I’ll just leave what I have for now here. It’s a lot, but I’ll try optimizing it to make it easier to remember later. I just wanted to note that the way you can call your assists after you reset after the incoming setup is really… interesting. I haven’t quite figured it out yet, but it’s definitely worth looking into.
This will take forever to learn
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Δcubes Δmeter worst damage
First character (to first hit)
First hit (to grab 1 or tech grab 1): starter, S, j.MMHS, call missiles and dash in, cr.M, S, j.MMS, L bomb, L cube (if possible), j.S, back dash, f+H, L cube, dash, f+H, jump, add, cr.M and call dorm, fly, adf, grab
1 or 2 1+ 380k
Grab 1 (to next character): dash in, cr.M, fly, adf, j.M, S, j.MMHS, dash, cr.M and missiles, fly, adf, j.M, S, j.MMS, L bomb, L cube, back dash, f+H, L cube, f+H, jump, adf, j.S, L cube, HBR, HBR (if needed), stalking flare
3 -.5 770k
3 -1.5 ToD
Tech grab 1 (to grab 2 or tech grab 2): j.M, st.M, cr.H, L cube, S, j.MM, L blaster, addf, j.S, fly, cr.M, j.S, back dash, f+H and call missiles, L cube, dash, f+H, jump, add, cr.M, fly, adf, grab
2 1 393k
Grab 2 (to next character): dash in, cr.M, fly, adf, j.M, S, j.MMHS, dash in, cr.M, S, j.MMS, cr.M, L cube, HBR, stalking flare
1 -1 ToD
Tech grab 2 (to next character): j.M, st.M, cr.H, jump, adf, j.M, cr.H, L cube, S, j.MMHS, cr.M, fly, j.S, back dash, f+H, L cube, f+H, HBR, stalking flare
2 -1 ToD
Second character (to hit by flare 1 OR unblockable by flare 1)
Hit by flare 1 (to grab 3 or tech grab 3): L blaster OR j.L into j.S, S and call missiles, j.MM, L blaster, addf, j.S, back dash, H bomb, f+H, L cube, f+H, jump, add, cr.M and call dorm, fly, adf, grab
1 .8 400k+
Tech grab 3 (to next character): j.M, st.M, cr.H, L cube, S, j.MMHS, cr.M, S, j.MM, L blaster, addf, j.S, back dash, cr.M and dorm, L blaster, cr.M, f+H, L cube, f+H, jump, adf, j.S, back dash and call missiles, f+H, jump, addf, S, j.L, M bomb, L blaster, addf, j.S, cr.M, L blaster, HPB, stalking flare
Use all cubes 0 ToD
Unblockable by flare 1 (to grab 4 or tech grab 4): cr.M, jump, adf, j.L, cr.L, st.M, S, j.MM, L blaster, addf, j.S, cr.M, fly, j.S, back dash, f+H and call missiles, L cube, dash, f+H, jump, add, cr.M, fly, adf, grab
1 1 400k+
Grab 3 / 4 (to next character): dash in, cr.M, fly, adf, j.M, S, j.MMHS, dash in, cr.M, S, j.MMS, back dash, cr.M and call dorm, L blaster, cr.M, f+H, L cube, f+H, jump, adf, j.S, back dash and call missiles, f+H, jump, addf, S, j.L, M bomb, L blaster, addf, j.S, cr.M, L blaster, HPB, stalking flare
Use all cubes 0 ToD
Tech grab 4 (to next character): j.M, cr.H, jump, adf, j.M, cr.H, L cube, cr.H, L cube, cr.H, f+H, L cube, f+H, jump, adf, j.S, L cube, f+H, M blaster, HPB, stalking flare
Use all cubes -1 ToD
Third Character (to hit by flare 2 or unblockable by flare 2)
Hit by flare 2 (to win): L blaster into j.S, S, j.MM, L blaster, addf, j.S, back dash, cr.M, L blaster, XF, f+H, L bomb, f+H and call missiles, jump, addf, S, j.L, M bomb, L blaster, addf, j.S, cr.M and call dorm, L blaster, H blaster, HBR, stalking flare
NA NA ToD
Unblockable by flare 2 (to win): cr.M, fly, adf, j.L, cr.L, st.M, S, j.MMHS, cr.M, S, j.MM, L blaster, addf, j.S, XF, f+H, L cube, f+H, jump, adf, j.S, back dash and call missiles, f+H, jump, addf, S, j.L, M bomb, L blaster, addf, j.S, cr.M, L blaster, HBR, stalking flare
NA NA ToD
Pathways
32 total
Least optimal (works)
First hit à grab 1 (2 HBR) à CHAR 2 à unblockable by flare 1 à tech grab 4 à CHAR 3 à hit by flare 2 à win[/details]