A couple of Yun changes in USF4 from Japanese loctest

Couldn’t we have just left him the same…

Very laughable

Yes. Either reduce the 2 extra landing frames on his dive kicks and/or make his health 950. Only then is the dp nerf justified.

Can foresee what happens to yun if vs juri, dudley, makoto, abel, viper, sakura, rufus, hakan, cammy, ibuki and maybe others that I had left out.Can only block n block

There are no high profile Yun players in the US because your top players mostly just tier whore or play Rufus.

Poongko plays Yun, as does GamerBee. Like most characters, the best players aren’t in the US and never go there - there are plenty of dangerous Yuns in Japan.

r

So when did Julio and Hsien Chang become “mediocre” American Yun’s? Common guys Yun isn’t played as much as before because he’s not the go to easy character.

Off topic aside, there are a couple matchups that will become incredibly hard due to this nerf…I’m looking into Juri and Makoto now…or going back to Sagat.

I’ll probably stick with Yun to be honest.

I have a question though, does anyone know how many frames getting up is delayed by chance? I really don’t think this is a nerf for those with a manual dive kick. Depending on how long it takes them to wake up, you can really make universal setups to still deal with reversals and the like just as you could before I feel like. However, those with demon flip kicks or those who need to do safe jumps/ambiguous jump ins will feel this nerf the most.

Also, the HK dp is the Kazunoko nerf by far as he uses this move the most out of all the Yuns haha. I usually call situations where he’ll just throw it out KazuYOLO situations. But the thing about this nerf isn’t is it isn’t really as severe as it looks. What this nerf does is make it be used as a combo ender as it should, and make Yuns have to do a bit more to open people up in situations than just KazuYOLO. I guess Capcom thought that was too easy to reward Yun like that. So now, to get rewarded, you have to burn an EX.

This also takes away from the frequency for the amount of opportunities for Yun to get Genei, but then they added 10 damage to cr. mp and far st. mp (close st. mp was already 60, unless they bumped that up to 70), so you get close to the damage totals meterless and 1 meter in AE for opening up your opponent in smarter ways than just EX lunge, KAZUYOLO DP.

So pretty much to sum up what I’m saying is that these nerfs were Capcom’s way of Yuns all over to “smarten up” in a sense. Also, keep in mind there are more test sites coming, so these can be rolled back, or even things could be buffed. So, you never know. The best we can do is to get players out to the sites and get the feedback in, and hope it gets considered I guess.

I’m sticking with him too if anything my blocking will improve a lot haha

lol cooscoos, I really admire your dedication towards Yun.
Are you on Xbox Live? If so, look up vegita30 or thirtyfourec and play them without doing heavy dragon kick to get out of pressure.
Those two are Dudley players and they will make you understand why the nerf is such a big deal

I actually only play offline now to be honest. In my area, I got lucky and we have a lot of competant fighters. I probably should play online a bit haha.

Again, I think this is Capcom’s way of saying block. Yes, Dudley’s pressure is extremely scary because he gets good damage and stun from the high and low stuff. However, the only time as a Yun player you’d be in a pressure situation with Dudley is if you get careless I feel like which online it is super easy to get careless most of the time.

Maybe that’s just me though. I will say that I see this character a lot differently than the majority of people too so that could be it.

Also keep in mind that delayed get up will at least ease some problem situations too on wakeup.

+10 for high n low mp isn’t a big deal as I can deal higher damage during a focus crumple without any normals.
Try mp shoulder to hp lunge punch, it’s damage is close to max damage which is cr mp x3 and st mp to mk upkick

Cl st mk launcher to lp shoulder follow by hp lunge only works on certain characters and the timing for some is different so it isnt that useful during a crumpled situation

Edit: the second i though of not dashing after a lvl 3 focus i found the answer:

Lvl 3 Focus, No Dash, mp shoulder, hp lunge

Just incase anyone had issues like my noob yun ass did

^it’s easier to lv3 focus double dash into medium shoulder then heavy lunge.
this setup works consistently on every characters with the exception of fei and cody.

