3S for the SSF4 player..?

What do you mean by unsafe? If you mean unsafe to parries then sure everything can be parried but a jab isn’t ‘unsafe’.

Think of it like this. The safeness of a move is dependent on when, where, and why it’s used. If you just throw shit out at predictable times/ranges you have a much higher chance of being parried and punished.

3S is very much about the space in between button presses. More so I think than any other Street Fighter. Not attacking is an incredibly powerful skill in 3S.

Like you said you’re being baited. The speed of an attack matters but the time you choose to use that attack is equally important.

IDK, so far it seems i cant get the info without posting on forums. I mean, i may just be spoiled, but compared to sf4 resources, i find that my search for 3s stuff is just very “underground”-ish and has been taking up alot of internet time. Alot of guides are unfinished and alot of places with 3s emphasis just seem pretty deserted.

But yeah logistically, I would imagine a 10 yr old game would have a ton of stuff out there

On the topic of 3s lifespan, what was its run at the major tournaments as the headliner game?

Yeah parries is definitely one, but also supers. In sf4 jabs are HELLA safe from reversal/reaction/prediction super/ultras. I’ve been hit with a ton supers just playing footsies in range throwing a cr. jab out.

Now i do realize now based on what you’ve said about spacing normals and about being baited. In sf4 a character with GODLY normals , you use them and use them frequently!!!. The people I’ve played pretty much picked up on my approach and just got a knack for knowing when I’d press a button.

sounds like you need this:

hit them high and hit them low don’t forget to walk in throw

There’s no magical wizard scroll that’s gonna make you learn this game.
You have to just play a lot, study match vids and play more.

I know man, just that when i started SF4 there were tons of “instruction booklets” and really good youtube tutorials to get you on the ground running.

Input leniency:

Can someone shed a little light here. Now I do know the input leniency is very generous in SF4. The question is exactly how strict is this in sf3?

I mean, i hit double fireball motions in my sleep and almost never miss in sf4. When i miss its generally the sf4 shortcut motions taking effect. I missing them constantly in 3s.

So there are 6 inputs required, does it have to be EXACTLY these inputs in the required sequence or if you have a few extra inputs in like up-forward or down back can the move still register? wishes there was input display to I could see myself

[media=youtube]O5twy_2fifs[/media]

I don’t think inputs are too strict, you can get super out with hittng the last forward. But they will probably take getting used to.

This. This a million times this. Probably one of the best SF tutorial videos ever made.

It sounds like you’re giving up before really beginning. A couple things: If you’re new, start a match by saying ‘I’m new’ no shame in that, and the dude might teach you some things. Just make sure you’re not fighting a Brazilian.

If you’re normals are getting consistently parried you must be too predictable. The parry-whores do these two things typically: Jump in and do block string, wait for you to hit a button and parry that shit.The other thing they love to do is parry on wakeup.

True about the SRK, the designers did not want players to mash out SRK and overtly rely on that (unlike SSF4). It just means you have more options to utilize.

Another thing: GGPO is okay at best for learning the game. But offline is the way to go. The way 3S plays offline and on GGPO is a night and day difference. [media=youtube]HyGCP8Akg98[/media]

I want the fuckin wizard scroll

I think around 04-08 is when the game had the biggest audience in the states? And pherai pm for wizard scroll torrent.

It ran in tournies up until SF4 came along. I hope a BIG resurgence will happen once 3SO comes out.

3rd Strike has just as lenient inputs as SF4 in my opinion, possibly moreso. You’re probably just missing the double fireball motion because it’s GGPO. Practice all your combos and execution stuff offline. Just don’t rely on GGPO for your 3S needs too much, otherwise your timing in the arcade/PS2/XBox/possible 3SO will be garbage. For GGPO, practice getting used to high and low mixups. Not only offense-wise, but also defense.

It doesn’t have to be QCFx2 exactly. You can start the motion from downback if you’d like, it’s real handy for reversal supers on blocked attacks. There are also some option selects and dirty tricks you can do like the SJC command grab that is invulnerable to throws on startup, but don’t worry about that right now.

One thing you need to know though, is if you parry something, you HAVE to have the stick in neutral first and THEN do the input for certain moves like a Shoryuken, otherwise you’ll just get a fireball.

I also recommend watching Thongboy Bebop’s “3S Basics” vid. It’s the best English tutorial for 3S basics out there.

As for 3S being a headliner game, in America I’d say 2003-2008. Evo2K2 is when a larger US audience witnessed a sample of Japanese rape during the 5v5 exhibition, and we managed to see some exciting Top8 matches in 2K3(Daigo vs KO > 2K4), but the game REALLY took off in 2K4 with the whole Daigo parry. Unfortunately the move to Vegas seemed to hurt 3S a lot more than it should have. The switch to PS2, the move to Vegas meaning fewer Japanese players wanting to go, and also the fact that the only few top American players making Top8 were Chun or Ken…3S was pretty much doomed.

