A Killer Contract: Nina Overview

Name’s Nina Williams. I do jobs and I do them well, if the money’s good enough. You want to know the details of my work? Well that’s a first; most of my clients aren’t so hands on. My technique isn’t very hard to comprehend.

I have an amazing footsie game with the likes of st and c. mks, flash kicks, and st.LPxxMP up close to acquire a feel for the target. Not only are they fast and possess strong range but also none of my grounded normals have hurtboxes. Once I get into range my damage potential is among the highest, thanks to solo combo damage, strong moves to tag cancel, and a fantastic reset. Once I am on the offensive I am in complete control of the fight: on most any combo I can end it on the aforementioned reset, Blonde Bomb to increase my already considerable Wall Carry, and ending my chain command grab to take advantage of the hard knockdown. No one’s perfect. I still get razzled if the target is able to get the jump on me. In fact, thanks to poor anti-air (except c.HP on shallow jumps) and reversal options, my defense is downright bad. To add to that, although I have a great, safe overhead and a whole host of quick lows in my string, my mixup game is pretty nonexistent without meter. Factoring in my low base health as well this is why footsies are so essential to successfully completing my missions, and while my basic combos are easy even for beginners and yield high damage my work should really be left to the professionals or those with strong dedication.

Feel it’s time to talk more about my reset. By only doing the first hit of my chain command grab, I’ll restand the opponent at a +6 frame advantage. They are given 6 frames of invincibility to prevent infinites but this is nonetheless the most useful reset in the game, as it can be done after any groundbounce with sufficient juggle points (CH or Juggle Ivory Cutter, EX Skull Splitter). The CCG also combos after my Flash Kick String, and I possess two strings, Blonde to High Kick and Creeping Snake to Left Low High Kick, that can only be canceled with Rolling Dash. I have a 50/50 after the reset: use normal lows into combo/launcher or Ivory Cutter. Don’t get cocky, much of the time the hard knockdown and extra damage from finishing is better against foes wise to it. Use it when the target is being…difficult.
Although my footsies and projectile phasing Rolling Dash mean experienced players can do well with me on point, my lack of defensive options means things can get ugly fast. You will also need a lot of meter for me to go all out. Do not act surprised, my skills may cost a lot but they are worth every penny. I can kill on my own but it is quicker with tag cancels from my numerous groundbounces. EX Skull Splitter extends combos and gives a groundbounce which in turn sets up the command grab or TC, Cross Cancels nullify jab pressure if they get through my pokes, and EX Rolling Dash gets low as well as standing opponents. The hopeless like that I do the first hit myself on EX Dash, but in reality I am only being merciful, even in my line of work a universal grab with such damage/positioning/reset potential is considered unsporting.

Well you got what you asked for. If you’re still hesitating acquiring my services, check out the rest of this forum for more detailed information. I am not overestimating when I consider myself to be one of the best in Street Fighter x Tekken. I am not exactly underused, bills get paid, but the majority of my potential clients appear to be sleeping on me. Sure my poor defense makes it difficult for the green ones to fight alongside me, but for those who desire a quick and clean kill, there’s no one better on the roster. Special thanks to the Nina board, especially remymaru for the reset video.
Forums with similar character overviews: Bob, Paul, Poison. Feel free to suggest more.

i appreciate the work and lots of good stuff in here, but 1 thing.
never ever write text in 1st person from characters position. never.

All righty. I just got done with college, so I am still doing my best to avoid essay form. Ill do it nice and simple with my next one, King, and you can tell me which one looks better.

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you can turn this thread into a quick guide full of useful info if you rewrite some stuff and make sections like “pokes, tools, notable normals” etc.
as i said, contents are really good, its just the style isnt suitable for those forums, if somebody is looking for information, he will have to read the entire post since its hard to tell whats in it until u read it all.

Guess I am just a fan of the essay style. The idea was to give a quickish overview. If I went into full guide format I feel I would have to list every move, situation, etc, and I do not think I have the time or knowledge to do so. My plan is to do this with every character so they are more a collection of short essays than guides. I plan on writing larger things for the few characters I feel I know inside and out.

I am almost done with King’s out of character one, but for my next one (Balrog?) I will try to do it in more of a standard guide. It is a better idea, if less fun for me, since if I make lots of sections people can suggest more info and it will be easy to add them.

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I read all of that in her english voice, very entertaining and informative.

– Sent from my Palm Pixi using Forums

I’m super-late to this but I just hired - I mean, picked up Nina and while I like what she brings to the table, I was having a hell of a time figuring out just what to do and why I was getting perfected with her. Your overview brought quite a few things to light, specifically that she really, really should be anchor on my teams.

May later on down the line or after the update that’ll change but for now, Juri/Nina it is. :slight_smile:

Wow, good players taking things away from my overviews, I am honored.

Once 2013 comes out and we have a few weeks on it I plan to do overhauls of all this overviews, and more than likely remove the narrative aspect of them.

Yo, seriously, playing Nina lately has been FUN. Next OTS I am going to use her in-tourney (just wasn’t ready to do so yesterday, still working out some kinks). Namely, I was having trouble with her command grab. I thought I understood the timing then realized I didn’t, but a friend of mine happened to drop by yesterday who used to play Nina, and helped me get it right (pretty much I was adding one extra input I didn’t even need and just mistiming the first one… d’oh!).

Learned some other things too, and hey, looks like he might start playing again as well so bonus. XD

Anyhow, yeah, I’m liking Nina more than most of my other characters. I think I’ve narrowed my field to five characters, with Juri being the consistent point, and Nina becoming my preferred anchor. :slight_smile: