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Anybody have matchup strategy for Yang (Me) vs Yun (opponent)? Any anti-Yun strategy is welcome in general.

I was wondering if I shouldn’t even worry about Yun building meter or if I should rush Yun to prevent him from building meter. What do you guys do versus a Yun player?

Stop trying to outspeed your opponent Yun! You have the high ground, speed is less pivotal than your endurance here. Make sure to always get even with him. He’s your brother, after all, that shouldn’t be too hard.

Gen’s favoritism

can genei jin normals trade with anything that isn’t a super? it was on arcade so I don’t have a recording of it, and I may just have remembered it wrong. but I think an anti air jab traded with a genei jin jump in jab when I was playing isotopez today. I’m not really knowledgeable on how all the mechanics work, is what I’m describing even possible or should the genei jin normal just stuff everything that would otherwise trade because of the priority?

for the millionth time there is no such thing as priority on here! There is no magic switch on the thing that will turn off the other switch labeled PRIORITY

You could make a list yourself but it wouldn’t be accurate unless there was a variable displacement.

Moves don’t always just trade, if the timing is literally perfect to the frame, there is an actual priority. It’s just pretty rare.

I don’t know Boblance but I would guess it has something to do with already active frames intersecting hurtable boxes not on the same gametime frame. jabs tend to have long active frames, especially jumping, so it may be that his jab was already coming, yours went out and maybe yours hit on its first active while his intersected.

It could also be some strangeness much like dashing through characters due to the speed of the game (1/57? 1/59.7~? of a second) not being able to see the collision in that amount of time.

Those would be my guesses. Either Priority only applies on the first active frame or something kind of liek a glitch (really just a limitation of the engine).

@Lance3rd‌ I am pretty sure based on the fact kens jinrai trades with yuns genei normals – every move within genei is considered the same hit level as a SA. So normals won’t trade with genei jin normals. however you can still beat the start up of a genei jin normal with another normal. Also the invincibility of special moves and hitboxes of moves of course should still play a role still in what beats what even during genei jin.

But yea dude, I’m 99.9% sure that normals in genei Jin don’t trade with other normals because of the hit level.

@Tebbo‌ I don’t think seeing the priority system (hit level system) in effect is that rare. it’s pretty common to see normals that are mediums trade with mediums and heavy normals trade with heavy normals. You’ll occasional see heavies trading with specials too. Definitely you see heavies beating mediums and stuff like that pretty often.

Hit Level System:

There is a priority system for moves that exist within the game engine. When moves with a higher hit level collide with a move that’s a lower hit level, the higher hit level beat it out. When moves of the same hit level collide at the same time they will trade.

Hit level 1: Light normals
Hit level 2: Medium normals
Hit level 3: Heavy normals + special moves
Hit level 4: SA
Hit level 5: Throws, throw SA’s, attack throws, and as an exception, projectiles.

It gets a little more complicated than this because there’s different levels between certain special and attack throws but that’s the gist.

I’m grateful the vast majority of new players don’t sign up for SRK so they don’t get exposed to the nonsense dander spews.

So essentially, there is “a magic switch” as dander prefers to call it, within the game that dictates what moves beat what when they both collide at the same time lol

@rictorxix i dont think its necessary to “rush down” yun always but unlike some match ups you definitely have to create a constant presence of a threat. for example, if yang vs tosa mak if you have the life lead its completely fine to play the role as the defender and not attack her (since 1 parry = death), but against yun even with a life lead i dont think its optimal to play the role as a complete defender (for example running away) if that means letting him build meter for a genei.

Remember the golden rule… If yun gets 3 genejins in a round you’ll lose. No matter what.

@Lance3rd‌

Ok I just specifically tested air/jump in genei jin moves. They are treated as level 1 hit level. (Jabs will trade with his jump fierce even)

Ah that’s interesting! I wonder is that just Genei Jin jump ins or all jump ins? I’ll check tonight in training mode if someone else doesn’t first.

@Lance3rd‌

First off, I’ve never witnessed a light move like st jab trade with a jump in move to begin with.
From testing it, I found that the hit levels work just like they do against ground moves.

Light ground normal trades with light jump in normal.
Medium ground normal trades with medium jump in normals.
Heavy ground normals trade with heavy jump in normals

  • since special moves can trade with heavy moves, specials can trade with heavy jump ins too

The results were the same against seiei jump ins.

in addition, divekicks are all medium hit level (level 2) except divekicks in genei which is like all jump ins in genei, light level/level 1)

i hope this doesn’t confuse people. This hit level system is implemented if the moves hitboxes collide at the same time.

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Alright, I’m up close to you with Ken and you’re Ken too.
I know this isn’t exactly going to be a practical situation but bare with me Tebbo. I know you’re the only one actually giving the words thought.

I walk up to just outside of grab distance and crouch. Ken does standing fierce and I stand and jab just as he releases it. We trade.

Did we have equal priority? Does priority thing apply to every situation?

Ken and Ken both do crouching strong at the same time and only one of them hits. What happened to priority? So how is priority actually determined?

The jab and fierce will never trade. The crouching strongs will trade if done at the same time. If only one of them hits, then they probably weren’t done at the same time.

Did we have equal priority? Does priority thing apply to every situation?

The jab and fierce do trade. It’s just very rare.

See how I did nothing at all for the discussion just now? Now, give me a second. I’m going return fire with walk back, parry low + cr.strong, over and over until you move in to low forward range and then I will low forward or teleport grab.

Have you ever noticed how those funky trades don’t always give up full damage? I think I’ve seen that a few times.

i have no idea on what to do against Makoto. I’ve tried figuring it out myself but it’s not making sense.

Being patient doesn’t work because good players notice Im not familiar with the matchup and wreck me, moving too fast for me to think of any type of plan and even if i get a chance to i just get outplayed.

Rushing her down obviously doesnt work because the player usually reversal command grabs.

I try staying out of command grab range but that results in me getting axe kicked or something. pretty much no matter what i do, Makoto wins (against any character I use).

Read back a few pages, I think they touched on how to beat tominaga styles. I think.

makoto is scary as hell if she is pursuing you.
when she doesnt have the initiative though she isn’t quite as strong unless she starts guessing and parries into karakusa and stuff.
her ways to get in are a little limited compared to the shoto characters so depending on who you play you might want to think a little more about playing your ground game at midrange.

i think you use ibuki from another post i read.
if thats the case think about neutral jump jab kunai (jab is the most vertical right?) and playing less of an all out crazy attack and more of a placed normals game. eat up the space she needs to get in on you and she has a harder time getting momentum. ibuki has great normals for poking and the best walk speed in the game.