lol…
Greatest Q-SCRUB Ever!
HAHAHAHAHAHAHAHA
N
Good post. Just thought I’d post some things I’ve learned from experience where I think you are wrong.
It’s my experience that Gouki is at a slight disadvantage (at the very least) against anyone who is good at stunning, like Dudley, Ryu, Makoto, and Alex. Even Ibuki can cause serious stun problems since his gauge takes 10 minutes to empty.
Makoto is not at a disadvantage vs Gouki.
Urien can use his Forward tackle to nail Alex because the RH will miss as you noted. Otherwise I can’t see how he’s disadvantaged…
bump
Yall really just dont know. Hugo has an advantage over everybody cause he is bigger! I would like to see a Ken beat Butches Hugo. Best match up i see for Hugo would be Dudley, cause he can take a hit with his cross counter and sweep or overhead aint no punk. Sean is top tier if you use the basketball.
So is Dudley with the rose. Akuma gets raped by Alex and Makoto aka babyalex. Elena has some of the best regular attacks in the game along with standing short super…Too good.
Akuma kills Urien with reppatetive spin kicks! Boomerang Raid Alex is deadly but Stun Gun is even deadlier if used right.
12 sucks unless your Japanese:D Bottom line you can win with any of these characters as long as your smart
peace out
Super Good
Yes, I also agree that you can win with anyone in 3S as long as you’re smart. I also agree with SGH for Alex, it is very deadly, but you gotta rememer that the best reason to have SuperII is because of the abundance of EX’es, and IMO, Alex really needs his EX Elbow and EX Stomp against shotos in particular to punish certain moves or whiffs. I also agree with you on Dudley vs. Hugo, my friend’s Hugo always has trouble the most with my Dudley. Finally, I don’t agree with Hurricane Kick killing Urien, because Akuma’s hurricane is not that difficult to red parry, and once you do, its peace out for Akuma, like c. fierce, EX Headbutt, EX Headbutt does MAD stun damage to him, and once he’s dizzy, its peace out. And I believe you can even reverse the hurricane with an EX Tackle. So, no I dont think that this tactic kill Urien. Also, running away from Urien with air fb’s just lets Urien build up his meter a bit, something he does not want to do.
you have to be fucking kiding me…Sean is top tier if you use his basketball??? LMAO!!! fucking rediculous dude…sean is the worst in the game period…you better edit that shit out so people dont think your tripping…
im outi
Roberth
I think maybe he was kidding? Anyway, that basketball is pretty damn handy. Too bad you can’t throw them continuously…THEN he’d be top tier. :lol:
BasketBall xx Hadou Burst = Top Tier. :lol:
Seriously though he doesn’t benefit from the basket ball like Dudley does from the rose.
Sean just flat out sucks.
hey paul, get over your god complex and change your avatar already
he better have been kidding LOL…
im outi
Roberth
OK, excuse me for asking, but just why is Sean the worst in the game? I don’t understand it, Hadou-burst seems like a decent super, and his sweep seems like the shoto standard. What is he lacking? Pokes? Damage?
<<
Yes, I also agree that you can win with anyone in 3S as long as you’re smart. I also agree with SGH for Alex, it is very deadly, but you gotta rememer that the best reason to have SuperII is because of the abundance of EX’es, and IMO, Alex really needs his EX Elbow and EX Stomp against shotos in particular to punish certain moves or whiffs. I also agree with you on Dudley vs. Hugo, my friend’s Hugo always has trouble the most with my Dudley. Finally, I don’t agree with Hurricane Kick killing Urien, because Akuma’s hurricane is not that difficult to red parry, and once you do, its peace out for Akuma, like c. fierce, EX Headbutt, EX Headbutt does MAD stun damage to him, and once he’s dizzy, its peace out. And I believe you can even reverse the hurricane with an EX Tackle. >>
It doesn’t matter if you start red parrying the Akuma spin kicks because since the attacks come so continuously, you can’t attack Akuma till after his last kick (actually you can jab him out of his HK if you red parry, sometimes s.mp but this gets you almost nowhere), which is a guessing game since each hurrican kick looks the same. C.fierce is definitely not an option unless Akuma is getting stupid and doing RH HKs. A good Akuma can maul a Urien doing this. What Urien DOES have is standing jab into short shoulder, but if you do the s.jab too early, they will flip out and block the shoulder and reset the trap. Throwing is only an option if you red parry the kicks and since, as i mentioned before, you have to wait until Akuma is on the ground again, it’s very easy to mess up the throw timing if Akuma is mixing up HKs, resulting in a whiff throw and Akuma comboing the shit out of you. EX tackle may work once, but if Akuma keeps locking you down, you’re not going to get much meter back. If you EX tackle, Akuma can reverse by throwing you after the tackle. Once again real world experience triumphs theory fighter.
-Sk!
Ok, lets say ur good enough to red parry and then c. fierce when he lands, wouldn’t akuma be kinda dumb to keep doing that? And EX Tackle, yes i know i’ve gotten thrown after it, but can’t Urien tech it?
The amount of times that a good Urien player will guess correctly and get his c.fierce off is quite low. If you were good enough, if Tokido can do this, then it might provide some disincentive to Akuma, but Akuma still has so many ways to mix up those kicks including distancing so even if you parry the last hit and c.fierce at the correct time, you’ll only get one hit, Akuma RDs or c.forward into messatsu gouhadou etc…Occasionally Urien can tech the EX tackle retribution but it’s only if he does it from far, far away. If you do it up close, you will get thrown right back into spinkicks.
