I’ve compiled a list of advanced techniques for toon link and thrown it into one, organized list. Really I just took a thread from another site and condensed it a little. It was originally a list compiled by “Fox is openly deceptive” from smash boards. Pretty much all I did was condense a few things and make it easier to search.
Concerning the usefulness rating of the AT’s it was said " The difficulty of the tech has nothing to do with its usefulness so I will assume that the player using the tech has mastered it. I will also assume with all the AT’s and Tricks, especially the Stage specific ones, that you are on the best stage for it to work on. "
It’s on a scaled of 1-10. 10 meaning it’ll change the outcome of a match, 1 meaning it might make you look fancy but it wont help very much at all.
Index.
B.1.00
Bombs
B.2.00 IBomb
B.3.00 Z-Dropping Techs
B.4.00 Sliding Techs
B.5.00 Ledge Techs
B.6.00 Bomb Catching Techs
B.7.00 Spiking Techs
B.8.00 While Holding a Bomb Techs
BR.1.00
Boomerang
BR.2.00 Phantom Boomerang
BR.3.00 Wavebouncing Techs
BR.4.00 Gliding
BR.5.00 Zero Lag Catching
BR.6.00 The In-between Angles
A.1.00
Arrows
A.2.00 Quickdraw Techs
A.3.00 Wavebouncing Techs
A.4.00 RQS
A.5.00 BCAT
A.6.00 Arrow Locking
S.1.00
Sword Play
S.2.00 Up-B Techs
S.3.00 Up-B Wavebounces
S.4.00 Down-smash Techs
S.5.00 Up-smash Techs
S.6.00 Nair Techs
S.7.00 Jab Techs
S.8.00 Dair Techs
S.9.00 Uair Techs
S.10.00 Dash Attack Techs
General
U.1.00 Running/Pivoting Techs
U.2.00 Grabbing Techs
U.3.00 Ledge/Zair Techs
U.4.00 Banana Techs
V.1.00
AT Videos!!!
V.2.00 The Bomb Cancelled D-smash 1 Hit KO/Gimp
V.3.00 New Toon Link Tricks
V.4.00 Toon Link Pivot Landing
V.5.00 Toon Link’s Neglected Projectiles, Pivoty-Thingy and Retreating Pivot Grab
V.6.00 Some Toon Link Zair Stuff and FIOD’s Reverse Up-B stuff
V.7.00 Toon Link Recap 03/01/09
V.8.00 Toon Link Recap 03/26/09
V.9.00 BattleChrist’s cool arrow trick 2
V.10.00 Sexiest Arrow Cancel
V.11.00 Bomb Freaking Spike
V.12.00 Two Bomb Tricks
V.13.00 Instant Wall Jump
V.14.00 Invinci-Bombing
V.15.00 Short Hop Double Bomb
V.16.00 A Guide to Using Toon Link’s Bombs
V.17.00 Special Momentum Shift (For Toon Link)
V.18.00 SHFF Quickdraws
V.19.00 Toon Link Glitch
V.20.00 Bair to DJ Dair DI
V.21.00 SAF & SAFC
V.22.00 Video tutorial: Bomb U-smash, Bomb-throw cancel
V.23.00 Toon Link’s Bomb Fake Out
V.24.00 More of Bomb Fake Out
V.25.00 Link Boomerang Glitch
V.26.00 Toon Titan- A Toon Link Combo Video by Santi
V.27.00 radori has tech skill?!?!?
V.28.00 New skill!?
V.29.00 FTBS - Forward throw bomb slide
V.30.00 Retreating SHDA
V.31.00 Bomb Stuff
V.32.00 Boomerang Stuff
M.1.00 Mix ups/Combinations
M.P.00 Projectiles
M.S.00 Swordplay Combinations
M.M.00 Mixture Mix ups
S.T.00 Special Thanks!
Everyone who has helped.
(Second Post)
The Brainstorming Section
Quick Summary
Index
Overcoming Toon’s Weaknesses
The Mysteries of Toon Link
Under developed Tricks and Possible New Techs
This Section is for Serious Discussion Only
Credit
B.1.00
B.2.00
Invincibomb (ibomb)
Probably the most versatile AT that Toon has.
How to Perform: Pull out a bomb, Jump, use airdodge then hit A instantly after (Almost at the same time).
Effect: Toon will do an air dodge and drop the bomb at the same time. This means that you can hit them with the bomb and avoid the blast and any other attacks at the same time.
Note: This can be used in almost any situation. Whether you?re attacking, defending, falling or rising, this is always a good option and should be used by all Toon Links.
Stages: All
Usefulness: 10/10
Credit: CaliburChamp
B.2.00
Z-Drop/Bomb Drop
How to Perform: Pull out a Bomb, Jump, Hit Z (grab button) just when your about to touch the ground.
