3s: Team Makoto Dojo

Stop stealing my setups you bastid.

:lol: “sure guy”. BTW, how’s MY(!) Makoto doing up there in NYC?

Eh, getting rushed the fuck down by the twins.

:lol: Damned those twins. Just learn a shoto and call it a wrap, or get better with Alex. Either of which=problem solved.

Lmao word, makoto needs a fucking flaming dragon punch. Oh yah, i practiced alex hardcore last night, and i’m gonna use he makoto and necro from now on.

Elec snake…

…Mag storm

Makoto’s two best things to use against the twins:

-Dashing under dive kicks

-Jump away with Forward kick

okay, I have real problems connecting karakusa after a blocked s.strong. I did a meaty s.strong at minimum range and still wasn’t able to grab. Hrm, now that I think about it, I think they were still in block stun. Do you cancel the s.strong into karakusa or wait for it to retract then karakusa, or do you have to wait a tiny bit? hrm.

Also, if I was using s.strong as an anti-air, it gets parried, can I cancel it into abare? not sure if it’s fast enough. Also, s.strong as an anti-air is too good. If they parry it, cancel into strong dp or hayate. If they learn to parry twice, cancel into a karakusa. Too much fun with s.strong.

Excatly at what range do you decide to dash? Do you dash at the moment you see the twins jump? What can be done afterwards as a follow up? And I am assuming that you are using jump away forward when they dive? I wonder if s. strong can beat the dive kicks. What else is good against yun/yang?

Strong >> Karakusa is a Link.

You could cancel into Abare, but I prefer DP instead. If the Strong gets parried, no guarantees what could happen.

Strong does not beat divekicks.

No followups. Those two tactics are for evasion and resetting the momentum of the match. against Yun and Yang.

Could someone clearly lay out how to do Makoto’s bad ass Abare combos?

What is her most damageing combo from her own corner and what is her most damaging one in the opponent’s corner.

I can’t consitently connect with either a double super or uppercut after a the abare from her own corner. What’s the trick?

I have been able to hit Ryu in his corner with 2 Abares, 1 right after the other, only the second hit of the second super missed. This was in the Arcade though, so I don’t know exactly what kind of damage I was capable of doing.

call me a n00b but I’m having trouble against Ken,Yun and Urien using this gal any useful tips…:confused:

shinduo if u have troubles against urien that"s wierd japanese charts makoto vs urien 7/3 (and it’s the version where urien has the fas…in dc i’d say 8/2)

for the combo the thing u must know is that her last move of the super is cancelable with a super jump or dash VERY VERY early as soon as u see her beginning her move (not even hitting) start dashin and do the move in the invert (facing right dash uppercut facing left)

umm ok gonna practice some more,anyway thanks for info…

Against Urien, toss cr. mk’s a lot, it beats just about everything he can toss at you, except for his standing fierce.

Against Yun, knock him down and the match is half won already. Doing that is the hard part though.

Ken can be a relly finnicky match, but IMO, fighting Chun is harder especially with that back+fierce (optional sa2 cancel Ouch) of her’s. Any tips on closing the distance safely against a runaway Chun who likes to use back+fierce and jumps away at the slightest chance?

Heck, Makoto wins by knocking the opponent down once, adn it’s all mind games form there.

thanks fo some answers…

actually I have no problem with Yun at the beginning of the match…I’m really having a hard time when Yun starts poking…

Urien - Watch out for his jumping roundhouse and the rest is pretty easy.

Ken - Take advantage of his rushing style to jump straight up roundhouse his ass. Him on your side = free stun, take advantage of that.

Chun Li - Jump straight up roundhouse works wonders on chun li. Tick throw her ass because people seem to forget her fast footsies when they start b+fp-ing everything. Cross her ass up if you can, especially if they are using super 2.

Yun - Cant really comment, no one fucking uses the twins around here lately. I’d assume though that a well timed chop would spell doom if placed right, mp version canceled into super that is.

Just a question, does makoto’s c.rh beat out divekicks?

Oh, and what are some good kara uppercut combos?

Arlieth, how bout sharing some of those SA3 setups. :smiley: :smiley:

Well, there’s Strong Chop into SA 3, I’d like to get down Strong xx SA 3, and there’s also low-short-to-hayate-fake-dash-in-karakusa-fierce-hayate-sa3 but that last one’s too hard to say in real life. :slight_smile:

Personally, after a connected hayate tends to be a good time to use it if you pull it out rarely.