3rd Strike General Discussion Thread

How many pages does it take to write about charging denjin while praying to based kamisama

Thatā€™s one thing I wonā€™t share. Canā€™t spoil my ume-denjin secrets.

Oh, like how you can throw fireball, cancel into Denjin, and get a 3 hit charge instantly?

Takes a lot of skill! My Denjin still has a lot of room to grow.

https://www.youtube.com/watch?v=dTyby0OneV4
If you really want to know, I expose all my secrets here.

Solid setups. This is precisely the kind of content we need to facilitate the growth of the community and advance the collective understanding of the gameā€™s intricacies. :slight_smile:
Also, on an unrelated note, I canā€™t stop laughing.

Man, the music from that Beetlejuice game was the only good thing about it.

I agree with Bob that a separate 3S forum/wiki thing would be neat and for the best but I think itā€™s too little too late at this point. The game is 15 years old and itā€™s been 3 years since 3SOE underwhelmed us.

I think what hurts 3S is that everyone in America is too spread out, the online is pretty ass (even under the best circumstances I still have infrequent input drops) and thereā€™s a lot of competition. Some dudes who even like 3S would rather play a game where the online is at least decent/good and they donā€™t have to worry about their opponent parrying their shit. It sucks but thatā€™s how things are. Plus we still donā€™t have a definitive home version and everyone has different opinions on emulation.

I went to Youmacon this weekend to play some CPS3 3S. First time Iā€™ve ever been able to spend serious time with it on a real cab, and I definitely see what people mean about the home versions feeling vaguely different no matter how close the ports are. Timing is a little different of course, but the whole thing just feels smoother somehow? Iā€™m back home now and Iā€™m having a hard time doing unblockable loops after getting used to CPS3.

yeah just my opinion but I feel like once youā€™ve adjusted to arcade, console can feel kinda shitty in comparison. CPS3 just feels right.

I think if youā€™re a fan of the game and have a few hundred to spare + have local players to play against itā€™s worth it to buy a kit or mod a 2I kit. can either buy a cab or build a supergun, both are fine I think. but CPS3 is the truth for sure.

I made this wonderful thread now: Character sub-forums broken since switch to Vanilla
And I encourage everyone who feels this problem is important to bump the thread.

Thereā€™s actually a US cab thatā€™s for sale nearby. We talked about picking it up before. Iā€™d really like a JP head-to-head setup, but you know.

Just buy it and look for a shell later.

Eh if I had the finances myself I would have just bought it last year when I first saw it, but it was listed at $900 and the monitor looked fucked. Itā€™s possible it just needed to be adjusted (looked like someone just cranked the brightness and contrast too high) though. Also I donā€™t know which version it is, actually. How do you tell?

Itā€™ll happen eventually.

I Guess Pherai is heading up to Alaska for 3S casuals soon:

NESiCA port is out.

Hereā€™s hoping we can get some impressions from Japanese players soon, so we can find out if itā€™s a decent port.

I always wonder how Capcom can fuck up a port of a game they made years agoā€¦

Sorry to be a downer but so far there arenā€™t positive reports on various 3rd strike players Twitter in Japan about the nesica port.

most people claim they feel or notice 1-2 frames of lag and there is a theory going around that depending on which nesica cabinet is used (white, red, blue) lag varies.

Some stand out things I remember besides the mentions of lag is Qā€™s crouch to neutral throw invincibility is still in the game and chun doesnā€™t have her special win pose anymore. Also the random untechable frame glitch exists like in the arcade version. Iā€™ll keep an eye on Twitter in the next week or so but no one should get their hopes up.

When are you coming back on ggpo/psn Yuuki?

Although I havenā€™t seen it in action, I also quite dislike the scaling that Capcom have implemented for this. The lines vary in width, causing skewed lines to bulge (for examples, check the character names, the super meter stocks (the pancreas-looking things which say ā€œ1ā€,ā€œ2ā€ etc.) and Ryuā€™s portrait (he looks like a popeyed goldfish)).

The sad thing is that if you set up FBA or MAME the wrong way, you get the exact same problems - but set it up correctly and it looks great, something Capcom seem to be unable to do. They could have gone the easy route and simply scaled the game an integer multiple of 320x240 - 3x would actually have been perfect for HD screens (as it would be 960 x 720 [leaving 160 px on either side for the info bars, for a 720p display]).

I get the feeling that Capcom might not actually have all the documentation on the CPS3 system anymore, but I canā€™t be sure of course. I get the feeling that it might have been lost in some filing cabinet or even discarded after they ported the game to DC/PS2.
In any case, I do feel that this port was hampered by time and budget constraints. Basically, what Iā€™m trying to say is that Capcom would make a near-arcade-perfect port of 3S, if it wasnā€™t so prohibitively expensive (or time-consuming). Hmmā€¦ I donā€™t know why I feel so defensive about Capcom all of a sudden. They certainly havenā€™t done much to deserve it.

Anyway, hereā€™s hoping that the fact that this port is essentially running on Windows 7 machines gives Capcom the push to get a proper version of 3S on PC.