A.I.M. Labs: M.O.D.O.K. Video Thread

Yeah, I also tend to play odd characters in fighting games. xD You and I seem to have pretty similar character tastes. I just love freaky characters. :stuck_out_tongue:

I see him (and play him) as a distance-based character first and foremost, too. To this day, it still mistifies me why most MODOK players always seem to have getting in as their primary strategy. MODOK has “keepaway” written all over him!

But anyway, good luck with that tournament! Looking forward to watching new matches from you.

I play a rushdown MODOK well because, I do so well with him versus solid comp (NyC/Jersey peeps) so meh

Elvergon, I think you and royal flush tie for the most positive people that post in the modok forums, lol. I also agree that people under utilize modoks spacing tools. I think a lot of people think that means playing full screen or from the top corner of the stage 100% of the match. While modok can do that, its not effective all the time. Controlling space at mid-long range and going in when you get that opportunity is what see as the most effective…

Do you think we have a lot of negative Brodoks? I think we’re generally overwhelmingly positive. Now we get occassional trolls and ego strokers :wink:

Yeah, mostly referring to some of those trolls. Nobody talks about playing from the heart and dreams coming true like elvergon, though. Who doesn’t feel good about playing modizzle after hearing that?

Oh, if you do well rushing down with him, then it is definitely what you should stick to. But I do feel that, overall, MODOK’s rushdown play is pretty awkward when compared to other, more natural rushdown characters’ play, and that even though it is technically very demanding, it is not as effective as theirs. While, on the other hand, he feels more “at home” when zoning with him.

Don’t get me wrong, I know that MODOK’s rushdown can work, and work very well; I am just overviewing the character.

Oh, definitely. If you play MODOK following a zoning strategy 100% of the time, people can, and will, find ways to strike you hard. While I do think that MODOK handles less awkwardly when playing him as a zoning character, the most effective possible strategy to follow with him is, indeed, to combine his zoning and his rushdown (especially if you can do this as seamlessly as Elvergon), like you say.

We got Trolldoks, Brodoks, Blockdoks, Blowdoks, Floedoks, Cockdoks. Don’t forget the Brodams… I guess.

Since we’re on the topic of Elvergon, I found some jamming bomb combos utilizing racket raccoon’s log trap assists that I feel are more consistent and less space dependent than doing it solo jam combo. Granted I’m not very good at doing or creating very stylish damanging combos but here some that you might consider, just giving you ideas. I not sure if you knew any jam combos since I’m just going based on ur vids. Btw keep up the good work.

[media=youtube]91LnDh5W55c[/media]
This one is basically like da solo jam combo in the science video.

[media=youtube]kRFARxiPYjs[/media]
No need for the ground bounce. This one is for me because I’m a scrubdok who likes excessively using addf spikes. I fucked up on the snap. idk if you can actually do relaunch and end with this?

Also, I want to note that I did these in the corner but they work kind of in the mid screen i guess. Idk I just started trying find jam set ups. I know ground bounce + log trap kind of works mid screen. Idk nos help me!

haha XD! wow! thx guys :slight_smile: you make me feel important! <3! and thanks alot justin. That is a decent combo :slight_smile: here try this one though
Corner only :frowning: [Cr. H, (L)Cube (3x) Cr. H, F. H (wall bounce) (L)Cube, F. H (air dash cancel F. H) Air S + Rocket Raccoon, Jamming bomb. I know you can get more damage but that was at the top of my head :frowning: But at least its a jamming combo :slight_smile:
For all the M.O.D.O.K players!!! Add me on Xbox live!! Send me a msg or something!! G.T = CrazyDrLove (temporary)
Feel free to ask questions on how to use “George Tarleton” and ill answer to my best knowledge :slight_smile: TY FOR ALL THE SUPPORT! I read everything on the video thread <3! I’m watching you :wink: no homo though.

