3S: Chun-Li - I'm a fighter, not a news reporter!

The crux of the opposition’s arguement seems to be “Chun Li has too many options.” But doesn’t it always seem like when she’s brought up, she falls into distinct patterns, even moreso than other chars? I think that’s where the issue lies here. All the Theory-Fighters say Chun Li has too many good possibilities, when in point of fact she’s more prone to obvious playstyles (however strong they may be) than most.

N

I don’t think anyone in this thread said that airthrows were gamebreaking or even broken.

And Oro and Ibuki don’t have the Hoyoukusen and the rest of the bullshit so it doesn’t matter as much. Even with the airthrow, they’re not as good as the “top tier” characters. As I told you before, it’s a sum of advantages that makes her so good, not just one move.

Just because she has the move in so many other games shouldn’t matter as much as game balance IMO. And I really don’t think anyone would have bitched about it except the fanboys if she didn’t have it, given how good she would already be without it.

The crux of the argument is that Chun-Li has too many GOOD options, not too many options period. She probably has less options than most characters overall, but the fact is that some of her options are so strong she doesn’t really need to mix up as much as some other characters. I don’t think anyone’s saying that she has too many options, just that the ones she does have are too good.

Problem is, all of the anti-Chun Li sentiment is Theory Fighter. Chun Li doesn’t win half as many tourneys as would be enough to justify all this yakkity-yak. And it doesn’t hurt that the only people winning in tourneys with Chun Li are also excellent players in their own right.

N

thinks back to absolution

I don’t know what you mean;) !! whistles innocently

:smiley: !!!

I don’t even think ChunLi is that good. Over-rated.

Think what you want; but the fact of the matter is…

Chun-Li > you for $0.02

:slight_smile:

I’ll own you for free. In fact, better, I’ll own you for 5 dollars a match, your Chun Li versus my Urien. Best of Ten sound good?

N - Not kidding.

Would you like to share with me WHY she isnt that good?

(I just want honest reasons)

Blasphemus.

Chun is the best!:smiley:

Btw her airthrow is techable.

I just think she is. She’s more predictable than a lot of the top tier like Makoto and Ken, and she has no anti-air which hurts her a LOT imo and allows ppl to jump-in on her for free from my experience. My belief is that Chun-SA3 is a much more balanced character but that is probably considered whack in a lot of other players’ minds. SA3 gives her a much need anti-air, and not only that but it gives her a lot of EX’es to spair (6 I believe) to waste on EX SBK’s, which cover her other weakness, her wakeup game, to a certain degree. Anyway, fierce and back fierce will only get you to a certain point, then you gotta start using your head to make Chunner work. Once you DO get past that point, it’s still difficult because of her lack of good specials and mixup moves.

You’re effectivly saying that everyone who has used Chun to a certain point in this thread only relies on back+fierce.

And SAIII is shit - wtf are you on? lol

Uh…IMO, even though I’m still a beginning 3s player, I do know Chun-Li is probably the best, if not almost best character in the game. She’s got no AAs…right…s.Fierce (both versions) work great as AA. Sure’s she’s got no direct above AA, but back Fierce works fine up to the point to in front of her face. And SA3 sucks…you miss, you’re =\

ALL Chun li’s should be on saII -Hyokosen, Ive played 3rd strike for 3 yrs and ive NEVER seen a saIII Chun used in a single match in serious play.
Chun li is quite a simple gameplan character its just her gameplan is SOLID and her saII is a key part of that gameplan that makes her so strong besides other things.

SAIII is a pretty damn good anti-air super, and you get 3 of them, PLUS, it’s so easy to build one up. And let’s face it, if your game doesn’t revolve around fierce and back fierce, you’re not using Chun right. That’s her game right there…fierce. And throws. And SAII if you use it. If she didn’t have her fierces, she wouldn’t be 50% of what she is. Having said that, parrying kills simplistic strategies, and parrying fierces ain’t that hard.

ok… WHAT??? a good player won’t jump if he see a SA3… and, that SA sucks… does pityfull damage and you will never get the 9 hits…

and it is not aaaalllll about back+fierce… her c.MK rocks:D

You should know that Chun is a ground fighter - she is not good in the air unless you are setting up the air-throw.

SAIII is so shit; you can easily parry it in the air; and it’s easily punishable post super - and it does shit damage.

OK; its a 3 stock super; so it’s MEANT to do meagre damage a la Shippu-Jinrai-Kyaku; but wtf…

-you can’t really set it up
-you can backdash away from it EASY
-easily parried
-its shit

And if I didn’t know any better…

-back+fierce
-fierce
-c. roundhouse
-far forward
-EX SBK
-Lightning Kick
-EX Lightning Kick
-double slap

…all serve as good AA. Maybe more; but hell - I’M ONLY A CHUN PLAYER WHO USES BACK+FIERCE ALL DAY!!!

SAII Chun = Best Chun in the land. If you don’t use it - there is something wrong with you.

I’m going to disagree. SAI is a usefull tool for those that are used to playing chunners in her other incarnations, and are learning Third Strike. There are some really good combos that can be done with with that super. Of course, this will only help you against the computer. Once these people stop using her like she is in other games, SAII is the way to go. SAIII is good for people that are coming to Third Strike from games like MvC2 where you must have a reliable anti-air. Let’s face it, Chunners has crap for anti-air. That’s why the penguin is so good against her. Dive kick all day, no problem. Still, I think SAI and SAIII are just there as a formality. Kinda like an apendix.

Heh; SAI isn’t shit - I use it from time to time if I don’t need the SAII to win. It’s just that when you have SAII - who needs the others? :smiley: