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Besides, even if there are things to be fixed in the patch, the core game itself was still pretty solid when it came out in April, so it wasn’t an unfinished product.
Even a sparkly fly- gets beaten to death
OK, back from vacation, time to start uploading SG news to the front page to get the community hype again.
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
Well I finally found a scene at my school (surprisingly it’s right down the street from my dorm) and pretty much everyone brings their own setups. I will force these people to play skullgirls. In fact, until I can get more people to play, it’s going to be the only game played on my setup. These mofo’s gon learn today! Actually it’ll be Friday, but whatever. I have an easy cap and have recorded matches before, I even made a program for HellFromAbove to use, so I might record some matches.
Please do!
Yo Mike,
That RC out of Parasouls lvl 3, do the other troops stay on screen to continue out their part of the animation? And if so, can you call assist while that animation is occurring?
Hooray for the much needed Peacock teleport support tech.I don’t even play Peacock but its like a free punish for me when she does bad Non-Fake teleports. She needed more options imo to help her matchups. Interested on how she uses her George bombs now too
Heck, I’m considering getting one of those Tee’s so I can wear it on Fridays. I’ll probably get called a bum for wearing the same shirt during the meets, but…I just don’t care about ish like that. I been through much worse.
Double’s car is instant, right? Does that mean the opponent has to be blocking the correct side before she does it?
It’s not instant, just really fast. You can block on reaction if you can hear it.
In big tournaments this might be a problem but hey.
I think it’s so she can punish things full screen that she can’t punish by doing Car as it is.
one thing i want to know about the car coming in from the other side is does this make hornet bomber > cross up car possible to hit without using the OTG? i remember one of the changes for HB (lower bounce) was almost specifically to prevent this. so now will it work since the car will hit a lot sooner?
Bad teleport should still be a free punish. I’m too sure how useful this will be when she already had her teleport buffed (I’m thinking offensive teleport). Maybe teleports into Lenny to trap the opponent in the corner?
So, I can do Ultimate Showstopper, and right before Vice Versa brings the person back to the ground, I can cancel it into Devil Horns for comboability?
Yo, check dat shit.
I hope you guys make sure to properly balance that, because I can see some real fucked up shit coming off of that.
Maybe put the post grab combo stage at 3 or 4?
Car from the other side allows you to combo off s.HP and Hornet Bomber without OTGing, yes. The change in bounce height wasn’t to specifically prevent Car from comboing, it was mostly to give you less time to capitalize off Bomber’s last hit as an assist without OTGing, which is still true.
Mike, will there be a way to refresh the Join screen without having to cancel and retry?
I think it’s cancel the sword thrust into Devil Horn, which is where the main damage from the super comes from. So, you sacrifice damage for combo-ability. I believe 33% damage is less than what you start with if you combo off of Excellebella/air grab, so you should notice the difference.
I will check that tonight.
I believe that Ultimate Showstopper does 4400.
I don’t know about Devil Horns, nor it’s scaling.
I think that 4400 dived by 33 is like 1500, so if the combo stage and damage scaling on DH is low enough that could be a very scary thing.
Yeah, I expect it to be a scarier than straight super simply because you can actually reset after landing it and continue pressure. When you’re checking, remove the damage from the final hit of Ultimate Showstopper and you should be good.
@Mike
Any possibility of ips not triggering against supers in the future? Basically, not being able to burst after the super flash even if your character goes pink before? Just curious.
As a solobella, this adds so much to my repertoire.
I can see the rage quits from getting reset AFTER getting hit with U.S…
Hype! Hype! And more hype! For Val added feature. I’m already thinking of stuff to do. xD
BTW, while I was at the Brazilian major, I asked Combofiend what would it take for him to play Skullgirls, he said that it would take around 30 people showing up to WNF more consistently. Come on SoCal people, make it happen! o/