-Sk!
What about blocking and then doing short tackle? Won’t that work? Or even jab Headbutt as reversal? I find it hard to believe this “trap” is that bad. I’ve played Akuma’s who abuse the HK (not because they’re good, but because they’re scrubby) and I didn’t find it that troubling.
Short tackle has too much start-up. Jab headbutt I don’t think works because Urien has to rise from crouching. Standing jab is the only thing that’ll get you out of it. Believe me, I’ve played this match against this scrubby fuck at UCLA and also JR Rodriguez from Shatto, Akuma just locks you down.
-Sk!
Question: Is Urien tall enough, while crouching, to block Akuma’s spinkicks (any version) and prevent Akuma from crossing over to the other side? If this is so, then he could charge down while crouch-blocking, then do C.Short -> EX Headbutt -> juggle (or throw, not sure what would happen here.) If not…
Parry into jab xx EX Aegis -> juggle (depending on whether he bounces backwards or forwards) might be worthwhile. If you know he bounces through the Aegis and goes flying away from you, you can charge back during Aegis activation pause and then tag him with a Chariot (EX or Roundhouse…). If he goes backwards, charge for a headbutt (bounce back into reflector hopefully) and then get initiative because reflector(because it’s a super) prevents Akuma from a quick-rise.
If EX Aegis doesn’t reach Akuma in time to get him in the air after the Jab, Strong or Fierce Aegis -> anything like dash in for a guessing game and drive him into the corner.
You could also (with two meters) do another Chariot xx Strong/Fierce Aegis (hopefully he blocked the fucking Chariot) and do a Vicious Kneedrop during THAT Aegis charge to cross over for some FUCKED UP Tokido-style Anago action. Akuma could teleport out of it but there may be a way to get Akuma to bounce just right during blockstun (plus he has to turn around as you cross over) if your 1st Chariot knocks him into the Aegis to force a block, and then that pushing him into your second Aegis and he ends up blocking through that… who knows. By know I probably sound like I’m smoking weed, but this is the kind of trap I’d like to test out.
Actually, I really wanna know if Jab xx EX Aegis or Strong Aegis will work, really.
[quote]
*Originally posted by Arlieth Tralare *
**Question: Is Urien tall enough, while crouching, to block Akuma’s spinkicks (any version) and prevent Akuma from crossing over to the other side? If this is so, then he could charge down while crouch-blocking, then do C.Short -> EX Headbutt -> juggle (or throw, not sure what would happen here.) If not… >>
I believe he is tall enough to do this yes. C.short into ex headbutt does not combo, I just make it look like it does
<<Parry into jab xx EX Aegis -> juggle (depending on whether he bounces backwards or forwards) might be worthwhile. If you know he bounces through the Aegis and goes flying away from you, you can charge back during Aegis activation pause and then tag him with a Chariot (EX or Roundhouse…). If he goes backwards, charge for a headbutt (bounce back into reflector hopefully) and then get initiative because reflector(because it’s a super) prevents Akuma from a quick-rise.>>
Pretty hard to do on reaction but yes that would work, it also takes a meter, which is something Urien probably doesn’t have in an Akuma match. Also Akuma can parry here. If you tried to chariot rush, Akuma would probably have landed by that point, jab flipout after spin kick is very short.
<<If EX Aegis doesn’t reach Akuma in time to get him in the air after the Jab, Strong or Fierce Aegis -> anything like dash in for a guessing game and drive him into the corner. >>
Basically it all comes down to s.jab.
<<You could also (with two meters) do another Chariot xx Strong/Fierce Aegis (hopefully he blocked the fucking Chariot) and do a Vicious Kneedrop during THAT Aegis charge to cross over for some FUCKED UP Tokido-style Anago action. Akuma could teleport out of it but there may be a way to get Akuma to bounce just right during blockstun (plus he has to turn around as you cross over) if your 1st Chariot knocks him into the Aegis to force a block, and then that pushing him into your second Aegis and he ends up blocking through that… who knows. By know I probably sound like I’m smoking weed, but this is the kind of trap I’d like to test out. >>
It’d be hard to time if it’s possible and I’ve seen JR teleport out of mad #s of things…so I’m skeptical. Also, the RH knee drop, if he doesn’t parry it, may not knock into Aegis sufficiently, you may need EX knee drop, also Akuma will recover from the chariot xx aegis with time to decide what to do.
<<Actually, I really wanna know if Jab xx EX Aegis or Strong Aegis will work, really. >>
Please give it a try!
-Sk!
The order on the first page is a little messed up. According to many people, and mainly japanese, the order is something like:
Chun-Li, Ken, Yun, Makoto, Urien for top 5
Last time I saw the other characters on the page they had the order would switch after they reanalized the matchups, but I know Akuma, Ryu, Dudley, Yang and Alex kept changing around in order for the next 5.
Oh yeah. Ken HAS a slight advantage over Chun-Li. He, as well as the twins, has the easiest time getting in on her, as well as whiff punishing (godly dash). His j.forward is a pretty good way to go in on Chun.
EDIT: Paul, get over your Kengod-complex! So what if you had over 50 wins at Evolution casual play. <-- I was the guy screaming OWW OWW OWW