chain into super is quite easy for me, fireball coauses 1 damage less or something? :S
anyway, about the hit-confirming, it’s really easy how he does it, he just looks at the opponent, if he’s standing or not, it’s really easy to cancel if you see them standing, just look at the footage of evo2k3, he cancels into super while ricky ortiz blocks it, because ricky just went to block RIGHT before it, everyone would’ve been caught by that not that Ricky did it intentionally or something
mm… Daigo probably carries over that skill of sweeping whiffed sweeps from ST.
and yea, the difference between strong fierce xx SA3 and strong fierce xx hadoken xx SA3 is ~1 point. fierce xx strong dp xx SA3 does a bit more i think.
Ken’s most damaging non-jump in combo with Shippu is s. fierce -> strong Shoryuken xx Shippu. the most damaging off of c. forward would be c. forward -> strong Shoryuken xx Shippu.
our best player over here, Alvin, he sorta does a hit-confirm trick with c. forward -> Shippu. the Japanese say that “technically” it isn’t possible, but what Alvin does is he buffers the motion then presses the button if he sees c. forward hit. it almost looks like a super late cancel. FatBear from Portland thought i was lying when i mentioned it, but he came up here recently for a tourney we had and he saw for himself. it just involves superhuman reflexes or something :lol:.
Okay, so you mean he does like whiff c.forward while buffering the motion for the super during the c.forward animation, and only presses the kick to activate super if he sees the forward hit?
Because what I sometimes do is whiff c.forward just outside the opponents max poke range while buffering into the super. The super only comes out if I hit the opponent – the bad thing is that the opponent may walk into my c.forward but block it, my super then activates and I get punished during recovery.
So a better way would be to c.forward while buffering the motions but not pressing kick until I detect if it hits or not, or if it’s blocked? It sounds much better, but aren’t the chances of an accidental negative edge pretty high?
I hope you understand what I’m trying to say here.
i know your Ken is top tier, so really, i wasn’t adressing you. so yeah, keep remarks like that to yourself. some people don’t know that it was, as you so eloquently said, “two years ago.”
i only responded because you made it sound like your boy Alvin was doing some uber trick… better than japanese even: “the Japanese say that “technically” it isn’t possible… …it just involves superhuman reflexes”
that’s entirely incorrect. in fact, almost every Ken player down here in SoCal does this now. It does NOT require superhuman reflexes at all.
want me to post something useful? fine, here goes.
There are two ways that I hit-confirm Ken’s low forward. The first way, ie, the scrubby way, is to hit cr.forward from far range while buffering. If you see your opponent walking forward, dashing, or throwing out a vulnerable move (or standing up), I immediately cancel into SAIII. This is actually more of an educated guess, rather than a hit confirm. It can be baited by your opponent walking forward, and immediately blocking, ie Ricky vs. Daigo.
The second way is to late cancel after an actually seeing the kick connect. It is easy to tell the difference from method #1 because the super will, duh, activate much later. This is the much harder method and requires better reflexes, but is ultimately the better method. The only people who I see use this method consistently are: Daigo, (insert random top tier japanese), Valle, Choi, Ricky O., Hungbee, Ed Ma, Mike Watson, and Justin Wong.
i’m thinking about using c.FK xx DP more often as counter to players who low parry and throw as they wake up. say i’m in range for the DP to connect; is it possible to throw Ken if the c.FK is parried (before the DP comes out)? what if i used c.SK xx DP and the c.SK was parried, or if i used strong DP (or even fierce DP) instead of jab DP?
fair enough, mr. paulee. i didn’t mean it like that, but it’s a moot point now. just don’t get all upset 'cuz some dude who doesn’t live in SoCal says something of his playing experiences, ok?
I do that shit. Hell I’ve been doing that shit. I just never caught u with it cause u kept either blocking or you would super my crouching forward attempt. I dont like trying it against a opponent right in front of you with a super stocked. Why, because most Cali players can super your missed crouching forward. Its better after cross ups or in substitution for grab set ups if that made any sense.
Hit confirming low forward is hard but not SUPER hard, you must roll the stick fast and watch closely.
I drum roll mk to lk while I quickly buffer, its always helped my fingers to time it. Probably because of the fact that when I do it this way I don’t have to really move my hand above the buttons (merely stab down with the right fingers), my middle finger hits mk and my index hits weak kick right after that, which raises my ring finger so that it may be poised to drum roll super should the mk connect.
When extra stabilization is in order I find it helps to press my thumb down on the cp below the buttons, this most likely helps becuase pressing your thumb down builds up tension in your hand, keeping your hand still and your fingers stocked with quick-button-stabbing force.
random;
low forward xx hadoken makes a 2-hit combo at some distances, and it seems the max distance for it is slightly greater than the range on low strong. so you could probably use c.FK xx hadoken to hit confirm in places where c.SP won’t reach.