Dont get me wrong these few set-ups work…im just wondering if theres more
1.wake-up(can do it)
2.empty jump(can do it)
3.standing(one time =x)
4.kara (pffffffffftttttt)
5.Uoh(few times)
Is there any others Since this thread.
Whiff 360
"sneaky"
parried clap
use the animation to buffer the first 360 and release the other as you will, partitioned or not
canceling the animation fast enough is a little tricky, think as doing reversals
whiff lariat/defended lariat - gigas
whiff short meat squasher - gigas (j+hk, c+mp, strong/fierce clap gives perfect distance to whiff and cancel to gigas)
whiff throw - gigas (PERFECT for missed/guarded shoryuken and similar)
whiff uoh - gigas
using partitioned gigas, there is a very nice enemy reset setup in the corner
Ultra throw - j+hk/j+mk/j+mp (first 360) - walk a little - gigas
Ultra throw - s+mp/s+lk/c+mp(first 360) - walk a little - gigas
Ultra throw - body splash(jump d+hp) - whiff jab palm or c+lk - immediately gigas
for not giving in too much, after reset, you can mix with double/triple palm combo, backbreaker or meat squasher/dash - moonsault press
you can whiff any attack into gigas. you just have to know how to use it and when to. tick gigas works rpetty well in corner. fp clap walk up gigas. it will work. trust.
Sometimes I tick them while in the air, and start the motion for a walk-forward gigas (start up, roll 270 to forward, then forward back to up) land, wait a split second and judge if he’s gonna jump, expecting a 360. If they don’t jump, activate. The 1 second you get should be enough to judge. Used best against defensive players.