I pointed this setup out during the capcom feedback to have them buff heavy shoulder, since its very useless.

on topic: I’m still very upset about the dragon kick nerf lol

Sorry if I offended anyone with my “No high profile US Yuns” comment. I’m a little new to the scene since moving to LA so all I know really is tourney streams, and the only Yuns I see consistently doing well/top 8ing are the ones I mentioned. I probably am just looking in the wrong places, so I’m sorry about that. My bad. I still feel the upkick nerf is unjustified, especially since Yun is so risky to begin with imo. Even Oni got FADC now, leaving Yun as one of the only characters with a dragon punch that can’t be made safe, and now it costs him a bar. Maybe his offensive options are so strong it shouldn’t really make an impact, and I’m just bad. In any case still planning to grind at Super.

Tbh there’s only three strong Yun in America that places well in tournaments. The only reason why we aren’t well known is because all three of us are spread out across the country and we don’t travel. I’d say evo is where you would find me, hsien, and julio in the same tournament. This year hsien and I placed 33rd and the only Yun above us was kazunoko at 13th.

Sorry for being off topic. I just wanted to point that out.

I think the MP/cr.MP buff is good, because he can put those buttons into any combo. I don’t think the Tenshin nerf is a big deal because people aren’t using the ex kara tech. This basically forces Yun players to learn that, but his pressure game will be great once people do, because even minus that tiny bit of distance it’ll still be really far for this type of character.

The HK kicks nerf is harsh.

I think the biggest nerf to Yun is that all of his good matchups are getting buffed and the changes in Ultra don’t help him much since he only has one Ultra. This character has been mostly a counterpick outside of Kazunoko. No disrespect to other Yun players, but he’s the only person who consistently is a threat to actually win or get top 4. It’s not that other Yuns stink, but he does not have the same kind of representation as legit good characters in this game.

He’ll still be overall the same, but it’ll require even more momentum to win with him, which is why it’ll be hard to main him. As a secondary, he’ll work the same but as a main you’ll always be two bad decisions away from going into losers since he has no health or safe options for attack.

im a new yun player but as far as i can tell from practical setups the normal tenshin nerf is meaningless while the ex tenshin one may/or may not be an issue.

normal teshin can be used meaty (no change) and outside of meaty it requires a read due to the 10 frames of start up.

but ex tenshin may lose some sick setups.
cr mp, cr mp on block or hit can be kara tenshined [on hit its a 2 frame gap on block its a 6 frame gap]

cr lp, st lp, st lp can be kara tenshined [2 frame gap but op block its a 5 frame gap

While that tech isnt used right now, im sure it will be adopted later similar to how unblockables used to be “soo hard to time” now everyone is doing them. its not to hard to do with practice

However…

Fuck the hk upkicks nerf :stuck_out_tongue:

You have to watch how you take the nerfs and buffs from character to character in this phase of testing. A common problem with this phase is that a lot of people in today’s competitive circles is that people overreact to quickly to the changes such that they when the change is a negative one, instead of finding another way to do things, they just write the character off.

Also keep in mind that Yun himself is VERY unexplored. He hasn’t been in the SF4 series for very long, and the people who do play him to this day, including myself, still use the same stuff from vanilla AE(I mean why wouldn’t you think differently? It’s still effective). Granted, new tech has been created, but no one has really explored him fully.

We also have to look out for eye test judgements too. There are a good bit of Yuns all over the world. Just because a few place high doesn’t mean that there aren’t many good Yuns who are just as capable. You have to realize that there are many factors that go into tournaments of that caliber. At this point, I feel like so many people are really good at this game now that it is rough to get that high. It says a lot about the players more than the character in a good bit of times.

That said, I wish FenTamu would/could travel. He has gotten gross as of late now that he doesn’t troll as much.

Question too, how does the hitstop change affect Yun’s dive kicks? I realize is a new shift in the discussion, but I want to understand it better.