i’ve tried controlling space with kunai (not strictly kunai, but doing what you said) and that results in me getting axe kicked. i’ll experiment more with it, though.
idk, makoto is a nutcase.
i’ve tried controlling space with kunai (not strictly kunai, but doing what you said) and that results in me getting axe kicked. i’ll experiment more with it, though.
idk, makoto is a nutcase.
Kunai let’s you play with their parries really well.
You could give them an early kunai so they reflexively input parry and roll into your punish ( increasing the chance that they’ll just anti air you and push back far enough that you can play another set of the kunais ),
give them weird kunai that give no one advantage but leave the impression of one,
do the kunai mentioned above,
do ex kunai to give them a parry but have the second kunai force them into a block situation,
jump in pretending to kunai and use rh like one end of a bolo ( that when parried will let you land and block or parry ),
jump in as a hit box so that they are now trying to hit a floater at full strength ( so like your jab if you want to hit them earlier than their second parry attempt or short if you want their second parry attempt to come out as a red parry because of where the attack is coming from and the likelihood that Ibuki would use mk ) , uhh…
kunai for block and super jump at them for a cross up ( this often telegraphs cross up mk ) and then EX kunai cross up,
do a deep kunai after a parry attempt so that you can attach the start up motions to the end of the parry attempt ( this is a really good way to cover your ass anti air and not waste any frames )
which would allow a combo situation or another mix up situation.
Honestly, there’s like a million ways in with that ninja. These are only off the top of my head.
Tony is a very good Ibuki player. His youtube name is okusa or something, I forget what his screen name on here was but I used to practice Ibuki with him. Maybe Toe-knee?
Don’t forget that Makoto can dash under you with relative ease so baiting the dash with weird kunai would be a good option to get her to think twice about using that dash.
Tell me if you need more but please be more specific, or not.
Also, kunai from far away are terrible against Makoto because of her air rh lifting her up rather than making her scrunch down lower which forces the kunai to miss and her air fierce is almost all hit box and will just swat the kunai away.
If you are getting fukiaged don’t jump forward and meet her in the air with a neutral jump mk or rh. mk will stab her in the cunt or rh will swivel you back a bit and then back in over to hit her on the tarsal area.
It’s just about mitigating momentum but it’s not as simple as that. It just sounds fancier if you say it that way.
though I will definitely attempt to put most of that into regular play, my mind games aren’t that strong yet. however, I’m trying to get there.
I’m an online player, so it’s difficult to tell why i truly lost sometimes. was it lag? are frames dropping from certain moves? or did i get outplayed (I’m never afraid to admit this but it’s truly hard to tell sometimes)? This is usually when I want to take a huge break from the game since I have no one to play offline with. I’m fully aware and it becomes increasingly apparent with every time I turn OE on that this game was not meant to be played online, whatsoever, for any reason. Sometimes it feels like I won’t be able to get to an advanced level by playing online, but there’s no other option and I desperately seek it.
I’ve had tons of experience offline but hardly with anyone who actually knows what they’re doing. i used to play with an old friend who would basically play so i had a moving target to practice things on, though he has a basic understanding of the game (he’s an SF4 player so it’s not like he was totally new to fighting games or some shit). we’d play a lot of fgs together but mainly 3s, tekken and sf4. we no longer talk, so now i’m fucked in that department.
I went to EVO last year for first time and wrecked everyone in the second ballroom except for another Ibuki and a Ken player who had his fundamentals on lock.
*p.s. i tried finding you guys but no one had any idea on what i was talking about, i figured you would be at the EVO hotel, not Hooters.
the only other good player I’ve played in person was this Oro at a local meetup and he took most of the games from me.
so with that said, 95% of my experience with 3S has been with people who don’t play the 3S mind-game (meta-game…?) or any mind-game at all. i try to play some myself and the things i go for work on less experienced players but hardly ever on veterans. I’m aware of advanced techniques such as kara-throwing (I can’t do it for shit and I know Ibuki has a useless one, I mean for Dudley or anyone else), frame traps, parry buffering, option selects, etc, etc. I just don’t know how to apply them. Like…every time I try to go for something like that, I get blown up.
I always have trouble maintaining pressure, conditioning my opponent, reversing/keeping momentum and counter-poking (especially against Oro…what the fuck is his problem?)
mind-games are hard to develop and put to use online with people auto-piloting and basically slapping their dick around on their buttons. it’s even harder when your opponent doesn’t play footsies and goes insane, tatsuing everywhere.
as far as facing experienced players, there’s usually no hope. it’s kind of always one-sided. I mean, I try to read them but they, of course, take note that I’m not on their level and get in my head.
hopefully this information helps you understand my situation in this game.
p.s.s: why do my EX’s drop? it’s like i have a 75% chance of hitting them no matter how hard i press the buttons, how long or how many i press (2 or all 3) – online and off.
