Wow, I can’t believe I missed that. Nice find!
(Corner) Forward throw, :qcf::uf::l: fireball, :f::h:, :s:, j.:h:, j.:f::h:, j.:d::h:, :qcb: :l:, :f::h:, :s:, j.:h:, j.:f::h:, j.:qcf::l: xx Phoenix Rage - 457,100, 1 meter, no assist, no XF.
(Corner) Forward throw, :qcf::uf::l: fireball, :h:, :f::h:, :qcb: :l:, :s:, j.:h:, j.:f::h:, j.:qcf::l: xx Phoenix Rage - 459,800, 1 meter, no assist, no XF.
I tried to include the “dive kick combo” I’ve been posting into this but they keep teching out before the dive hits. I don’t know if it’s me or it’s the hit stun decay thing.
For Dark Phoenix, corner throw can lead into the :qcb::l: sigil loop FunkyP posted a page back without XF. I don’t know if it’s stricter timing but I managed to get up to 3 reps but I’m sure you can get more (or at least one more maybe?)
(Corner) Forward/backward throw, :qcf::uf::l:, s.:h:, [:f::h:, :qcb::l:]x3, :f::h: xx Phoenix Rage - 825,200 - 849,400 (!!!), 1 meter, no assist, no XF. Off a freakin’ throw. lol Damage depends on how many of those little fiery feathers hit during the combo.
(Corner) Airthrow, j.:s:, land, s.:h:, [:f::h:, :qcb::l:]x3, :f::h: xx Phoenix Rage - 867,200, 1 meter, no assist, no XF.