spiral can win with a lousy AAA (read Storm-b lol). your spiral just better be damn good, cuz yes, it’s very hard to get swords out if you don’t have a good AAA to set that up.
I’d practice with spiral/cable/sentinel first, then once you get most of her game down, then you’re set to try other Spiral teams.
Maybe practice the following to see where you are:
teleport - should be able to teleport out of HS (as late as possible pretty much)
- be able to teleport out of HSF and use level 3
- be able to mixup teleport between high and low behind your opponent so you don’t get hit by sj. attacks on reappear
- teleport in near-1frame situations
trapping - know when to use circle of swords when your ground traps fail (even if it’s 1 sword swirling around)
- jumping version of sword trap as well as ground version of sword trap
- know when your opponent’s team’s AAA might make the ground trap dangerous (they can hit you with their assist during the s. HP portion if they have the right assist)
- know how to deal with Magneto that like to run up and s. fp or c. rh to stop your trap (bait and attack him).
- know how to stop your opponent when they call their own storm-a or sent-g to stop your trap (you may have to anticipate and teleport behind).
- know when to reload when they’re NOT in a trap(mixup between sj. reload, reload on ground, sj. fierce xx reload, j. fierce xx reload, and call assist sj. reload). This is pretty crucial.
combos - know how to combo sent-g into qcf+pp
- know corner combo into air throw (useful every once in a while)
- know level 3 combo with swords (practically a combo anyway… very few people throw you out of it)
- know when to use her ground throw (setup with a tick). Yes this can save your ass. and learn how to mash it without switching out or hitting hp/hk supers).
- learn her guard breaks. COS guard breaks are esp useful.
There’s more random stuff like how to stop Sentinel using her screen drop, snapback combos, etc. I think that stuff is in this thread.
Hope this helps. More spiral players are always welcome in the community. I totally know what you mean when you say she’s fun to play…
As a note, I don’t believe claiming teleport has zero-frames of startup is correct at all. I have yet to be able to or see a Spiral escape out of instances such as the following:
Spiral gets hit by Proton Cannon, spiral doesn’t roll, Ironman does qcf+LP as she gets up. She HAS to block it. if teleport were zero frames, she could get out.