Oops I’ve been lazy.
Sadly, a lot of Jack-X’s anti roll setups are very advanced.
The best, and easiest, force block set up this : ground pound, dash up, ground pound. This works against quick rises. The rest are specific. I feel like a scumbag but I recommend checking out the tech thread for force block setups. He has a bunch, but they all take some time to perfect. Once you know 2-3 you can be creative and make up your own.
Jack has a few good AA options. I’ll go over “go to’s”
Jump in: Medium AAA; siesmo, standing lp, jump mp, jump HK, turn punch, super, jab AAA, charge attack, cross art, lunacher, fierce AaA
Neutral Jump: Turn punch OR super; siesmo, fierce AAA, charge attack, cross art, launcher, jump mp
Jump Back, Turn punch or super,siesmo, charge attack
Now if you want to get technical, the ones after the semi colon work too. I like to keep my anti airs simple, so I just do this flow chart:
Jump=MP AAA+are they low on life? =Super
don’t know which anti air to use? = see above
Airborne move you don’t know how to anti air? = See above
anti Air Attack until they nerf that shit