Ive been playing this game on and off and for a while I was really into this game. thanks to 2df Ive started getting back into it.
I.
AM.
HORRIBLE.
its been about a year or two since I played this game. at all. while Im still relearning the game my old habits never went away.
I cant zone, I cant poke, I cant combo, I cant parry, hell I cant even block all that well.
its so discouraging getting owned by ONLY 12’s HP.
I feel totally helpless like a newborn kitten, Im thinking of quitting this game.
then do this. throw out everything you knew and learn how to block and not get hit. forget attacking, don’t worry about getting damage, just block everything. when they start throwing allot try to tech those.
for a while ONLY do damage from openings don’t worry about forcing your damage. it’ll be easy to see your progress from how much longer you will be living.
i reworked my game this way when i wanted to start red parrying and its the best thing to do imo.
just keep playing man, it aint like your gonna be a pro right away, make sure you keep playing people that are better then you so you always up your game.
I have just started playing and there are many questions I have.
Now, I need to just keep playing and get used to an arcade stick because it seems to be really hard to beat around the joystick fast (innuendo? where?). Now I have played with most of the characters (I just gotta get around to playing Yun) and so far I am really digging Mr. Thong. This raises the problem of doing anything since charging seems really complicated to me at the moment. So first question is should I first get used to the game and the arcade stick by using characters that aren’t as complicated but still fair well (Chun was pretty fun but simple. Maybe even Dudley!)? Then go back to Urien when I’m actually comfortable around the machine?
I play Ken and have tried Chun-Li (don’t like her style that much) and I always have the same problem with both characters and that is:
Cancelling c. mk into super.
The main two problems I have with doing this is 1) A lot of the times, I tend to activate the super even when the c. mk gets blocked or parried, which leaves me wide open. and 2) I can never seem to pull it off when i’m on the left side, I can only do it successfully 100% when I’m on 2P side.
Was just wondering how to fix these two habits so that for #1 I don’t rush the super after a failed c. mk and #2 be able to pull off the link on both 1P and 2P sides.
Kind of a newbie and I just wanted to ask something. Is there an advantage of using chains over links or vice versa? or is it situational? if so, would it be possible to ask for an example? The reason I ask is because I’m horrible at fighting games and whenever I put on 3s, it’s like I just throw the longest possible combo I know. If these have been ask, I apologize for reposting them.
get Sf: AC for ps2 and go to training mode —> random guard. practice hit verification. also, ken’s c. mk into super is one of the more difficult confirms in the game since you cant link it and hence get very little time for verification, so use cr. mp instead.
I’m going to assume you’re talking about hit confirmation. You’ll want to use both in the interest of a good mixup. I would think links do more damage (like Dud’s fwd. rh. over his short, short super). Links (and anything else really) can sometimes be slower than short chain combos.
As for longest possible combo? Learn what’s good and what isn’t lengthening your combo with supers might look cool but thanks to damage scaling it really isn’t always good.
For example with Akuma you’ll only want to do hit confirms or short combos into super or else you’ll rob the super of its damage (which is the whole point, really). By the time you get to the point in your combo where you do a super it’ll do so little damage that it’ll be a waste of your super gauge.
Also wanted to ask about Kara throwing. How does it differ from just tapping forward then throw? and is it possible to do uoh into super? if so, how? Sorry for the questions. Hope it’s no trouble.
thanks for the videos, i just recently got into SF3 on the serious side. ive been playing for awhile but not like seriously to the point where i wanted to learn all about it. thanks this is going to help me out alot.
I’m a complete newbie at SF3 (third strike to be more accurate) and I have no idea how to parry. I tried doing what the manual says & that was no help and neither was the ‘parry training’ mode. :sad:
Are there any detailed videos/guides on how to parry (and one that tells you the input).
First the stick has to be in neutral (ha, sounds like driving a car or something). For example, you can’t decide you want to parry something in the middle of an SRK motion. Basically, for moves above your knees, tap forward right before the move hits. The window is about a third of a second. Tap down for low moves. My advice for a new person is, if you attempt a parry, don’t keep pressing that direction and drooling at the screen waiting for something to happen. Attempt it, then if nothing happens, stay calm and block as quickly as you can. Don’t get caught up in the moment because the fight goes on whether you’re ready or not.
Anyone know where I can find a 2009 3S tier list(match up chart really)? My friend has been ranting about how the match ups go, however he apparently can’t even find the list he was looking at.
I’ve been playing 3s for a little while (I’m bad, but not garbage), lurking the boards looking for techniques and such, and I just now found this thread.
Me and a friend are looking to attend a tournament soon to see how we do and meet other people in our state(TX, the greatest state that ever was) that play.
Someone today pointed out that I have a bad habit of running back into my corner and I now realize that my corner game isn’t that great. Any general tips on how to keep applying that pressure?