haha XD! wow! thx guys :slight_smile: you make me feel important! <3! and thanks alot justin. That is a decent combo :slight_smile: here try this one though
Corner only :frowning: [Cr. H, (L)Cube (3x) Cr. H, F. H (wall bounce) (L)Cube, F. H (air dash cancel F. H) Air S + Rocket Raccoon, Jamming bomb. I know you can get more damage but that was at the top of my head :frowning: But at least its a jamming combo :slight_smile:
For all the M.O.D.O.K players!!! Add me on Xbox live!! Send me a msg or something!! G.T = CrazyDrLove (temporary)
Feel free to ask questions on how to use “George Tarleton” and ill answer to my best knowledge :slight_smile: TY FOR ALL THE SUPPORT! I read everything on the video thread <3! I’m watching you :wink: no homo though.
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Ah that one. That ones like you the beam ender. I see that all the time. question is WHY U NOT Use Jamming bomb in MATCH? Jk. It’s cool. Either kill with the beam or jam i guess. I like to see them jam and take advantage of the chaos. Chaos = Destruction. I got more jam combos. One for doom beam and the other another log trap one.

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Experimenting with Doom beam assists. You can jam into this easily. Just make sure your not far away. works mid screen I believe or at least at start match dash up range.

[media=youtube]jFBR3bK-sbY[/media]
Got another Rocket Raccoon Jamming bomb. Almost full screen. Angry that it’s not. Anyways, no ground bounce required. I’m pretty sure someone will figure an easier combo than this full screen. I guess you can do a ground bounce + log trap and still jam?? Surprised with what you can do with this RR.

I really didn’t think it was possible to combo a jamming bomb with doom beam. I figured that was what gave rocks a bit of an edge when paired with Modok. Looks like the beam is definitely superior at this point.

Wait u can combo bomb off of doom beam?! Fuck that would make my doom dok strider much stronger

[media=youtube]0rteqwMgJT4[/media]

I tried to find an easy launcher jamming bomb with Doom beam combo. This is all I can come up with bc the hsd from the cube? Definitely prefer the other combo. You can tridash slime if your not close enough. Idk Also check my ghetto raccoon modok jamming combo where I have to back dash to get the snap. It’s so ghetto. Interesting note is that the first doom + modok combo you actually don’t need a Ground Bounce. I think just skip it and your still fine. You can swap neutral st.H with Cr.H. You guys should experiment.

I discovered some interesting shit with RR… again. I did st.:m:, cr.:h:, j.:m:, cr.:h:, j.:m:, st.:s:, sj.:m:, sj.:h:, jump, addf slime, cancel to fly, j.:s:, light cube, forward:h: + RR log trap, jamming bomb slightly full screen and it worked without RR making it a solo combo. Funny stuff. If it hits then it would actually miss. If you add more to the ground series, then it be a true wall to wall carry jam combo. You can do this up close, which is even easier. Some ghetto option select i guess. Very basic combo that is consistent compared to the ones I posted imo.

After trying some of these out, it made me realize that I can not only use log trap in a combo to connect jamming bomb, but I can also use it to confirm a combo at midscreen and connect a jamming bomb using Vajra at the end.

So much to learn with this character. But I am loving how this Raccoon pairs with him.

I also won a small 10 man tourney last night. competition was fairly light but i had to come back from losers to win the whole thing. also, was my first time paired with Arthur AND my medium attack kept failing so i had to switch sticks in the grand finals because i couldn’t afford to drop shit i had been dropping all event.

[media=youtube]UDujhl9HB48[/media] this is the grand finals but u can probably find the rest of my matches elsewhere know that playlist :slight_smile:

I

Id love to see a video once u get this up!

Dawg I think I know what have in mind. If i’m not mistaken this is a cornerless jamming bomb? Well the one I did. wavedash after log, st.l, cr.m, cube, s, m, h, s, tridash, slime, spike (not needed I think if strider is called earlier), strider, delay s, tk jamming bomb, slime, dash snap. that’s hard combo (for me) so I’m curious what you got. I’ve tried out motempest team and dok pairs well with him. I was like checking your team bc you selfishly left the post unanswered. lol Just kidding. But its pretty fun and strange team. two assists strong char know for the anchor position and low damage. Got them Mvc2 resets. I try to check all the dok teams I can bc I like the weirdness. Liking how dok players chose their team mates.