Effect: Toon will drop a Bomb on the ground in front of him without it exploding.
Note: Once you have the bomb on the ground you can use Dair next to it to make the bomb slide or you can pick it back up with a quick aerial then follow up with a bomb throw. The Z-dropped Bomb can be used as a temporary shield against things like Wolf’s laser, Mario’s fireballs and IC’s sliding ice block thingies. Something to keep in mind; Anything that can be Quickdrawed (see the arrow section) can be Z-dropped. So pretty much, if you can quickdraw it, you can Z-drop a Bomb instead.
Stages: All
Usefulness: 2/10
The Invincibomb Drop
How to Perform: Combine the power of the Invincibomb and the Z-Drop. Pull out a Bomb, Jump, Airdodge and Hit A instantly just before you touch the ground.
Effect: Toon will drop a Bomb on the ground just behind him without it exploding.
Note: Very similar to the Z-drop only you drop the Bomb behind you. But how is this useful? Actually it can be quite useful. I’ve found some great uses for it and I’ve added them further on in the other AT’s.
Stages: All
Usefulness: 2/10
Credit: TWiNKatGC
SHBD (Short Hop Bomb Drop)
How to Perform: Short hop (SH), Pull out a bomb and Z-drop the bomb on the ground.
Effect: Toon will SH, Bomb pull and Z-drop the bomb on the ground all in the one SH.
Note: This is probably the easiest and quickest way to Z-drop a bomb. If you want you can Hit and Hold Z when you Z-drop the bomb, this will shield the blast of the bomb just in case you get the timing wrong. Get this; you can also do this with the Invincibomb Drop. Just SH, Bomb Pull, Airdodge Instant A.
Stages: All
Usefulness: 4/10
SHAZ (Short Hop Arrow Z-drop)
How to Perform: Pull out a Bomb, SH, Hit B, Z-drop the Bomb on the Ground.
Effect: Toon will SH, shoot an arrow then Z-drop the Bomb on the ground.
Note: This way of Z-dropping the Bomb is a little harder then the SHBD, but this way is probably the safest way to Z-drop the Bomb because it doesn’t interrupt your projectile spam nearly as much as the SHBD does. You need to Z-drop the Bomb as soon as the whole animation of Toon shooting the arrow has ended. If you try to Z-drop the Bomb any earlier, it will buffer into a throw. The SHAZ can also be done with the Invincibomb Drop. Something you might want to try; SH, Bomb Pull, Quickdraw, SH, Arrow, Z-drop.
Stages: All
Usefulness: 3/10
Credit: Fox Is Openly Deceptive
Double Jump Drop (DJD)
How to Perform: Pull out a Bomb, Jump (you just need to be in the air so you could even just walk off a platform), then when you are as close to the ground as possible without actually landing, Hit Z-drop and Double jump at the same time.
Effect: If you time it just right, Toon will Z-drop the Bomb safely on the ground and at the same time, Double Jump away.
Note: Possibly the hardest way to Z-drop a bomb on the ground, it’s all in the timing. Some practical uses for this are, SH, Bomb Pull, DJD or SH, Arrow, DJD or even SH, IZAC, DJD. Those are just some ideas, but this move is very flexible, you just need to be in the air, with a Bomb and your double jump. Something interesting to note; if you DJD and use a Dair straight after, you can do a platform bomb without platforms.
Stages: All
Usefulness: 5/10
Credit: Hyrulian Royalty (Hyro)
Edge Ibomb Drop
How to Perform: Pull out a Bomb, Run towards the edge of a platform, then as soon as you run off the edge of the platform, Instantly return the joystick to neutral and Hit Airdodge and A (Ibomb).
Effect: Toon will run off the edge of the platform and leave behind a Z-dropped Bomb right on the edge while he airdodges away.
Note: This method also requires precise timing because it revolves around the Ibomb dropping the bomb slightly behind Toon. It is not limited to platorms, you can do it while running off the edge of the stage but this isn’t exactly recommened. At least when you’re on stage you can cancel the airdodge with a zair and then cancel the Zair by landing. Off stage, you have to wait till you’re done airdodging and then instantly double jump back on stage.
Stages: All, but it’s better used on stage with platforms.
Usefulness: 2/10
Credit: Nyjeezy
Bomb Up-smash
How to Perform: First of all do a SHBD to get a Bomb on the ground, Run towards it then when your right over it use a Dash Attack Cancelled Up-smash (for more information on the Dash Attack Cancelled Up-smash, look in the Swordplay section under Hyphen Smash).
Effect: Toon will drop a Bomb on the ground, run at it then do an Up-smash while holding a Bomb.
