Post things you would like to see added or changed in 3SOE
Music Settings where you can choose between arcade, arranged or remixed music for the stages
Jukebox to listen to all music
Set any song for main menu Moving On in Jukebox or during staff roll
Some way to play Q’s Theme on a stage
Old HUD option
Old Character Select Art in the bubbles or just the old character select screen
Hide the dynamic challenges thing on the borders
Different borders including a “None/Black” choice
i’d like the option to have the remixed tracks or the originals be randomly selected upon using a stage.
Id like a custom match for ranked mode
a way to get out of arcade mode during the select character screen
parry the ball mini game selectable like the car smasher in sf4 (parry the ball is actually a lot of fun…)
Jukebox, like you said.
Second Impact/NG stages and music
Select character colors the same way sf4 does it
Parry trainer. a game mode that actually shows you the exact timing
Input display in training mode
Link YouTube channels on 360 (I KNOW you can do it, so don’t lie to us).
Better training mode.
Custom match for matchmaking.
Some sort of matchmaking search that allows you to DO something while you wait.
Ability to rename player match rooms.
Hide challenges.
Numerical ping display.
A training mode with a slew of new features and not just one or 2 new ones. Can’t play against another player in training which is ridiculous.
The ability to choose the amount of people you want to have in your lobby and the ability to have 2 player rematch rooms.
Separate volume settings for music and sound effects like the original ports.
BGM test that allows you to hear all the mixes for all the songs like the original ports.
Not having to switch between using arcade colors or 2I/console colors
Fix the super bar sizes so they are the same as in the arcade. Why say arcade perfect but screw with important things like the exact sizes of the meters visually? That’s not perfect.
Give us the ability to use the original HUD when playing.
BLUE AEGIS. Not arcade perfect without BLUE.
If this is GGPO why can’t we see PING NUMBERS? HD Remix supposedly doesn’t use the same technology and that still had PINGS. Color shit is vague.
A noise played when you get matched up on ranked
A way to filter based on region
Better trials that actually teach useful combos or setups, none of that combo video style combos
-original soundtrack selectable
-reduce the pre-match countdown from 5 seconds to 2 or 3
-remove stage selection from ranked and have the stage match one of the characters (saves time and i really hate randomized stages in 3S, sorry)
-blue aegis for 2P urien
-improved dummy recording and stun disabling in training mode
Significantly better replay search features. Right now searching through replays that have been uploaded is a bitch. Takes way too long to go down the list of replays when you’re just looking for some replays of a specific character and it just keeps growing. The biggest problem is that starts by listing the oldest available replays of that character and then it goes onto newer replays from there. Not fun.
-The ability to play music from your xmb music files during gameplay (like the SSFIV series)
-Show winstreaks during online battles.
-Define what classifies as a green bar (sp?) connection cuz the best I ever got was a yellow (tested with a friend and we were only across the street from each other).
-The ability to change settings on multiplayer type rooms. (Pro Tournament mode change from 2/3 to 3/5)
All the suggestions in here cover pretty much what I’d want, but I guess I’d reiterate it: 1)Graphics and sound disparities, blue Aegis for 2p Urien, arcade colour schemes for Hugo and Poison/Roxy, as well as his additional taunts where he poses with Poison, identical sound effects for arcade x copied Twelve’s voice, fixed issues with sound effects or bgm not playing at random and original hud and character art in portraits and character select screen, (lots of people have noticed life bars and super meter sizes aren’t the same, simple solution, give us the EXACT same HUD from the old CPS3 game.) 2)Training mode, a standard record function similar to what is available in MVC3, input display not only for training mode but for replays as well.
Ghetto semi-solution: go to parry training mode and turn on auto-parry. I couldn’t figure out what the hell that was even for at first, but it’s actually helpful for figuring timings out.
On that note: I would like an option to disable auto-parry (or enable auto-blocking) for Player 1 while recording in parry training.
Do you suppose there’s a shot in hell that any of this is going to happen, or is this just a complaint thread? I mean, something like input display is fairly simple and would obviously be wanted by players, so I’d think they’d have put it in already if they cared, and it’s not like it would make good DLC. If it was out-of-budget for the original $15 I’m not optimistic that they’ll patch it in for free.
How many of these small problems were present in the DC port? Like Twelve’s XCOPY voice for example?
I forgot more scanline filters. Personally I don’t like the smooth or the crisp filters, the game looks like a blurry mess on my PC monitor. I would use scanlines if it didnt feel so much like I was wearing 3D glasses whilst in a fish tank.