Which brings me to another thing. I think think we should definitely have more videos of not just combos but matches. There are players out there who get discouraged when playing this character bc of they don’t know how to use this char. I’ve really watched some of your dok matches on your channel. I have a difficult time finding reference match up videos. Keep cool and keep posting.

The combo I was working on yesterday was more about getting to the corner from midscreen rather than for combing jamming bomb without a corner. Although now that you mention it, it might be possible to do it cornerless. I’ll have to give it a try. But this was the combo I was working on specifically with raccoon + strider:

Confirm the hit off log trap (which should be easy enough), plink dash forward and L cube ASAP, launch, j.M, j.H, j.S, Slime otg xx flight, j.S, light balloon bomb as soon as you land, cr.H + Vajra simultaneously, S xx TK jamming bomb, Vajra knocks them down and you otg slime to connect the bomb and snap/reset etc.

I think to do that without a corner I would have to change where I call strider. Like after the air magic series you can probably do: Slime+Vajra simultaneously xx Flight, j.S, and then S (at the height of the ground bounce) xx TK jamming bomb, OTG slime, snap. Granted, I haven’t tested this at all, so I’ll have to get back to you on that one.

And As for my team composition, I feel like it works out pretty well no matter who is on point because they all gain something substantial from each other’s assists. Which is something I always try to work into my team designs. But I always try to play Strider as anchor if I have saved x factor. He doesn’t need Resets or even meter to kill anyone as long as he has xfactor, having the meter for orbs is just a bonus for him. So I can freely use Meter with RR in the second spot for like his level 3 hyper to get more damage out of him, or I can use his irritating little teleport+vajra for some strong mix ups and resets. And should I pop x factor early, I just bring Strider in and make use of his mix up potential with Log trap or Modok’s beam.

** update:

So, I found that I can connect a jamming bomb +Snap with Vajra without the need of a corner. I haven’t really found a combo that sets me up in a position to do it consistently, but just as a proof of concept I found that doing a flight cancel S, land and wait a moment, Vajra, S xx TK Jamming bomb, Snap connects at midscreen. I find that if I don’t wait for a moment after the ground bounce, Strider will miss the opponent completely. That pause gives it just the right timing to knock the opponent right on top of the bomb, no need to otg them into it the way I do in the other combo.

** update 2:

Can’t believe I forgot to try this at first, but I found an easy way to set this up from any normal hit confirm. when you launch and do the normal magic series, just UF, ADDF as quick as you can. Puts you right in position to ground bounce and call strider.

** update 3:

Apologies for the growing wall of text, this is the last update on this one, I promise lol. Maybe I should be putting this in the combo section. I’ll try to get some video of this up sometime soon. But I found that I can also connect this off of any ground throw. Just dash up and slime off a front throw, or UF, ADDF, after a back throw and you are in perfect position to get the ground bounce and combo into jamming bomb anywhere on screen. This is provided that you already have some cubes stocked up. I am not sure I can get the position to do it off an air throw without using a secondary assist to pick them up first, but I am certain it is possible with that condition.

In regards to your update number 3. have u tried replacing balloon bomb after he spike with l cube? It would build the cube u need for jamming bomb

Haven’t tried it yet actually. I will though. But I wasn’t actually using balloon bomb in the midscreen combo, because the timing is different than the corner one. Normally for the corner one, I have the cubes from the earlier portion of the hit confirm, so the balloon bomb just adds damage and sets up the TK bomb easier.

** Update:
I tried doing cubes after the ground bounce midscreen. So far I have only successfully connected vajra off the launcher and got the TK bomb once. It doesn’t bounce the opponent into the bomb, but it does give you time to otg them with slime into it. The problem with this was, it looked like they were to far to connect a snap from midscreen. The timing seems pretty fickle doing this, but it seems like it can be done.

On a side note, I have noticed that my team is just silly. Off of any ground or air throw, I can otg slime xx L cube and connect a log trap for an easy hit confirm, and from there choose to follow up with just damage, or go into the ground bounce for the Vajra + TK bomb with or without a corner. I think once I iron out these combos I will try to post some videos up later this week.