All I had to do to be totally into SF3 in general was see the parry system and Ibuki. Daigo parry was just the nice thing that got a bunch of randoms into the game after. I got into SF2 by seeing blanka mash electricity and chun li mashing on legs so yeah.
If Daigo parried in P groove everyone would have found out how P groove gets trounced on by A groove and how C and K are just better and ran off that train quick. CVS2’s best hope would have been to have Ino JD down some A groove with no health and win. Still not as death defying as letting go of block to win either way. LOL.
I do prefer 3S over SF4. Mostly because I enjoy the characters and parrying is the coolest thing evar!!! I don’t like SF4, because its slow. I would rather play 3S or MVC2/3 than SF4.
But honestly, I wouldn’t necessarily say that SF4 sucks. Its just not my type of game.
Could you give some examples? I’m actually curious here. Aside from sggk what OS are you talking about which play a huge role in all of high level 3s play.
I like both games for different reasons. I enjoy the rushdown play of Dudley and zoning with Gouki / Ryu. With SFIV series like Super on up because two of my favorite characters were reintroduced under a new engine (Adon and Dudley)
I prefer A2, A3, and ex2 plus. Like some posters said earlier… Some game engines you like better then others. Many times you just have a soft spot for the game that really ignited your love with the genre. For me it was the Alpha and Ex series. Each engine in the SF universe has their own pluses and minuses… bottom line play what you like.
I actually think this thread is fuckin’ awesome LOL
I am tempted to get into some of these mini-discussions, but that would be probably be counterproductive for me and for anyone who reads this far, so I’ll just jump to the original topic…
Background: I played the popular fighting games of 1992-1993 pretty religiously when I was quite young and my parents would take me to the arcades five times a week because I was a spoiled only child. This part is relevant because even though it was a long time ago, my first few thousand hours of fighting game experience was on MK1 and 2 and the SF2 series. I played occasionally for a few years after that, never got into Marvel or SF3) and randomly got SF4 literally when I saw a poster at a gamestop and became obsessed with it.
Why I agree with that 3S is better: honestly, it does “feel” significantly better to me. And I’m not sure why that is. Something about the jump arcs and the hitboxes and speed… Maybe the aggressiveness of SF3? I dont think SF4 feels terrible. I’m used to it, but I could see how it’d be tough who spent 5+ years playing SF3 and ST leading up to SF4’s release. It actually makes me sad that 3S feels so good to me because I want to play a 2D 1v1 fighting game that is very popular and competitive, and in the US that’s basically SF4. I do still love SF4 though and I think I’ve actually seen a flaw in my SF4 play because my natural instinct seems to fit 3S better, so I am working on playing in a style more suited to SF4 now that I have a better idea of what SF4’s ideal style really is.
Why I agree with HAV: I think people criticize SF4 for a lot of the wrong reasons. To me, it’s pretty much just the “feel” of it that is off - the way the characters move and some of the timing and such. I have other complaints (I don’t love focus attacks), but that’s the main thing. I’ve never understood criticism of reversal windows, input shortcuts, and especially Ultras… Ultras, aside from perhaps Sagat’s and Akuma’s in vanilla) are not remotely overpowering especially in light of the stuff in most of the games these people claim are amazing. SF4 feels a little goofy (I felt that way, less strongly, after playing HDR in mid-09, too), but it’s still a pretty sound game IMO and the amazing graphics and roster as someone else pointed out and the amazing competitive scene it has totally make up for that IMO.
I do hope Capcom goes in a more hardcore direction next time, with a faster engine and with either the parry system or another simirly complex game system component. I actually think crazy tinfoil hat guy was spot on, and I hope he’s right and SF5 retains some “classic” SF elements while being more progressive than SF4 was.
All my life, I played with a controller and it’s pretty hard doing all that command stuff with a d pad or analog stick so I stuck with charge characters hence why I played more ST than third strike at the time practicing with Vega so could never get into third strike. Even to this day, I still don’t own a fight stick but thinking of getting one soon. Maybe i’ll try this game out in the SF Anniversary Collection first and see if the command characters are easier to play then ill probably pick up 3SOE.
I’d really like to know what’s the reasoning behind people who get into games based on hype or some kind of omgthatwassuperawesome moment like Evo 2k4 finals. Do they think they can be as good at the game or something? Or are they just tools?
To me the OP just has high standards when he praises Third Strike. It’s an extremely complex and advanced game. When you compare SF4 to it, SF4 is watered down. In 3S you can’t always play the same way to win. SF4 you can do the same shit over and over again to win.
3S is not just hype. It’s the real deal. The more you play it the more fulfilling it is. When you play SF4 it gets old fast.
You don’t own a fight stick and you expect Third Strike to have easy characters. With this attitude don’t even bother playing 3S. You expect everything to be spoon fed to you. It’s not happening. You either train and try to actually learn the game or don’t play at all. Stick to the games your comfortable with. The fact you don’t have a stick means you’re not serious anyway. There is no such thing as a 3S pad player.
I’m so sick of these 3S sob stories saying the game is too hard. It’s been over 10 years.
I’m so fucking sick of this elitist attitude among stick players. Latif got top 8 in Guilty Gear at Evo with a pad, playing Eddie. Fanatiq can play circles around most MvC2 players (don’t say the only reason he is good is 1-button dash, I don’t wanna hear it). Wolfkrone? Inthul? Vangief?