Note: You can also charge the Up-smash if you do it my way. The Dash Attack part picks up the Bomb then you cancel into an Up-smash. Do I need to tell you what you can do next? Throw the Bomb Up and follow up.
Stages: All
Usefulness: 5/10
Credit: Arc -The Fallen-
Slope Bombing
How to Perform: Stand on a slope/slanted platform facing towards the higher end, Pull out a bomb, Jump, instantly Z drop the Bomb on the way up, Use Dair next to it on the higher side.
Effect: Toon will drop a bomb on the slope on the way up without it exploding, the bomb will slowly slide down the hill, if you use Dair next to it you will slide down the slope and the bomb will jump after you.
Note: When the bomb is sliding it will have a white aura surrounding it. If your opponent touches the bomb when it is in this state it will blow up, if the bomb touches your opponents shield in this state the bomb will jump up vertically. Get this; you can do something I call Reverse Slope Bombing by using the Invincibomb Drop. Just Pull out a Bomb, Face the opposite direction (away from the slope), SH and Invincibomb on the way up. The only problem is you can’t Dair straight away to make it jump because your still airdodging by the time you touch the ground so you might like to try a Full Hop. Now, there is more to Slope Bombing then meets the eye. For example, I have only told you what happens to the Bomb if you Dair on the higher side of the Bomb (it Jumps). Well, if you Dair on the lower side of the Bomb, nothing happens, the Bomb remains ‘active’ and if you Dair on top of the Bomb, it explodes. So how is this helpful or in any way useful? Well, these other effects of Slope Bombing come in handy when you have two Bombs active, I’ll explain. But first of all, the quickest way to get two Bombs sliding down the slope at the same time is, you Pull out a Bomb, Full Hop, Z-drop the Bomb on your way up, Pull out another Bomb then Z-drop it on the way down. You now have two ‘Slope Bombs’. Now what you can do with the two Bombs is you can either leave them both as mines, Dair behind both of them to make them both Jump after you, Dair between them to make the lower Bomb Jump after you and have the higher Bomb stay behind as a mine or you can Dair on top of the higher Bomb to make the lower Bomb Jump down and make you not slide after it because of the explosion. But yeah, it’s just something to keep in mind.
Stages: This AT can be used on any Stage that has a slope. That said, I’ll only list the Stages that this is easiest to perform on (steeper slopes).
Delfino Plaza, Mario Circuit, Pirate Ship, Yoshi’s Island (Brawl), Pokemon Stadium 2, Spear Pillar, Distant Planet, New Pork City, Summit, Green Hill Zone, Temple, Yoshi’s Island (Melee), Corneria, Rainbow Ride, Brinstar and Pokemon Stadium.
Usefulness: 6/10
Credit: Fox Is Openly Deceptive
C4
There are two ways to do this, so there are two "How to Perform"s.
How to Perform 1: Stand underneath a go throughable platform (Like on Battlefield), Pull out a bomb, full hop then Z-drop just as your jumping through the platform.
Effect: Toon will jump up and land on the platform, but as he is doing this, he will Z-drop a bomb safely on the platform.
Note: This is a good alternative to just Z-dropping. (Can also be done with an Invincibomb Drop).
Stages: Will work on any Stage that has a go through able platform. So every Stage except…
Final Destination, Mushroomy Kingdom, Bridge of Eldin, Mario Bros, Green Hill Zone, Yoshi’s Island Melee and Corneria.
Usefulness: 3/10
How to Perform 2: Stand on top of a go throughable platform, Pull out a bomb, Hit down to pass through the platform (quickly return the Joystick back to neutral) and Z-drop the bomb as your going through.
Effect: Toon will pass through the platform and he will leave behind a bomb sitting on the platform.
Note: This is harder then the first way to C4. You can use the two, one after the other, to leave two bombs on the platform above you. (Can also be done with the Invincibomb Drop).
Stages: Same as above.
Usefulness: 3/10
Platform Bombing
How to Perform: Similar to Slope Bombing only without the slope! Pull out a Bomb, Jump through a go throughable platform and Z-drop the Bomb on it on the way Up (think C4) then Instantly use Dair.
Effect: Toon will Jump through the platform, Z-drop the bomb on it, instantly use Dair next to the Bomb and the Bomb will Jump sideways.
Note: This is harder then it sounds. It’s all in the timing of the Z-drop. Drop it too early and it will land on the platform perfectly still. Drop it a little later and it will bounce with a little bit of “white aura”. Drop it slightly later still and the Bomb will bounce twice with even more “white aura”. Any later and it will explode. In order for this to work properly and the Bomb to Jump, you need the two bounces and an instant Dair. Now how is this useful? Well normally if you Z-drop a Bomb on a platform and make it slide off with Dair, even if it touches the opponent, it won’t blow up. But by Platform Bombing, the Bomb will Jump off and it will blow up when it touches the opponent.
