3rd strike command. is this bug or intend?

while practing i found out that moves list command does not have to be exact…
wodering if this is bug or intend…

for examples…

  1. Hadoken cancel into SA3command supposed to be… QCF Punch, QCFx2 Kick
    but this works also… QCF Punch, QCF Kick

  2. Shoryuken
    :arrow_lower_right:↓:arrow_lower_left:↓:arrow_lower_right:↓:arrow_lower_left:↓:arrow_lower_right: Punch or…
    :arrow_lower_left:(charge)↓:arrow_lower_right:↓:arrow_lower_left:↓:arrow_lower_right: Punch

why!!! why???

p.s. im pretty sure this is nothing new to u guys… but is there a place where i can find all those alternative commands available? thx~

What you are mentioning in 1. is buffering: ie. the game engine remembers the first QCF for the Hado and only requires one more QCF to register QCF x2 for the SA3.

  1. Sounds like input leniency. I don’t know how lenient the 3rd Strike engine is, SF4 is VERY lenient. This means that instead of →↓:arrow_lower_right: P for Shoryuken you can do :arrow_lower_right:↓:arrow_lower_right: P (Not sure if 3rd Strike requires a clean → at the beginning but from what you described I take it, it doesn’t have to.) The reason it comes out while you are doing all the other weird motions, is that the engine picks up the needed :arrow_lower_right:↓:arrow_lower_right: and ignores the rest. Also, that (charge) you mentioned is not needed at all.

here is someone who worded it a lot better than me in another thread:

All fighting games have a so-called input buffer. What it is is essentially the game remembering the last X frames of inputs that you’ve done. It’s what makes special moves possible. You press a button and the game checks what you pressed in the last few moments, ie. it sees you press forward+punch, and sees down, downforward and forward in the buffer => You get a fireball.

The super comes out because:
qcf+P [game checks, sees qcf in memory] => validates as fireball
qcf+K [game checks again, sees qcf, qcf in memory if you did it fast enough] => validates as SAIII, Ken is still doing fireball but it’s okay to cancel fireball into super => Ken stops the fireball recovery and does the super.

3S feels a bit more strict to me, but it’s not that bad…

2 is straight up input leniency, 3rd Strike actually has leniency on its DPs as well (which people tend to forget).