P.S.- In regards to the whole low-tier thing, I agree completely with you guys. I’ll admit that I started with Hugo and Q because they are easy-mode characters. Not too many combos, throws being a pretty big part of their gameplay, overall a defensive style without needing to hitconfirm for massive damage. I know I might never get to Tetsugoshi or TM’s level, maybe not even Ultradavid’s during his prime, but I also know those guys are probably never going to be able to double perfect Momochi or MOV any time soon. Still, Q’s fun. :slight_smile:

3S came out before the internet as we know it had exploded. The structural conventions we take for granted were for the most part not developed yet so everything is inconsistent and spread out. The SRK Wiki has a ton of information though so I don’t see how the info isn’t out there. Nothing is hidden it just isn’t on a platter for ease of consumption.

aku- i’m pretty positive the inputs are less lenient. I think it has to do with timing more than anything though but I know I can cheat on 2xqcf in sf4 easily and not do the forwards but in 3s i’ve always needed to do a pretty proper qcf. I don’t know specifically what is going on with that but there is definitely a different feeling to it and I can’t do stuff that sf4 will let me get away with.

Oh and Trini. You’re going to get smacked around a lot. There’s no way around it really. The first time you do something like red parry out of a super and pull off a sick combo though you’ll be hooked. I got to a point in SF4 where it became extremely boring and it was easy for me to lose focus unless playing in some self imposed event. It just didn’t feel good or engage me like 3S always did so I returned to 3S. 3S is never boring. I always feel like if I can just focus that slight bit more in 3S that I can do anything and that keeps me playing. (imho) More so than any other fighting game, the sky is the limit in 3S.

So much of what you can learn in 3S can’t be learned in training mode. Matches continue to be fresh even after you’ve played them countless times because the possibility is there for you to be amazing if you can just practice and focus enough. Look at Kuroda. Granted the game has been out for a really long time but I don’t think there will EVER be such an overall dominating player in SF4. I just don’t think it’s possible in that game to go that far in that system.

Yeah, it’s probably not a good idea to listen to me regarding inputs in SF4 considering I quit after a month and a half because I was stupid enough to main Viper right from the start, haha. I dunno, I’ve never really had a problem regarding inputs in other games like ST, CvS2, GG and so on, which is why I felt SF4 felt stricter. I guess it’s just difference in timing.

Haha yeah in a way SF4 IS stricter because if you try to be sloppy you may just get something you didn’t want which in 3S NEVER happens to me. If you’re precise in 4 there’s no issue but if you’re at all a bit sloppy in 3S you won’t get a different move, the move just won’t come out at all. Like in SF4 when I first started I would sometimes get a shoryu when going for qcfx2 but I can’t even remember a time when that has ever happened to me in 3S.

I gave SF4/SSF4 a long time to grow on me. I thought hey, there will be more people playing so more competition and that’ll be fun. I kept with it because of that but got to a point where it just wasn’t enjoyable. I’m fine with things being difficult execution wise. It’s an accomplishment when you’re able to do something with tough execution consistently. The execution in SF4 doesn’t lead to fun gameplay though. It leads to strings tied together by 1 frame links. You end up putting in a lot of time to get it down solid and in game terms it translates into like maybe 15% more damage on that combo. What’s the point? The amount of time put in is just not represented well in SF4. I think 3S directly represents time spent playing/practicing. Not that this is the place for that discussion… To be clear I don’t hate SF4/SSF4. They have their merits and I gave them a ton time before deciding how I feel about them. At the end of the day I think 3S is a superior experience.

The inputs in 3S are smooth as better. Never had a problem with them. The problem with SSF4 are the input shortcuts that cater to the scrubs but fuck up basic execution.

6 inputs for a standard super isn’t required. It might already be in that video that people have posted, but 3rd Strike’s QCFx2 supers have shortcuts are well. You just need to hit D, DF, F, D, DF (while SSIV’s was D, DF, D, DF, F).

That’s a misconception really. If your execution is good SF4 will not mess up a thing. I think the input window is one of the biggest differences which leads to things coming out in SF4 that wouldn’t in 3S. I don’t screw up any inputs in SF4 except certain situations due to the input window which combines with my previous inputs to give me something undesired. Each system has it’s quirks though. I’m sure 3S has ‘shortcuts’ too anyway. I definitely don’t do a full perfect 720 when I do giga with Hugo.

Like aku said, to him it feels like SF4 is stricter which I would agree with because if you have good execution the input window can still throw you off when you don’t know the timing that well.