A couple of Yun changes in USF4 from Japanese loctest

I really disagree with yun being very unexplored. I feel kazunoko has brought the character close to, if not at, his full potential. The only things I observe that changes in his play over many months is a maybe a new setup or two I haven’t seen him use before. It also seems like he has lost confidence in the yun v sagat match, he’s using seth against bonchan in topanga.

Apparantely Combofiend thought Yun doesn’t need invincibility on his hk. Also the 10+ damage on Yun his cr.mp and st.mp makes up for is nerfs, Right.
Combofiend seems to be of the opinion Yun is good enough and doesn’t need any changes whatsoever.

Yun seems to have a bazillion different setups of a knockdown…but if that equals to unexplored…

For those of you watching the stream today, I was the fraudulent Yun who got bopped by Mike Ross’ Sagat. I talked to Combo and played a bunch of games and he thinks Yun is about fine because the HK upkicks was a “resourceless escape that didn’t take a full punish,” which he felt meant no Yun player had to learn how to block. Also, the request was from specifically Asia according to him, so thanks based Kazunoko, god of all Yuns. We don’t have that reversal because he was too sick with it. Yun is mostly fine imo, and I think if they give him another small buff to compensate it’ll be fine. I think Yun is very strong still, but not braindead. Just me though.

I also think Yun is unexplored, but I’m also not very good so take that as you will.

I actually think FenTamu is a lot closer than Kazunoko in terms of unleashing Yun’s full potential, but again, because he doesn’t travel, you have to give the edge to Kaz due to today’s players and the importance of seeing people on streams.

And no, Yun as a character is still really under explored. Later this week, I am going to start putting up some of the Genei routes I have mentioned in the various threads. No one really took the time to explore Genei fully to maximize the damage with it which leads to inadequate pauses in Genei today. In addition to this, the set ups from the sweep ender are heavily unexplored. There are a lot of gross things you can do from it.

Also, there are lots of set ups that make characters have to block on wake up. I will also be putting some examples up of these.

These are are just two small examples. Ideally, what you want to do as a Yun player is to end up with a Genei stocked after round 1. That way, if you opponent makes a big mistake, that’s 500 damage and they are still in danger of stun from the next set up. At least that’s what I strive for when I get a touch.

" I talked to Combo and played a bunch of games and he thinks Yun is about fine because the HK upkicks was a “resourceless escape that didn’t take a full punish,”

lol and Gouki who can teleport in 2 different ways + invincible shoryuken CANCELABLE, it seems that this is not a problem for him…

Oh god I’m going to go fucking insane on Capcom. Already made a twitter account and I will bomb them every day with tweets until they announce the reverse of the nerfs and possible buffs. Did you guys hear combofiend say the damage? Lmao that combo did about 20 more damage than before 18 if it scales with command grab. holy shit I am so mad.

I’m sure at this point they’ll add:
“Yun’s Aerial target combo was only hitting a handful of characters, this has been corrected that it whiffs on all of the cast now.”
“Oh and genei jin had another 1 second removed.”
“Also, a lot of players wanted improved dive kick recovery, so we’ve added another 1 frame of recovery.”
“Incase you didn’t get this, Fuck you Yun players. Fuck you.”

i PROMISE YOU I WILL GET THEM TO REVERT THESE CHANGES. TWITTER CAN MAKE SHIT CHANGE. IF NOT GG YUN.

I’m pretty sure capcom is well aware that everyone including non-Yun players are against the nerf.

Apparantely not because they still nerfed him lol.

Well the nerfs had to exist in the first place for people to be against them. We’ll see what they do in the next test version. If hk kicks nerf was reverted and dive kick recovery frames were buffed I’d be happy. Also, does anyone else find the change list for yun look a bit short compared to all the other characters, could there be any morechanges that haven’t yet been documented?

Well like Ryu people thought Yun was almost perfect the way he was. However before that Ayano had mentioned yun being one of the characters that needed quite a bit of changes(buffs).

i would understand the HK srk nerf to prevent further pressing from ex lunge punch, but then, what good is ex lunge at -1.
It was a way to get it, not being at advantage, thus only option to prevent other from mashing 3 frame move or throw was srk.

