So I contacted Pherai about a year ago because I was sick of being a try hard Gouki scrub, at best. In the PM conversation I asked a few different types of questions but especially on matchup specific knowledge/tips. Since then with the help of this conversation and a bunch of other factors I’ve upped my game and graduated to not so bad :woot:
Below is the first set of questions I asked with answers underneath. Some of it is pretty basic but there are a few tasty nuggets of info in there. Does anyone have interest in seeing more of this helpful tome?
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[INDENT=1]If you have the time to set it up, a meaty air fireball should be a good wakeup srk deterrent. In general I’d say when you’re first starting a match against someone you haven’t played before, don’t start out with meaty attacks, or anything that puts you at risk for wakeup srk, and try to get that maximum punish if they throw one out.[/INDENT]
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[INDENT=1]Even tho Gouki in general is supposed to attack, if someone is playing jungle (doing risky things like random srk’s), even Gouki players need to turtle.[/INDENT]
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[INDENT=1]Also worth learning is some ambiguous cross ups vs Ken as they make doing wakeup shoryu more difficult. In the Gouki match vids thread that guy just started, theres a couple good ones in the Kuroda vs Ino match.[/INDENT]
[INDENT=1]Ya I like being in Dudleys face. I think the most favorable range for Gouki in this match is just inside the range of Duds fp. As far as being point blank, well, that can be either really good (you just knocked him down in the corner) or really bad (he just knocked you down in the corner). Dudley has good normals, but as far as footsies go, Gouki is stronger. Dudleys go to moves here are gonna be his fp, c.mp, and rh. A good Dud is buffering either super or ex mgb after mp and rh, so careful dashing in. Look for getting your sweep in or connecting low mk into lk tatsu and get his ass to the corner.[/INDENT]
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[INDENT=1]one random fact - even when dud is crouching he gets hit by lk tatsu[/INDENT]
[INDENT=1]vs geneijin just block it out. If you have a sense for when they are going for command grab, you can demon flip out, but its risky. sadly, when a yun activates, as a gouki player, you kind of have to accept youre going to eat some damage.[/INDENT]
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[INDENT=1]however, if yun activates from full screen or near full screen, you can actually avoid geneijin pretty well altogether. remember goukis fireball knocks down (unlike ryu and ken). yuns who activate from far away like to close the gap with dash punch, but if they get hit mid way through by a fireball, iirc they will get knocked down (and the geneijin meter just slips away lol).[/INDENT]
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[INDENT=1]in this match, id say start getting familiar with how you can use jump tatsu and land at a safe distance from yun. yuns jump a lot, and 1 jump tatsumaki against a yun can turn into a nearly 50% combo costing you no meter. ideally, assuming you dont hit yun, you want to land outside yuns low mk range, so the worst he can do is dash punch, but even better if you are outside jab dash punch range.[/INDENT]
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[INDENT=1]in general, I don’t think it benefits you much to try to play footsies vs yun. yun will just jump and divekick, so fight him in the air. I like a demon flip assault from time to time too. Yun doesnt have an srk, so his best answer is to try to walk under them, but that is pretty easy to prevent. anyway thats a lot i hope i didnt overwhelm you. i play gouki v yun a lot lol[/INDENT]
[INDENT=1]Just be wary of his air fireball. Urien gets a bigger damage combo from hitting someone with an air fireball than he does hitting someone with low fp. other than that tho, urien doesnt have such a good anti air game. you can kinda bully urien with gouki lol[/INDENT]
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[INDENT=2]hahaha. tatsumaki spam is the gouki scrubs crutch. that doesnt mean it isn’t an essential part of goukis game tho. your opponent should know its part of your arsenal. you just need to be able to beat when you realize they can and will punish tatsumaki spam. I play against a lot of guys who can punish a blocked tatsumaki really hard (vinny, pyrolee, 5 star), but if I use it correctly, it throws off their game because they aren’t expecting it. its a great tool for a knockdown or pushing someone to the corner, but it has some huge risk with it.[/INDENT]
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[INDENT=2]also, id say against characters like urien who pretty much have no answer, unless youre playing in tournament, I like to try to win without just spamming tatsumaki. you can probably beat 99% of american urien players just doing mk and rh tatsumaki over and over, but its bad news when you finally play someone who can red parry and you find out you dont know anything about the urien matchup besides tatsumaki spam.[/INDENT]
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