Does c.hk, s/c.hp, hp lunge punch, s/c.hp, hp lunge punch, in corner now no matter what, qcb+p repeated do more damage than the standard shoulder + palm version? It’ll get you to corner faster to do qcb+p, but I dunno if that is worth the damage sacrificed in getting you there…
Does anybody know how the timing at the end of the CC that Ken does mk launch super jump df lk whiff mk launch super jump lp forward hp. That is mad hard and i could use some help. I mean i have like 4 or 5 different starters but i just need that ending it’s so tight.
alright, for YUN. u do, dp.fp, s.strong kick, activate,s.fk, qcb+weak punch(over and over)then when theres a little left s.strong kick, dp+jab(then the metter runs out) s. strong kick, jump jab, strong punch.