FP, I usually hold roll when I rc any move so probably thats it.