Hello all my Hawk brethren! I have very important news!
Currently, I’m working on a T.Hawk Guide for www.gamefaqs.com. The reason is because there seems to be a huge lack of an in depth guide for Hawk players to refer too around the web (and because I want to write on guide on him because he’s awesome).
Input is greatly appreciated and all who do so will be credited. Specifically, I’m looking for other people’s strategies on T.Hawk’s match-ups. Any character will be fine. Also, input on other good information and goodies will work as well!
I would prefer that you message me anything that you would like to be put into the guide or you could post it here if you want. Please note that any information that you would like to give me must be legible and detailed.
Ill do any matchup you dont feel like doing Jiggly. Really, the only objection I have is doing Guile because all I’d say is get a lucky knockdown and make sure you can safe jump.
The only character I use St.Forward against is Vega. Short doesn’t reach him. If you use short, its four hits and more stun. At least from my expierence.
Well if you get a cross up and then go for low jab tick set up but your low jab lands there are a few combos from low or standing jab to DP that you can land.
Same thing with safe jumping someone with a jab tick set up. If you jumping jab someone and they try to reverse or just block low because they really want that charge you could just combo from your jumping jab into DP (or throw a low jab into DP) instead of trying to tick throw them from hit stun.
Now that R.Hawk’s splash is O.Hawk’s is there a reason to cross up with jumping forward anymore?
With Dictator you can mix up cross up forward or roundhouse and at correct distances they hit on different sides of the opponent for a truly vicious mixup. Is there a distance where Hawk’s splash and jumping forward hit on different sides during a crossup? Or should splash be used every time?
I really think you should check out my FAQ. I’m in the process of updating it further to specify which parts of certain combos whiff on whom, but I can assure you that the few combos (which can also be improvised into tick setups) I have listed for T. Hawk are pretty solid. After a cross-up splash, you generally have three guaranteed options that lead to big damage:
Close standing jab/short. From these moves, cancelling into a Fierce Thunderstrike will give you a dizzy against anybody, provided that you hit with the splash, of course. If the splash didn’t hit, well…obviously, you can easily tick into the Mexican Typhoon (or the Double Typhoon) and give your opponent little time to react.
1-3 crouching jabs. If your splash hits, go on ahead and hit them with three jabs and then tick into the Mexican Typhoon for a pseudo Touch of Death combo. If they’re blocking, go on ahead and randomly choose which jab to tick into the Mexican Typhoon from for a knockdown and some damage.
Close forward. If your cross-up splash hits, this move hits, and you cancel it into a Fierce Thunderstrike that hits twice…you have yourself a bonafide ToD here! It may whiff on smaller characters (which is the part I’m going to confirm), but the whole combo may also hit only three times on others (and may or may not give you a dizzy). But, against the people that this fully connects on…there’s only one word for this combo…PAIN! But hey…you could also tick into a Mexican Typhoon or even a Double Typhoon and really bring the pain…whether the splash hits or not. Of course, you might spontaneously hear M.C. Hammer’s “Please Hammer Don’t Hurt 'Em” blare out from somewhere, so that’s up to you.
Wow…I can’t believe I forgot about that. I’m slippin’ y’all.
On bigger characters, you can actually do three crouching jabs before standing up and doing the neutral standing jab XX Jab Thunderstrike. Careful about making sure you do the neutral standing jab because f+jab will miss if you try to do the motion for the Thunderstrike too early.
The most damaging true combo I’ve ever done with T. Hawk is crossup splash, crouching forward, neutral standing jab XX Fierce Thunderstrike. It will miss on smaller characters but woe to the characters who get hit by this 'cause it’s easily a ToD. That crouching forward, neutral standing jab link isn’t too hard, either. You can even tick into the Mexican Typhoon or Double Typhoon off of it…but it can only be linked as crouching forward is not cancellable. But hey…if you have the timing to link to standing jab…you can link either of those throws.
I don’t know where I got Thunderstrike from. Might have been the SNES SSF2 instruction booklet.
Anyway…so is it Mexican Typhoon or Storm Hammer? If it’s the latter, then somebody really should do a combo video using “Please Hammer Don’t Hurt 'Em”.