3rd Strike Lag/Speed Tests

I was just wondering the price. If you’re saying 3rd Strike is perfect emulated but only if you spend $1000+ then there’s really no point to discuss it. I can just buy a cps3 myself.

Also, your tutorial is impressive. I can tell you put in a lot of time and effort. Good job buddy. But I was asking if you actually have hands on experience with cps3 3rd Strike. If you only have limited time then it’s hard to take your word when you say emulated 3rd Strike is good.

I thought it was known that emu 3s is no good? I doubt that a better pc makes it perfect. It’s way faster than cps3

We don’t have the official PC release, am I correct? It should have been released. An official PC version vs console versions.

I have no local 3s scene, nor enough free time to watch 3s videos or play on GGPO as I used to do. Still, my contribution is highly appreciated. Thank you, ryan.

You can be autistic about it and buy a $1500 Alienware PC if you wanna be a retard, but it doesn’t change the fact that CPS3 emulation is imperfect across all emulators due to them using the same codework pretty much.

Also Lance/isotopez/whoever, can you test the first CPS3 emulator by Nebula? I’m sure everyone has forgotten about it by now since it doesn’t have netplay and it’s ancient, but just for the sake of completion. You can get the emu from Nebula’s homepage, but IIRC the rom needs some custom BIOS file or something in the .zip or it wont work, regular sfiii3 romsets from the usual sites didn’t work.

Science is so proud of you!

he’s asking if you’ve ever played on an actual CPS3 board, the real arcade version of the game. one of these:

Sure thing. It’ll be when we swing back around to the lag tests, but we can do that.

Really, “someone” is flagging any answer he doesn’t like…
That’s funny. And sad.

As much as this is helpful in fueling our understanding of the intricate differences of each platform, I am fairly certain it is at least to some extent counterproductive in promoting the health of 3S as a whole. Too often do I notice people coming out in favor of one or the other, or neglecting to participate when given the option, simply because it is in their minds an inferior/incorrect version of 3S. I can say with 100% confidence that close to none of these people (or their respective competition) are at a point in their game where they are good/proficient enough in every area of the game to forego playing it in any inferior iteration (minus DC). I commend what isotopez/igb/anyone else for what they do in order to increase our understanding of the nuances surrounding this magnificent fighter, but I think it needs to be said that you should promote the playing of 3S wherever you can get it.

I agree, play 3s. That’s not the point of the thread though. I used to not play on cps3, now I do and I like it a lot more. It’d be nice if we could find out exactly why it feels so much better.

This is just data collecting. We’re not passing judgment on who should play where. That is a separate discussion that has been going on for years and to which our contributions will only be a small footnote.

TBH I don’t really see anyone changing where they play because of the results. Nothing we’ve discovered is groundbreaking, just confirms what a lot of people already suspected. By now I imagine people have decided what platform they want to play on and this is basically trivia.

I just don’t like not knowing. I think it’s silly that we tell new players that ps2 is faster than fba which is faster than OE which is faster than CPS3 but we don’t know why or how or if it’s even true. It’s always better to let people make informed choices instead of relying on what Top Player X says or using voodoo or whatever.

I’m not saying what you’re doing serves no purpose. It’s definitely a very good thing; moreover, I wanted to state that regardless of the results, most of everyone should not avoid a certain platform because it is “laggier”. Dreamcast stands an exception because it shifts the startup and active frames, resulting in a literal change in the game.

@mpikkon‌
Flag abuse is a bannable offense. Also, your blatant PC fanboy-ism has added nothing of objective value to the thread, especially in the face of what we already know (all LCDs have add input delay over CRTs, 3S PC emulation being imperfect, etc.).

Something here is making me scratch my head. There’s PS3 results for filters on and 360 results for training mode. Why is there no PS3 results for training mode and 360 results for filters on? Did you guys just forget or something? And why even bother with training mode in the first place?

Ah yeah I guess that wouldn’t make sense on first glance lol.