Stages: All. That’s right! This will work on every Stage, even Final Destination. But Final Destination doesn’t have any go throughable platforms? So you use the stage itself! How do you do this? Pull out a Bomb, Jump Backwards off stage, Double Jump Back on stage, Z-drop the Bomb on your way up so the Bomb lands on the edge then Instantly use Dair. I wouldn’t have told you this if I hadn’t of done it myself. I can’t stress how hard it is. Another way to do this would be, Pull out a Bomb, Jump off the edge and hang on to the ledge, Hit away from the ledge, Double Jump Back on stage, Z-drop the Bomb on your way up so the Bomb lands on the edge then Instantly use Dair.
Usefulness: 2/10
Credit: Fox Is Openly Deceptive
The Bouncy Bomb
How to Perform: First of all you need to be on a stage that has the screen moving up and the stage moving down. Pull out a Bomb, Jump through a go through able platform and Z-drop the Bomb just as you over the platform your jumping through (think C4).
Effect: Toon will jump through the platform, drop a Bomb which will land on the platform and jump around on the spot with the same white aura as Slope Bombing.
Note: When the Bomb is bouncing around on the spot, the Bomb is active. This means that if an opponent touches it, it will explode on them. Also if you use Dair next to the Bouncy Bomb, it will jump sideways just like Slope Bombing. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Unfortunately this will only work on two stages, Rumble Falls and Rainbow Ride. On Rumble Falls because the ‘speed’ of the stage is always changing, it can sometimes be hard to do the Bouncy Bomb. The easiest time to do it is when the stage is moving at a medium pace (like right at the start). On Rainbow Ride it can only be done on the left side of the ‘circuit’ when the screen is moving up and the stage is moving down.
Usefulness: 5/10
Credit: For the Discovery of this move, TLMSheikant. For further testing and discoveries, Fox Is Openly Deceptive.
Tree Bombing
How to Perform: Go on to Onett, Pull out a Bomb, Then C4 on one of the branches (Jump through the branch and Z-drop just over it).
Effect: The Bomb will start Bouncing up and down on the Branch because the branch will be shaking up and down hitting it.
Note: While the Bomb is in this state, it is active, just like Slope Bombing and the Bouncy Bomb. This means that if an opponent touches it, it will explode and if you Dair next to it, it will jump sideways. This can also be done with the Invincibomb drop instead of the Z-drop.
Stages: Onett.
Usefulness: 5/10
B.4.00
JC Throw
Toon’s answer to glide tossing
How to Perform: Pull out a bomb, run in one direction, Jump then instantly hit the C-stick up, left or right (will also work with down, but you will get hurt, so what’s the point).
Effect: Toon will run then slide and throw the bomb.
Note: JC simply stands for Jump Cancel. This is the most commonly accepted way to slide and throw the bomb, it is also the easiest.
Stages: All
Usefulness: 9/10
Sliding Throw
How to Perform: Pull out a bomb, Run in one direction, pivot then hit A just as you’re heading in the other direction. To do the Reverse Sliding Throw, simply hit backward then A instead of just A when you start heading the other way.
Effect: Toon will slide further then the JC throw and throw the bomb.
Note: This is basically the Pivot Slide with a Bomb. This way is much harder to get the timing down but once you’ve got it, it’s more effective.
Stages: All
Usefulness: 4/10
Credit: Fox Is Openly Deceptive
Bomb Slide Up Throw Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick down then Instantly use Up-smash.
Effect: Toon will Pull out a Bomb, Run in one direction, Slide slightly Forwards, Throw the Bomb Forwards during the slide then raise his arm as if he were throwing the Bomb upwards.
Note: This is the same controls as the DACUS (Dash Attack Cancelled Up-smash) the only difference is you are holding a Bomb. Imagine that you are doing the DACUS, well for this to work, you need to make sure you don’t charge the Up-smash.
Stages: All
Usefulness: 1/10
Bomb Slide Reverse Fake Out
How to Perform: Pull out a Bomb, Run in one direction, Hit the C-stick Down, Instantly Hit Diagonally Backwards Up-smash then Instantly move the Joystick to Backwards.
Effect: Toon will Run in one direction, Throw the Bomb Forwards, do a Fake Throw Backwards then slide slightly Backwards. (He turns around, so you will slide slightly Backwards in the original direction you started running in.)
Note: This looks really trippy, it’s also pretty hard. This could possibly be used to set you up for a string of Bairs. Just like the Up Throw Fake Out, you don’t want to ‘charge’ it if you want this to work.
Stages: All
Usefulness: 1/10