So now, to get it, and prevent opponent mashing, it cost 2 bars.

at least, i’d would like to be at +0 on ex lunge, if HK SRK is no more usefull except in close combo (because it doesn’t work on crouching or far combos using 3 lights.

same, the dive kick recovery should be shortened.

yeps, otherwise, a meterless yun with a blocked dive kick or ex lunge, is just free to grab

Based on reliable resource. Yun dive kick has no change in fact, everything remains the same except mp +10dmg and hk upkick actually still has invincibility but only against low attacks

Actually, does Yun not benefit from delayed wake up? For sure he woul potentially “loose” some set ups after f.throw, or at least make 'em whiff while still staying safe. His cr.hk is rarily used, maybe after some GJ combos, but the GJ reset enders can still provide advantegous situations. On the other hand he gains a defensive option on his hard KD, which may lead to less situations where Yun as to guess (HK upkick invinc. nerf) and the range of his b.dash seems sufficient to escape some pressure situations. Furthermore I feel Yun’s pressure mostly evolves around the soft KD after MK upkicks and lunge punch, similar like cammy.

First I was a bit disapointed in Yun’s changes, but I still feel he will do fine in most match ups. For some match ups like the grapplers, Yun just have to have a solid counter pick…

That’s what I’ve been saying for the most part. You can alter your set ups easily to taylor to the DWU.

Hopefully what Kaiser just said is true at least.

Apparently those who got nerfs should expect future buffs as well… So yun should be in that category hopefully lol

If they’re going to nerf upkicks… make them travel less distance, not take invincibility away.

I am not a good Yun player though for the sake of discussion i will share my ideas about Yun:

I remember that Combofiend or somebody of that high caliber mentioned that they want to achieve a state where every character has a certain feature they excel at.
The inv nerf probably kicked in partly because of this reason and i must say i am okay with it.Yun is supposed to be a rushdown character so having such a safe and meterless move was a privilege.

However giving him more dmg won’t solve anything at all in my opinion.
If we go with what Combifiend envisioned then Yun should receive other kind of buffs not number buffs.Though in high level matches medium punches are probably used the most but if the buff goes through then they will be obscene and brainless.

Also it looks to me they want to force us to use EX moves more regularly to decrease the pressure a little by not having access to Genei Jin most of the time.

So in regard of that here are some buffs that might work better than a +10 dmg:

The first area i would buff is Zenpo Tenshin.The** EX **one only .
First change would be giving back the throw-invicibility.This would bring back his rushdown side into the play,encouraging using the EX version for mixups and such.
The other change that might work on it is Yun lands closer to the opponent after an EX ZT.This would allow for more combos and mixups again for EX meter.How close you ask?So close that cl.mk would hit after it.
The two changes above may go in hand or separately if the second part would be too much.

Other change that i would like to see is improved hitbox on Dakai to stuff crossups more effectively if used in that case.

Yet anothe change that would be welcomed from my viewpoint is faster Senpuukyaku,f+mk overhead move.It’s very easy to react to it.Just a little less startup frames would do a lot.

Last change that could work is less frame on feint Kobokushi.

These are the changes i could see instead the +10 dmg on cr.mp and st.mp.Of course giving him all of these buff above would probably make him too strong so the chances are one or two of them could make in.

If we really want to go wild then:
Decreased inv frames from 1-7f to 1-5f on MK Nishou Kyaku.
Remove the inv from HK NK as originally.
Increase inv frames from 1-5f to 1-8f on EX Nishou Kyaku.So it won’t be stuffed by a lot of things.
Though this is my rambling.Don’t pay too much attention to it.

Again i consider myself a bad Yun player so i possibly doesn’t understand the character fully.
Also i agree that Yun is unexplored especially his Genei Jin.

“buff is Zenpo Tenshin.The EX one only .
First change would be giving back the throw-invicibility.This would bring back his rushdown side into the play,encouraging using the EX version for mixups and such.
The other change that might work on it is Yun lands closer to the opponent after an EX ZT.This would allow for more combos and mixups again for EX meter.How close you ask?So close that cl.mk would hit after it.
The two changes above may go in hand or separately if the second part would be too much.”

Yun’s command grab could get abit less start as well 2 frames less each on each version. His overhead is 20 frames making a meaty could get him a combo so I guess making it 15-17 frames start up could be a bit much but won’t be broken XD. He can never have throw-invicibility on Zenpo Tenshin it would shutdown grab characters tick throws and can make a divekick of -2to+3 on block too advantages as well as frame traps.

@kimre

ahem, please, no nerf of invinc to his main, most reliable anti air lk upkicks, why would you want that?

i have a different opinion about pretty much everything, but ok, i am also not the best player…