I was gonna suggest you don’t worry about labeling them for now but I think you should find a nice gradual pace to practice a pair of those techniques/skills to get used to linking them.
yeah i was going to start trying to utilize them one by one. i never try to take more than one thing at a time in this game anymore, aside from playing/learning different characters for a bit.
Online dropping EX’s are the most frustrating thing to deal with.
I used Macro’s because of that, but in a real-arcade scene, there’s no such thing.
Take advantage of what you can.
Play against people who at least know what they’re doing. (good connection)
I dunno, every now and then when watching tournament footage it looks like players don’t get an EX out. Debatable if it’s the player or the actual arcade board.
for real, i’m not sure what’s up.
i’ve been in training mode virtually all day and it’s still like i’m only allowed to EX up to 2-3 times and then the game says “no” after that.
i really don’t think it’s my stick and it’s not like EXing is hard.
oh well.
Are these raw EXs or EXs that are cancelled from a normal?
IIRC, the buttons have to be pushed simultaneously for it to count as EX. in SF4 you can push the buttons a couple frames apart and it still counts, in 3s they have to be same frame (someone correct me if I’m wrong).
if it’s a normal cancelling into EX, make sure you’re not leaving the normal’s button down when you input EX. as an example - Makoto low short -> EX oroshi. you must let go of the short button entirely before you press the two punches to get the EX oroshi. if you negative edge the low short (IE if the button is coming up from being pressed) right as you input EX oroshi then the game will drop the EX. this happens on arcade too.
it happens for both raw and cancels, especially when I try to rh ex mgb with dudley.
i cant imagine its same frame.
its probably like within 2 frames or so.
there is always wiggle room because we’re humans. i could be totally wrong but i can’t imagine its that exact.
but yeah negative edge fuckling things makes sense since its going to look at the most recent 2 buttons probably (since there are no 3 button moves in game?) and release counts as a press also. so if your timing is just slightly weird that would explain how EXs are eaten up sometimes. i forgot about that, good call bob.
If you’re using stick then you shouldn’t have a problem with ex. If its online then yea online drops inputs A LOT.
I always hit all three buttons too. Maybe you can try that.
I seem to recall it is the negative edge the release of your normal that can cancel out your second ex input. So holding down the button should not matter.
Definitely hit all three buttons and do it quickly. That way you get negative edge and have the highest probability of getting your ex.
oh yeah! I’m accidentally giving out false info because I can’t proofread what I wrote before I hit post lol.
yeah you just don’t want the negative edge happening at the same time as you input the EX.
holding it down or making sure you’re all the way off the button in time, either of those are fine.
I tested it in fba, and it appears the two ex buttons need to be hit on the same frame, which is not true for gouki’s teleport.
so if you press and hold a button and then press and hold another a frame later it won’t give you EX?
they have to be active on the exact same first frame or you get the normal of whichever was pushed first?
that seems so crazy strict. theres usually a period from the first press where it will accept different inputs and then go with what is still being input after that period.
works that way with normals (why kara exists), throwing, uoh…
i don’t know why ex would be different. shouldn’t have anything to do with same type normal.
Yeah, same frame or else no EX is registered.
Correct, the first one pressed will come out.
You can’t kara a special into another special. That would be neat, but since that’s not possible, you need exact timing. The only time you actually “don’t” is at a certain point in a refresh on screen, you could technically input the first button on one frame, then the second on the next and still get the EX, but the button presses would still need to be within ~12ms. Engine wise though, yeah, both buttons need to be active on the same frame, with neither being so on the previous.
On the subject of dropped EX’s, pressing an opposite button by accident is probably a likely cause during a match, which negates EX inputs. I know that from watching the input display on FBA, every so often I’ll accidentally add in a Short during a EX Fireball attempt, which is something I’m trying to be more cautious about…
Whether or not to triple press… I’ll add that for me, it’s not always the best idea to triple press with certain characters/situations, for example, with Mak, I always EX Hayate with Strong+Fierce after Karakusa just in case I would have hit Jab first… Which would whiff if the Fierce was delayed, at least this way, I’ll always hit if I screw up the execution XD. With Dudley, on a punish or similar “guaranteed” situation, I’ll EX MGB with Jab+Strong because if my execution was off, even way off, a delayed Strong MGB will hit after st.RH, but Fierce won’t.
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Interesting things about Gouki and multiple button presses for special/supers… If you input teleport and press an opposite button at the same time, you’ll get a Shoryu instead, no matter which teleport version you wanted. Maybe the game gets confused thinking you wanted either a Demon Flip, or a Shoryu, which in this case, the Shoryu is prioritized…
Kara KKZ, for some reason, you don’t actually need to kara to get this to occur. You have to 2 real options for a non-kara kara KKZ…
“Oh yeah! You think I need to BLOCK that?!”
Hey guys, I really suck at this game and don’t know that much. please ignore any posts I’ve made before, I’m probably wrong or gave bad advice. Thanks and sorry.