The Magatama was considered as a command grab, if memory serves me right, but it slowed the game down too much, they said. Could be a possibility they still have some spare animations, though.
If they can’t fix the assist thing with the Ace Attorney because of the way hitboxes work, then at least make it do all 600K plus the multiplier (900K damage lol) on the assist if possible.
Among the possible solutions ot mitigate that, what if there was a hard limit on how much hard evidence oyu could draw for the whole match? That, plus maybe a buff to max bad evidence you can hold at once, would really help it not be so bad. That said, I can’t say I’ve been particularly unlucky with evidence.
After reading everybody else’s again, I felt like updating my list.
Across the board:
-Make c.:l: and s.:l: 1 frame startup.
Keeps PW unique with his short-range normals, but makes it a bit viable in certain situations.
-No landing lag on "Hold It"s, make air version safe on block if the landing lag doesn’t satisfy that. "Hold It!"s cancellable at any time, just enough hitstun to prevent mode change infinites.
Helps control space more, while staying safe. (Seriously, it’s so slow, yet easily punished on block)
-Mode change reduced to 2-4 frames duration. Can be done in the air, making him float for a second.
Helps air mobility, Mode changes take less dedication.
-Both collecting and presenting evidence can cancel special moves.
Plinking isn’t a nessesity.
Investigation:
-Magatama counters. Ammy-like, but slower. Cannot be cancelled into anything.
Gives PW defensive options, but prevents him from from collecting evidence, making it a bit high risk, high reward.
-Heavy Maya slide does unscaled damage.
Helps his damage output, but can’t TOD like Spencer can. Would only affect superless combos, since Steel Samurai Maya Smelting can’t come out with Maya already out.
-2 bad evidence limit, increase bad evidence by 5%, decrease meat 5%.
Decent trade off. PW players would expect bad evidence more often, but wouldn’t be scared of 10 bad evidences in a row.
Trial:
-Bridge to the Turnabout (Trial) soft knockdown.
Easier confirms, can combo off all TACs
-Presenting evidence is Air-OK, but with about 15% more start up. Floats in midair during the duration. Only be able to use twice in the air.
Keeps PW not completely helpless in the air. Helps zoning.
-Paperwork comes out even when interrupted a la Dormmamu spells.
Ground Paperwork into Evidence gives decent zoning capabilities. Allows trading.
Turnabout:
-Command normal: Down-forward :h:, hits low. About the range of Joe’s c.:h:, minus the moving.
Gives PW an actual low attack, giving him an actual mix-up game.
-Press the Witness assist has invincible start-up.
Gives PW a great assist, becoming one of two invincible assists, but isn’t broken like Pre-Patch assists.
I can’t agree with air stance change. Seems too easy.
If you want to make Papers and Evidence both come out, then Papers must come out even when interrupted. The reason Maya comes out while plinking evidence is that Maya comes out even if Wright is hit. You CAN plink evidence and papers, but the evidence cancels out the papers.
It was an odd idea that came to mind now, but I was thinking about how things would go if Phoenix Wright could collect bad evidence and toss them for different effects similar to Markman in Divekick. Fairly unlikely, but an amusing thought nonetheless.
Guys answer me this, I don’t get why when you make changes you give him some good stuff, but you also limit it in some way. Like, do we not want wright to be a much better character then he is now?
I fail to see how inf turnabout would be too good for him unless he had the phone, you can still just run away or up back wright all day. Plus frank becomes just as good if not better then turnabout wright and he gets to keep his super powered up mode and he has to do less work lol.
As for the changes that I’d make
-No bad Evidence(You could even make the evidence have a set thing like teddies items in P4A)
-Hit Boxes on investigation and trial are slightly larger.
-Maya Shield either absorbs 300k or all damage to it is unscaled.
-Evidence Toss is air Ok
Trial
-Papers and evidence are air Ok
-Maya can be used in this mode with a reverse SRK motion
-Make document have a set trajectory instead of going everywhere
-Be able to special cancel objection/hold it on block.
Turnabout
-Cr.H hits low
-Evidence and papers are air OK
-Maya can be used in this mode with a reverse SRK motion
Assist Change
-Give the break the witness assist ko like gold armor on it, where wright still takes damage but he can walk thru stuff.
-Change the papers assist to either maya shield or H maya slide
And I really like the idea of being able to special cancel maya in order to grab evidence sooner, good job on that idea guys.
Have any of you guys ever called Maya and for whatever reason she didn’t come out? PW still has to go through the animation when this happens. This is a glitch I would also like them to fix. It doesn’t happen often, but when it does it really sucks.
hmm I don’t really have any specific instances. It is a very rare occurrence, it has only happened to me five or six times. Basically, once in a blue moon I will try to call the Maya shield and Wright will have the surprised expression on his face and says Maya?! like he always does, but Maya just doesn’t come out for some reason. I assumed it was a glitch. I’m not really sure how to describe it. I wish I had video footage, but I don’t really record myself.
I knew I wasn’t crazy thanks Ugly haha. That is exactly what I was talking about. It is a horrible glitch, it just leaves Wright vulnerable. I really think we should add that to our list of change notes.
I don’t know if this happens to others too but sometimes when you land the objection (but the game didn’t put you in turnabout mode since there’s like a one second delay before transition), and you got hit by an assist or something and it canceled out your transition into turnabout.