3S version changes (JPN vs USA Version... or ...Arcade vs Console)

Just curious as to what changes were made throughout the releases, versions.

Everybody is aware of the obvious.

Arcade version A (unblockables) vs Arcade version B (no unblockables)
[and of course, Dreamcast version being a port of version B]

I was more interested in the little known or little talked about details. Example:

TWELVE: Misspelled on the vs screen. I remember seeing it in a vid, but I don’t remember if this was a console vid, arcade vid, or JAP/ENG. And I never bothered to look when I actually did have arcade access to 3S myself. Was this JPN Vers only? Both Arcade Vers’, JPN and ENG ? Did it get ported to the console as well? Yeah, I could easily dig up my 3S copy and check myself… but it’s 5:40 AM, and I don’t feel like it. lol

URIEN: His loss by timeout pose. He grabs his midsection in agony, rocks back and forth, then blood comes out. (as shown here —> urientimeloss.gif) I remember reading somewhere that the blood was removed. But I don’t remember where it was removed from. ENG Arcade? ENG Console? Console period? Anybody know?

GENEI JIN: Timing differences on console. (attacking from black screen) Is this due to frame rate? What causes the change in start up mechanics here? Is this DC only, or DC and PS?

Parrying: I’ve seen repeatedly that parry timing is a sightly different on console version. DC only? Or DC and PS? I think somebody used this in an argument as to one of the reasons why Pyrolee would refuse to play console.

Are there any other little differences?

Jive Out!

I have the JAP PS2 version, and Twelve’s name is spelt correctly in VS mode. Urien also has the blood in hit timeout loss pose as well.

I also play the USA Version A arcade SF3 (with Yang’s Magnetic Storm), and I don’t notice any difference in timing needed to connect close strong->F+HP after Genei-Jin startup or multi-hit parry timing. Maybe it’s just me, but is there actually a noticeable difference?

Censored Urien appears in non-Japanese version.
Japanese Arcade and console have blood.
Any timing (parrying, geneijin, anything really) is vastly different on DC, because DC version has input lag. That’s why 3s DC is treated as garbage in any competitive environment. PS2 and Xbox are much better in this regard.
DC also has different damage on some things and screwed up hitboxes (like Dudley’s LP MGB juggles not working properly)
Mispelled Twelve is arcade only.
2P Yang’s SA2 is named “I Electric Storm” in select screen in ENG language arcade version only (but he gets his regular SA2 during gameplay)

Arcade to PS2/Xbox:
console is slighty faster. Hard to notice by sight, but it can be felt into juggles or links that require very strict timing (you have to readjust a little bit) and hitconfirms that are slighlty harder to do as a result. Charge partition and buffering is also a bit harder on console (at least it feels like that for me)
Oro’s SA3 on console is better, the stones follow Oro’s moves faster and don’t lag behind like they happen to do on arcade sometimes, this make SA3 pressure stronger on console
Gouki’s f+MP overhead is unthrowable on arcade, but it’s throwable on console.
Arcade Yang has slowdowns sometimes when doing EX mantis slash, expecially on his stage. No slowdowns on console.

I’d like to point that on arcade version twelve’s name is mispelled when you select him as your rival (after winning a cpu fight), and NOT on the vs screen.
His name appears as TWELEVE

=)

The original old type arcade version also crashs if you play as Ken and finish Makoto with a neutral throw (knee’s). This was fixed in new type and obviously doesnt happen on the home ports as that would be dumb :wonder:

I’ve heard that the Xbox-version is slightly better than the PS2 one; is that true? Don’t know in which specific aspect, but I remember hearing it on Dr. Sub-Zeros Podcast, so it wasn’t any noobs who were talking (think it was Amir)…

I don’t agree with Hol Horse. I play Oro exclusively and I don’t notice any difference with Tengu Stones between PS2 and Arcade.

DC --> PS2: Oro EX SA2 vs Twelve SA2 glitch removed. No more 216-hit combos.

XBox 360: Massive slowdown when the screen scrolls up. http://akablo.noob.jp/file/sta360.wmv

They were just talking about the online play with Japanese players potentially I think. PS2 is the closest to Arcade as far as I know.

I don’t agree with Hol Horse on the lag input for DC. I heard before that the only lag is due to the nature of the Dreamcast controller’s trigger buttons.

well the Oro difference was definitely there, but that was tested on arcade 3S Euro zone and version B
perhaps the difference isn’t there in other arcade editions, you never know how capcom likes to fuck up stuff

what you heard is bs then. You have to do every single thing earlier on DC than on PS2/Xbox arcade. You have to parry earlier, you have to execute links eariler, you have to input reversals eariler… if that’s not input lag I dunno what you should call that shit then.
I didn’t make up the input lag at all; in fact I played 3s Dc BEFORE arcade 3s (the arcades here got 3s way too late lol) and I was already reading here on srk about input lag.
The first time I played the arcade version I noticed immediately that timings were different.
Input lag on DC is not an opinion, is a fact and there’s nothing to agree about.

Seriously? Cause I noticed that the PS2 version (15th anniversary) is considerably slower than the arcade version.

Btw hi, I’m new to the boards :slight_smile:

Alex doesn’t say JESUS in US Dreamcast version. :lol:

There’s a pretty obvious difference in the damage dealt in attacks between Arcade and PS2 versions. Things generally do more damage in the arcade version than on PS2. Takes a little bit longer to lose your health in the PS2 version.

^ Ha I was suprised no one mentioned that. Its like that can show a man crushing a another man and dropping him on his head and a barely clothed girl, yet they cant say “Jee-sus!” in the game?