You may have heard of Lil’ Majin. He recently won a tournament here in Tennessee in 3s, with a pad, playing Hugo, against Chun-Li.
But keep using that stick as a source of e-peen, I’m sure it makes you feel good.
Mostly SGGK, I’m not complaining though, just saying it’s there (though it does make Chun that much better). Also the fact that forward+throw in practice OS’s a parry, making people really hesitant to try and tech, making crouchtech terrible and useless, and making walk-up/tick throws just a little bit better than they should be imo.
Also, can you please pin point where I said the game was hard period and wanted it spoon fed to me? The game is hard FOR ME ON PAD because I have a hard time inputting two quarter circles with d pad. But I did not say it sucked for that. I did not say I don’t want to play 3S. I DID say I will get a stick soon and try it out again. What’s wrong with that? I bought SFAC which came with third strike because it was simply Street Fighter and I like Street fighter. But I took ST more seriously than 3S. Sorry, but I did not begin playing video games so I can shell out hundreds of dollars on accessories in order to make a game more viable and comfortable. Try playing 3S on pad my friend. Throughout my whole life, I played all fighting games with a pad and never owned a fight stick because I did not know they even existed.
Let me put it this way: You buy a console, it comes with a device that allows you to move your character called a controller, you use it to play. You don’t think of anything else.
That’s how it always was for me. Not sure about you. And what’s with the elitist attitude there? Just because I don’t have a fight stick, does not always mean i’m not taking anything lightly or that it’s a FACT that i’m some kind of casual player. I play many games with a 360 controller competitively and i’m aware I can do better with stick. No need to infest this forum with more bad impressions that only cause people to realize how stupid some people can be in SRK when it comes to the difficulty and viability of any game they like or believe that takes more “skill” than the other game. Quit trying to bring up and insinuate this stupid discussion. It getting Old Very Fast! Too bad the immaturity that infests in these forums won’t allow threads like these to just be ignored or locked.
Sob story? I’m just saying why I never got into it 3S. You call that a sob story? Unlike you, I let people be and not say anything. You choose to judge me for how I play games. Just a reminder, I never dissed this game. I don’t diss games. I just play them.-_-
Right. Chun’s is strong as far as I know, but for the rest of the cast I’m not convinced. And parry as a part of things isn’t really an OS imho, it’s just the nature of using parry intelligently in certain situations. I don’t understand how forward+throw makes someone hesitant to tech. Hesitant to stick out a jab or something maybe but not hesitant to tech. Once you get comfortable late teching and reading throw setups it’s not that crazy. It still sucks to be thrown like 3 times in a row but that can happen in anything.
All these things have very basic answers in the game. OS doesn’t run the show. I’m sure it can give you a huge edge if the other person is completely unaware of it, but at a high level like you’re talking about, the players know the useful OS that exist. So really once you know about them they just become yet another option, just one that beats a few things which many moves/choices already do anyway.
Also I didn’t think you were complaining I just wanted to hear more because it doesn’t necessarily sound like a 100% informed statement and just more of the same that people seem to repeat every week.
SGGK isn’t a requirement to be competitive in the game unlike how SFIV OS’s are a requirement just to amount an offense on people’s wake up. All SGGK does is make your offense on wake up or pressure situations stronger like the ones that were in ST. They’re not a requirement to bring situations where you have much weaker offensive options than you normally should back to just normalcy like they are in SFIV. In ST OS’s are helpful to keep pressure on your opponent and limit their reversal options but it’s not like SFIV where you pretty much have to OS or get blown up by a DP or lose positioning from a backdash. This is considering wake up situations are traditionally supposed to be in your favor period in any fighting game without having to do a bunch of run around.
Walk up tick throws in any of the old games are good. The way they should be. In ST you have one frame throws where some you can’t tech and take full damage from. It forces you to protect yourself before people get in on you. Even in 3S it’s not that hard to see the situations where people are going to throw you and tech on reaction. Crouch tech isn’t a requirement considering standard throws in 3S don’t do much damage any way. It just opens up more mind games and forces the opponent to do a counter reaction. There’s a lot of ways to blow up parry/throw OS including using moves that make you airborne and activate quickly and using attack specials that can’t be parried. You can also just simply tech the throw which gives you space away from the opponent any way.
3S OS’s in general work more like the old games where they make your offense stronger once you find them and put them together. You don’t need them to correct offense back to the way it should be like in SFIV. Which even then unless you’re certain characters the options to get people off of block in SFIV are still rather limited for a game that has no guard crush options and long throw tech windows and input techniques. In ST you even had to worry about Guile throwing you but in SFIV if Guile throws you you were literally sleeping.
Well I guess it really depends on what kind of game you like.
3s is fast paced, has more mind games and more possibilities than sf4 and is a game oriented on offense and pressure. SF4 is slow, defensive, boring, has piss easy combos and shortcuts.
Do you realize you said parry isn’t/is an OS in the same sentence? Parrying is a HUGE part of the OS game in 3s, in fact you could argue the game revolves around OS parry, normal xx super/combo. And the same thing works defensively as well. If you aren’t doing this, you’re not playing the game properly. For some people it’s just not their cup of tea, but i will say the best thing about the re-release is ggpo.