We tested ps3 first, then 360 after the recent patch for both consoles. We tested filters on and off with ps3 and concluded from that that filters don’t add any lag on OE. So we figured no point in testing filters on both consoles since it was likely the same. In between testing ps3 and 360 Ryan and a friend of his asked us to test OE training mode since they thought it might be adding lag. So we folded that into our 360 test. we probably would’ve tested filters and training mode on both consoles if there looked like there was any difference. but from the looks of things it’s all the same between the two OE ports.

we’ll know if that’s true for sure later when isotopez does his more accurate test. I believe the reason there’s a difference in result numbers is because of where the inputs landed in the frame and where the camera frames landed in comparison to the monitor frames. for instance consider three possibilities of when you input a button:

beginning of a frame - will show up 3 frames later, basically on time
middle or towards the end of a frame - will show up 3 frames later, so same frame as if you did it at the beginning but less "real time"
very end of a frame - will miss the window for making that frame, will actually show up 1 frame later, so you’ll get what looks like a random extra frame of lag

that’s my understanding for why our results are not in whole numbers and why a bunch of platforms that presumably lag the same would have slightly different results (but all within the margin of error). I know you didn’t ask, but thought I should explain in case it wasn’t clear why I’d say 360 and PS3 are probably the same.

Exodus, GGPO is the most inconsistent platform for the game. That’s just fact due to a million different PC setups even putting aside the inherent lag spoken of here.

Lance and iso’s research is good in many ways. One being that it snaps players out of the over simplified notion of “the arcade ROM is used therefore it’s a superior online experience because its arcade perfect.” With my 4 year old MacBook Pro I get noticeable input lag with delay set to 0 and even more sever audio lag. Ruins the learning for me but I haven’t given up yet.

Tbh your arguments seem more about bringing players into the GGPO environment rather than getting players to be less biased to all platforms. If anything this research should encourage GGPO players to buy a cheap console and play on both.

You’re mistaking my preference with what I am trying to say. I prefer GGPO. I said “Play 3S any which way you can get it, because the exposure is more beneficial than detrimental.” Unless you are somehow assuming I am siding with mpikkon, which I was not. Their little back and forth is what made me post to begin with.

Your clarification is more clear and concise, thanks. I hope you are helping your preferred community to see the validity of playing on platforms other than GGPO. Less bias is good for everyone.

Edit: nice ninja edit exo. It was better in the first draft. Lol

Its a lot more tests to do and needing some baseline for comparison like those target combo or cancel ideas, and towards the last of the things to test maybe, after all the bigger stuff

but is there something anyone has thought of to determine each stage’s gamespeed? Of course you figure the ones with more going on in background objects or always on-screen layered effects like Yang’s rain are the more “laggy” ones.

Otherwise we get the offhand comments that “lol those guys looking for lag, someone found out every stage lags differently! So you are all wrong!” seen it before and no links to what they were talking about. Its not out of the ordinary that SF games have different stage lag, which the SFA2 people know directly as it changes things during Custom combos, and was pinpointed to background objects and the game accounting for those. Having them removed with edits, reduced or got rid of it all.

I was wondering if you could retest the Dreamcast version when you get some time. I would do it myself but I don’t have the recording gear.

The reason is because the CPS3 hardware uses a Hitachi SH-2 as its CPU and the Dreamcast uses the Hitachi SH-4, which is in the same processor core family. This makes the Dreamcast the closest to the CPS3 in terms of hardware.

Also if you could perform the tests:
-in 240p mode [Hold Start+L (or Start+Z on the Arcade Stick) before the Capcom logo appears to get the 320x240 mode.]
-using a “Madcatz Dream Pad” or any other 3rd party controller since the stock Dreamcast controllers are known to lag.
-using the Street.Fighter.III.Third.Strike.Arcade.Edition-RDC ISO. Apparently it’s arcade perfect with unblockables.
-bonus if you can wire it up to an arcade monitor in 15khz RGB mode.